Ink telepathically orders Quill to harass the rider with the bag to distract him (help action) after which Ink will cast Mage Hand in an effort to grab the bag away from him.
Meanwhile, Quill zooms in to harry the cultist, and with him trying to get away from the large wolf and also keep an owl off his head, it's child's play for Ink's magical, disembodied hand to remove the bag from his shoulder.
// The bag is now in you telekinetic grasp—did you want to move the bag anywhere? //
Angel, seeing the big group of cultist in his way will get into a stance, muttering to himself "Be the leaf", that allows him to quickly move around his enemies before swiftly maneuvering towards the Cult Fanatic that is not being grappled Marav and landing a quick smack with his quarterstaff on him not trying to kill him but simply ruff him up and distract him from whatever spell he is attempting to cast.
Glad they didn't try to hit me as i'm on marav's back, Rip puts the tip of his rapier to the grappled cultists neck "you really need to find a sense of humor. remember you attacked us first, but I'm willing to chalk this up to cultural differences and let you leave if you order your men to stand down"
Oh, in that case if I move my full 25' I should be able to reach him with the spell, so bless on Flint, Ink, and Marav (no offense Rip, but I imagine a good amount of your offense won't involve an attack roll)
Glad they didn't try to hit me as i'm on marav's back, Rip puts the tip of his rapier to the grappled cultists neck "you really need to find a sense of humor. remember you attacked us first, but I'm willing to chalk this up to cultural differences and let you leave if you order your men to stand down"
persuasion 20
"Get...your...beasts...off...me!" The cultists responds, trying to smack Quill out of the way between words. With his free hand, he grasps the profane symbol around his neck and breathes a quiet, airy chant.
// Effects of the roll, he tries to pacify what he believes to be an actual dire wolf, not a ranger/druid: Marav needs to make a Wisdom saving throw against the cultist's hold person //
Ink telepathically orders Quill to harass the rider with the bag to distract him (help action) after which Ink will cast Mage Hand in an effort to grab the bag away from him.
Meanwhile, Quill zooms in to harry the cultist, and with him trying to get away from the large wolf and also keep an owl off his head, it's child's play for Ink's magical, disembodied hand to remove the bag from his shoulder.
// The bag is now in you telekinetic grasp—did you want to move the bag anywhere? //
//quick interjection - haven't looked at the map - but towards me if at all possible, or worst case towards the castle and away from any of the other cultists - sorry guys things got hectic IRL all of a sudden...//
The last cultist goes to help N'von as he tries to land a harmful spell on Angel— inflict wounds on Angel: Attack: 21 Damage: 27 (that last one should be with Advantage, attack: 9)
//Marav for your Wisdom Save you should have used your Wisdom ST score not the Dire Wolfs. Also, haha foolish cultist I have higher than a 15 AC now plus resistance to necrotic damage.//
Angel, seeing the power from spell caster, will attack him (N'von) again with a quick strike from his quarterstaff followed by a kick to his ribs. Angel is not trying to kill simply knock out/ get them to submit.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The 1st and 3rd hit but doesn't slow Marav down at all.
37 - 6 = 31 hp left
//Going to keep track of HP here since I post from several computers and DnDBeyond doesn't keep track of wild shape HP.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Angel, seeing the big group of cultist in his way will get into a stance, muttering to himself "Be the leaf", that allows him to quickly move around his enemies before swiftly maneuvering towards the Cult Fanatic that is not being grappled Marav and landing a quick smack with his quarterstaff on him not trying to kill him but simply ruff him up and distract him from whatever spell he is attempting to cast.
Quarterstaff: Attack: 17 Damage: 5 Bludgeoning Damage
//Spending a Ki point for Step of the Wind Bonus Action Disengage//
Glad they didn't try to hit me as i'm on marav's back, Rip puts the tip of his rapier to the grappled cultists neck "you really need to find a sense of humor. remember you attacked us first, but I'm willing to chalk this up to cultural differences and let you leave if you order your men to stand down"
persuasion 20
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Flint steps up next to Rip and casts bless effecting himself, rip and ink (can only get 3 and I think the other two are out of range)
i'm up with Marav actually
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Oh, in that case if I move my full 25' I should be able to reach him with the spell, so bless on Flint, Ink, and Marav (no offense Rip, but I imagine a good amount of your offense won't involve an attack roll)
//pew pew baby pew pew//
//if i ever get a lightning spell i'm shooting it out of my eyes lol//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Will hold off on the rest of the turns until I know that Ink wants to do with the bag that's currently floating in the air above the cultist. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
/lol he is going to freeze in place the wolf that's jaws are currently locked on his arm the dum dum lol//
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The bag flies into Ink's outstretched hand.
// Are you activating Blade Song this turn? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Wisdom ST: 17 + 4 for bless
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The cultists all massed around their chosen targets,
Attacking Flint: 4 Damage: 5
Attacking Flint: 16 Damage: 7
Attacking Ink: 9 Damage: 7
Attacking Ink: 7 Damage: 2
Attacking Marav: 15 Damage: 3
Attacking Rip: 7 Damage: 3
The last cultist goes to help N'von as he tries to land a harmful spell on Angel—
inflict wounds on Angel: Attack: 21 Damage: 27 (that last one should be with Advantage, attack: 9)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Players are up! //
Map is updated https://1drv.ms/i/s!ApsITI_KCIhsgd9rhWqp82uKIpceaA
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav attacks the one he had grappled.
Attack: 21 Damage: 6
Hit Points: 26
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
//Marav for your Wisdom Save you should have used your Wisdom ST score not the Dire Wolfs. Also, haha foolish cultist I have higher than a 15 AC now plus resistance to necrotic damage.//
Angel, seeing the power from spell caster, will attack him (N'von) again with a quick strike from his quarterstaff followed by a kick to his ribs. Angel is not trying to kill simply knock out/ get them to submit.
Quarterstaff: Attack: 18 Damage: 5
Unarmed Strike: Attack: 18 Damage: 7
//Crit come through//