"Well," replies Ink, I'll just carry it under a few layers and it'll eventually melt and perhaps I can suss out what it is. In the meantime, your ability to identify the magical from the mundane would work best."
"We could take a short rest before backtracking to the other direction on that last fork that led us here. I'm sure Marav would appreciate it."
The warhammer appears to be expertly crafted and very expensive; likely the weapon of nobility, perhaps a sign of station. When in contact with it, you sense no magic inherent in it.
// You’re free to take a short rest if you like. Rip, are you still just hanging with your kids? //
He puts his back on a wall facing both tunnels coming into the chamber.
Assuming everyone takes the rest, Ink will suggest that they back track some and head north along the last tunnel that let them do so. His argument for doing so? None - he's a completist.
Flint is able to discern that this botter contains a potion of climbing, and he knows that it will work the same regardless of whether it is eaten frozen or thawed and consumed by drinking.
Ink takes eleven minutes to cast as a ritual Tiny Hut making sure everyone is in range when he does. Ink keeps the temperature within the dome comfortable.
The hour passes quietly in the safety and warmth of the magical dome (if anyone wants to remain outside Ink’s Tiny Hut, just roll me a CON check).
// Go ahead and roll your hit point healing if desired and hit the short rest on your character sheets! //
After an hour in the warmer environment, the potion of climbing thaws. Interestingly, the multicolored strata of the potion stay in their divided state, even after the potion returns to its liquid form.
The rest of the ice tunnels are there for you to explore—do you follow Ink’s suggestion to continue north through the unexplored portion?
Crownsguard remains inside the dome, sitting in a tiny scrunch, “There are a great many insects and arachnids in this locale. There are far many more than I would estimate in a frozen environment like this one.”
Hit Die: 8
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
//should we check the area immediately to the east first? It seems like it probably winds around to where we started.//
"Sure, let's head out the eastern exit then, as you suggested, Flint," Ink replies.
He then requests, "Could someone stand behind me with a torch? My hands are full between the ten foot pole and my weapon."
Ink leads the way with the pole of collapsing extended, as he does, Ink feels the cold about him and says, "If you all prefer, we could just go back to Rip and the kids. Just realized we've been gone for a while."
"Hold it, how about I scout ahead? I can shift into one of those spiders and stealth up and see what's ahead of us. Maybe have you mark me with paint or something in case we run into more of them."
"Well," replies Ink, I'll just carry it under a few layers and it'll eventually melt and perhaps I can suss out what it is. In the meantime, your ability to identify the magical from the mundane would work best."
"We could take a short rest before backtracking to the other direction on that last fork that led us here. I'm sure Marav would appreciate it."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The warhammer appears to be expertly crafted and very expensive; likely the weapon of nobility, perhaps a sign of station. When in contact with it, you sense no magic inherent in it.
// You’re free to take a short rest if you like. Rip, are you still just hanging with your kids? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint will use his second wind first 7
During the rest, Flint will ritual identify the potion.
Ink takes a short rest (3 from last HD).
He puts his back on a wall facing both tunnels coming into the chamber.
Assuming everyone takes the rest, Ink will suggest that they back track some and head north along the last tunnel that let them do so. His argument for doing so? None - he's a completist.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Flint is able to discern that this botter contains a potion of climbing, and he knows that it will work the same regardless of whether it is eaten frozen or thawed and consumed by drinking.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink takes eleven minutes to cast as a ritual Tiny Hut making sure everyone is in range when he does. Ink keeps the temperature within the dome comfortable.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Flint shares that information "Ink, have ye a use fer this?"
"Not right now, but at some point one of us may find the need to climb a wall.... So sure, I'll hold onto it for now."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The hour passes quietly in the safety and warmth of the magical dome (if anyone wants to remain outside Ink’s Tiny Hut, just roll me a CON check).
// Go ahead and roll your hit point healing if desired and hit the short rest on your character sheets! //
After an hour in the warmer environment, the potion of climbing thaws. Interestingly, the multicolored strata of the potion stay in their divided state, even after the potion returns to its liquid form.
The rest of the ice tunnels are there for you to explore—do you follow Ink’s suggestion to continue north through the unexplored portion?
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//should we check the area immediately to the east first? It seems like it probably winds around to where we started.//
Crownsguard remains inside the dome, sitting in a tiny scrunch, “There are a great many insects and arachnids in this locale. There are far many more than I would estimate in a frozen environment like this one.”
Hit Die: 8
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Sure, let's head out the eastern exit then, as you suggested, Flint," Ink replies.
He then requests, "Could someone stand behind me with a torch? My hands are full between the ten foot pole and my weapon."
Ink leads the way with the pole of collapsing extended, as he does, Ink feels the cold about him and says, "If you all prefer, we could just go back to Rip and the kids. Just realized we've been gone for a while."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Heal Ranger HD: 23
Heal Druid HD: 24
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"Hold it, how about I scout ahead? I can shift into one of those spiders and stealth up and see what's ahead of us. Maybe have you mark me with paint or something in case we run into more of them."
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint will carry a torch in his shield hand.
"That's a good idea Marav. Lead on. "
Marav shifts into ice spider form. Gives the group time to mark him with something (ink maybe?) then stealths and heads down the hall.
Stealth: 8
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ink used some ink to mark Marav the Spider's face.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"....and this is the Remorhaze! nasty thing isn't it?...."
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Ink comments to Flint and Crownsguard as Marav skitters off, "You know how I'll know if a spider we run into is Marav? It won't try to eat me!"
Then after a pause, "At least I hope he won't."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'