This post has potentially manipulated dice roll results.
Shaking off the onset of a sudden chill, Sha'kar lashes out at Nock with another pair of attacks, then backs away into the central room to take up a position near the flag, closing the door behind him.
Nock staggers under the unslaught, but stays on his feet (Sha'kar's attack misses without shield). He then hail mary rushes next to Olly, trying to get his ally down from the sky.
Attack: 22(4) Damage: 9 bludgeoning and 20 radiant
Attack: 17(2) Damage: 13 bludgeoning
Using his bonus action attack from (presumably) knocking Olly unconscious, he'll follow up with another strike on her unconscious figure.
Attack: 13(4) Damage: 16)
(If Olly were to somehow still be conscious, he'd instead use his bonus action to regain a 2nd level spell slot from his Channel Divinity (the new Tasha's variant).)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Baralis quick to begin the counteract. First by calling upon the bells from beyond to sap the paladin's strength, ramming the flaming sphere once more into his side, and then to top things off, landing a critical strike in between leg plates, all but hobbling his foe. Yet the Paladin clings on to life..
Olly bravely pops out to fire off a shot, only for it to go wide. That doesn't stop her from singing a light number to ease Sha'kar's body and spirit though!
Sha'kar tries to take advantage of the sheer distraction that was Olly's whole performance, but can't quite land as decisive blow as last. Worst yet, during the retreat the paladin strikes back hard and fast enough to potentially put the wizard down if not quick enough with the spellcraft!
Nock, even as badly banged up as he was, grit his teeth and plowed on after Olly, very well downing and earning some boo's from the crowd in the punishing follow through upon her unconcious form. That is... assuming Baral can't stop the wounded paladin as he raced away!
(@Razor: You have an AoO pending on Nock.)
Team(2) is up! (Leh Si & Eldin)
Arena 7: Complex (Round 5-Cont.)
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(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
Olly(O): HP (0/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining), Death Saves (0 Success, 2 Failure)
Sha'kar(S): HP (27/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (5 Rds), Bladesong(5 Rds) [2 of 3 remaining], Posseses Bardic Die Owl: HP (1/1)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(6 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (6 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (0 Success, 1 Failure)
Lot of things influence my turn here: What Baral does, is Eldin still in the air, is Olly down or not? I am going to wait for Razor to make his reaction first.
Eldin smiles as the rapier misses and he comes back down to earth. With his mobility back he decides to initiate plan... he doesn't even know. He just came up with the plan. He opens the door at column I and moves through it to get to 10I (BA dash if necessary). He pulls out a Javelin and throws it at Baral but... it was impossibly easy to dodge it was almost like he wasn't even aiming at the wizard but rather the door behind him. Well that's because... he was! The Javelin turns into lightning as it flies through the air.
Javelin of lightning targeting the door behind Baral. Shakar and Baral both take: 16 Lightning. DEX13 for half.
He will then use the rest of his movement to go as far west as he can (Athletics if needed: 21)
Eldin... (3)... Floats down gently, and beats a hasty retreat to the north. The door clicks upon opening... but nothing happens to stop the tiefling. Soon enough, he lines up the shot and tags both wizards in the lightning that trailed behind the javelin before scampering his way to the west(left).
Leh Si... (12)... Breathing grows more steady... (also forgot to apply bless to previous death save, but too late now..)
(@Vander & Razor: Need a Dex Save(DC 13) for both from Lightning Javelin.
(@Vander: I'll also need a Conc. Save(DC 10), and confirmation of using Shield to block Nock's previous AoO)
Olly(O): HP (0/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining), Death Saves (0 Success, 2 Failure)
Sha'kar(S): HP (27/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (5 Rds), Bladesong(5 Rds) [2 of 3 remaining], Posseses Bardic Die Owl: HP (1/1)
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(5 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (5 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (1 Success, 1 Failure)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Flaming Sphere DC is Dex 15, not 14. I believe that Baral currently has three duplicates, right?)
