Ink whispers to Flint, "Could you give me a little guidance?" After receiving it, he'll squeeze by Marav, and go up to the door to check for traps. // Investigation10 //
Provided there are no traps, Ink will listen at the door to try and decipher if the sounds Marav heard are voices talking or just the meandering shuffles of the undead.... // perception15 // ... If Ink suspects traps in the door, he'll walk quietly back to the group to let them know.
Ink whispers to Flint, "Could you give me a little guidance?" After receiving it, he'll squeeze by Marav, and go up to the door to check for traps. // Investigation10 //
Provided there are no traps, Ink will listen at the door to try and decipher if the sounds Marav heard are voices talking or just the meandering shuffles of the undead.... // perception15 // ... If Ink suspects traps in the door, he'll walk quietly back to the group to let them know.
// It's totally up to you what Ink suspects ;) //
Ink doesn't sense anything dangerous about the immediate area, and he doesn't hear anything on the other side of the heavy wooden door.
Ink slinks back to Marav and Rip, whispering, "Marav - did you hear something on the other side of the door?" After he responds, Ink continues, "Well, I didn't hear anything just now, so if there's something in there, it or they are not moving anymore..."
"Should we check the second door? Maybe it can move us behind whatever is in there. I can hang back a bit and blast anything that comes out this first door."
After he responds, Ink continues, "Well, I did NOT hear anything just now, so if there's something in there, it or they are not moving anymore...maybe it or they are aware to our presence? Should we check the second door? Maybe it takes us behind whatever is in there. I can hang back a bit and blast anything that comes out this first door."
This post has potentially manipulated dice roll results.
Ink will look over the door one more time to determine if it's locked and if it'll make any rusty creaking sounds when opened ... // Investigation 13 //
Turning to the group, Ink whispers "Who wants to go first?"
//Not sure you guys can get around me effectively. Hoping Rip can reach down and open the door.//
Ink catches the dire wolf's eye roll, and snaps back with a hard edge to his voice, "Roll your eyes at me again, young man, and I'll slap you so hard you'll shift back to normal."
Ink will look over the door one more time to determine if it's locked and if it'll make any rusty creaking sounds when opened ... // Investigation 22 //
Turning to the group, Ink whispers "Who wants to go first?"
It's an old, heavy door with a latch handle. It's not going to be easy to open it quietly.
This post has potentially manipulated dice roll results.
Taking a breath after staring down (up?) the dire wolf for an uncomfortable moment, Ink notices Flint pushing his way up. Ink quietly says, "This door won't be quiet opening - so I suggest shock and awe... Flint you look more excitable than normal (// Insight Check - 1 //), so I take it you want to lead the way... fine. They'll hear us the moment we charge in, but perhaps we can still catch them off guard. Marav and Rip, I take it that you're coming in right afterwards - good luck. Mind the flying beast that throws spells. Angel and I will come in last, we can both attack at range. I'll see if I can slow them down for you."
"On three, I'll open the door and the fun will begin. Good luck, everyone."
Unless otherwise directed, Ink will quietly count to three and on that third count throw the door open so that Flint can charge cleanly through.
Ink whispers to Flint, "Could you give me a little guidance?" After receiving it, he'll squeeze by Marav, and go up to the door to check for traps. // Investigation 10 //
Provided there are no traps, Ink will listen at the door to try and decipher if the sounds Marav heard are voices talking or just the meandering shuffles of the undead.... // perception 15 // ... If Ink suspects traps in the door, he'll walk quietly back to the group to let them know.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//flint will at all times provide requested guidance unless he is already concentrating on something else or if prohibited by the dm//
"psst, something is past this door..."
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink slinks back to Marav and Rip, whispering, "Marav - did you hear something on the other side of the door?" After he responds, Ink continues, "Well, I didn't hear anything just now, so if there's something in there, it or they are not moving anymore..."
"Should we check the second door? Maybe it can move us behind whatever is in there. I can hang back a bit and blast anything that comes out this first door."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav nods emphatically toward the left.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Just checking, you've left the animals outside, correct? None of them are in the Keep with you? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Steele is with us, but hanging back at the back with Flint.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Flint casts bless on himself, ink and angel. Also keep in mind your morning aid angel, rip and ink.
// Thanks Darth! So everyone ... Door number 1 or do we check out door number 2???? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//I vote for going through this door. I’d rather check every door then skip it because we don’t know 100% if this has what we’re loonking for//
I say 1
Marav stalks toward the door her heard the wights behind on alert.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ink will look over the door one more time to determine if it's locked and if it'll make any rusty creaking sounds when opened ... // Investigation 13 //
Turning to the group, Ink whispers "Who wants to go first?"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav gives Ink an eye roll.
//Not sure you guys can get around me effectively. Hoping Rip can reach down and open the door.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Flint elbows his way forward and opens the door.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Taking a breath after staring down (up?) the dire wolf for an uncomfortable moment, Ink notices Flint pushing his way up. Ink quietly says, "This door won't be quiet opening - so I suggest shock and awe... Flint you look more excitable than normal (// Insight Check - 1 //), so I take it you want to lead the way... fine. They'll hear us the moment we charge in, but perhaps we can still catch them off guard. Marav and Rip, I take it that you're coming in right afterwards - good luck. Mind the flying beast that throws spells. Angel and I will come in last, we can both attack at range. I'll see if I can slow them down for you."
"On three, I'll open the door and the fun will begin. Good luck, everyone."
Unless otherwise directed, Ink will quietly count to three and on that third count throw the door open so that Flint can charge cleanly through.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'