Duplicate: 19
One of the duplicates is dispelled by Nock's maul, but Baral himself is still unfazed. He shurgs and calls over his hawk, beginning his counterattack.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Con save: 13
The Ninja goat continues to do sneaky stuff for a bit...
Movement: Hop up and then Hippity Hop over the wall to E-2.
Acrobatics for [DC 10]: 24.
And after cracking open the window at E-2[F-2?], takes her shot at Nock before singing out to Sha'kar some healing notes.
"Sunny~ Thank you for the sunshine you gave
Ah Sunny~ Thank you for the love you brought my way~"
Action: Attack w/ Handcrossbow +1 directed on Nock.
Attack: 11 Damage: 6.
Bonus Action: Cast Healing Word at 2nd level on Sha'kar for 10.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Shaking off the onset of a sudden chill, Sha'kar lashes out at Nock with another pair of attacks, then backs away into the central room to take up a position near the flag, closing the door behind him.
Attack: 24 Damage: 12 psychic damage
Extra Attack: 26 Damage: 33 psychic damage
(Move to I8, close door after I go through)
Dex save x2: 9(4), 5(4)
Conc: 24(4), 9(3), 20(3)
Nock staggers under the unslaught, but stays on his feet (Sha'kar's attack misses without shield). He then hail mary rushes next to Olly, trying to get his ally down from the sky.
Attack: 22(4) Damage: 9 bludgeoning and 20 radiant
Attack: 17(2) Damage: 13 bludgeoning
Using his bonus action attack from (presumably) knocking Olly unconscious, he'll follow up with another strike on her unconscious figure.
Attack: 13(4) Damage: 16)
(If Olly were to somehow still be conscious, he'd instead use his bonus action to regain a 2nd level spell slot from his Channel Divinity (the new Tasha's variant).)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sha'kar AoO: 19(4) Assuming it gets shielded, but just in case: 11 bludgeoning and 15 radiant
(What is it with 29 damage . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Also forgot Wis save: 6(1)
Concentration: 11(2)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Baral is quick to begin the counteract. First by calling upon the bells from beyond to sap the paladin's strength, ramming the flaming sphere once more into his side, and then to top things off, landing a critical strike in between leg plates, all but hobbling his foe. Yet the Paladin clings on to life..
Olly bravely pops out to fire off a shot, only for it to go wide. That doesn't stop her from singing a light number to ease Sha'kar's body and spirit though!
Sha'kar tries to take advantage of the sheer distraction that was Olly's whole performance, but can't quite land as decisive blow as last. Worst yet, during the retreat the paladin strikes back hard and fast enough to potentially put the wizard down if not quick enough with the spellcraft!
Nock, even as badly banged up as he was, grit his teeth and plowed on after Olly, very well downing and earning some boo's from the crowd in the punishing follow through upon her unconcious form. That is... assuming Baral can't stop the wounded paladin as he raced away!
(@Razor: You have an AoO pending on Nock.)
Team(2) is up! (Leh Si & Eldin)
Arena 7: Complex (Round 5-Cont.)
A B C D E F G H I J K L M N O P
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A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants, '*' Flaming Sphere Hazard
(Doors and windows can be opened and closed as freely as drawing or stowing a weapon. Climbing through the open windows is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
Contestants:
Team 1:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (5 Rds)[2 of 3 Remaining], Mirror Image(2 of 3 remain) (5 Rds), Conc. on Flaming Sphere (8 Rds)
Hawk: HP (1/1)
Olly(O): HP (0/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining), Death Saves (0 Success, 2 Failure)
Sha'kar(S): HP (27/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (5 Rds), Bladesong(5 Rds) [2 of 3 remaining], Posseses Bardic Die
Owl: HP (1/1)
VS
Team 2:
Nock(N): HP (5/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(6 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (6 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (0 Success, 1 Failure)
When you realize you're doing too much: Signature.
Lot of things influence my turn here: What Baral does, is Eldin still in the air, is Olly down or not? I am going to wait for Razor to make his reaction first.
Baral swivels around and strikes at Nock, hoping his rapier will land.
AOO Attack: 14 Damage: 6
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Eldin smiles as the rapier misses and he comes back down to earth. With his mobility back he decides to initiate plan... he doesn't even know. He just came up with the plan. He opens the door at column I and moves through it to get to 10I (BA dash if necessary). He pulls out a Javelin and throws it at Baral but... it was impossibly easy to dodge it was almost like he wasn't even aiming at the wizard but rather the door behind him. Well that's because... he was! The Javelin turns into lightning as it flies through the air.
Javelin of lightning targeting the door behind Baral. Shakar and Baral both take: 16 Lightning. DEX13 for half.
He will then use the rest of his movement to go as far west as he can (Athletics if needed: 21)
Eldin... (3)... Floats down gently, and beats a hasty retreat to the north. The door clicks upon opening... but nothing happens to stop the tiefling. Soon enough, he lines up the shot and tags both wizards in the lightning that trailed behind the javelin before scampering his way to the west(left).
Leh Si... (12)... Breathing grows more steady... (also forgot to apply bless to previous death save, but too late now..)
(@Vander & Razor: Need a Dex Save(DC 13) for both from Lightning Javelin.
(@Vander: I'll also need a Conc. Save(DC 10), and confirmation of using Shield to block Nock's previous AoO)
Team(1) is up! Map Updated Here.
Contestants:
Team 1:
Baral(B): HP (44/44)+(THP "0/0") - Affected by Mage Armor, Bladesong (5 Rds)[2 of 3 Remaining], Mirror Image(2 of 3 remain) (5 Rds), Conc. on Flaming Sphere (8 Rds)
Hawk: HP (1/1)
Olly(O): HP (0/45)+(THP "0/0") - Bardic Inspiration (0 of 4 remaining), Death Saves (0 Success, 2 Failure)
Sha'kar(S): HP (27/38)+(THP "0/0") - Affected by Mage Armor, Conc. on Shadow Blade. (5 Rds), Bladesong(5 Rds) [2 of 3 remaining], Posseses Bardic Die
Owl: HP (1/1)
VS
Team 2:
Nock(N): HP (5/56)+(THP "0/0") - Conc. and affected by Shield of Faith, Affected by Bless.
Eldin(E): HP (40/40)+(THP "0/0") - Conc. and affected by Bless(5 Rds)
Leh Si(L): HP (0/64)+(THP "0/0") - Affected by an active Eldritch Claw Tattoo (5 Rds), Affected by Bless, Rages [2 of 3 remaining], Death Saves (1 Success, 1 Failure)
When you realize you're doing too much: Signature.
Dex Save: 5
Concentration: 21
As a reaction, Baral casts Absorb Elements, his skin suddenly turning rubbery as the the spell absorbs some of the lightening.However, his sphere of Flames manages to stay afloat.
(I assume the Flaming Sphere can go through the window?)
I would like to see the result of the flaming sphere/dex save before making my next decision...
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
I don't think you would be able to use Absorb Elements since you already used your reaction for AoO.
(That's true. I will edit that in my post.)
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Nock goes down whether he succeeds or not, so he'll use Strength of the Grave.
Dex save: 8(4)
SotG: 8(4)
Nock is down.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Continuing Previous Post)
Immediately after knocking out Nock, Baral loosens his concentration over the sphere of flames. He then rushes back to join Sha'kar near the flag.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Concentration on Bless: 3 + 1
WIS15 save: 7+4
Bless Concentration: 21 + 4
Reaction: Hellish Rebuke on Baral. Baral takes: 17 Fire. DEX13 for half.
DeX Save: 24
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Does Olly Rock On?: 7.
(The plus 2 is from two of my magic items that generally give a bonus to all saves)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey