Darkvision only: It's a large room with a long dining table. The room is easily 60 feet across from where you stand, and you can't quite see how far back the room goes. Cobwebs drape across the table and its many chairs. The arched ceiling here soars to heights of 40 feet, supported by oaken beams and unmilled pillars of wood—the tall, powerful trunks, 15 feet apart along the length of the long room, still have their bark on them. Unlit, wrought-iron torch sconces adorn each trunk.
The room appears otherwise empty at first glance—what do you do?
Ink relights his torch in the hallway, pushes by Marav and throws it as far as he can into the room.... // Athletics Check 5 // ... and then retreats once again behind the dire wolf.
Marav can smell decay and undeath. Around him, he sees dry bones littering the room—under the table, to the left and right of him. Some of the bones seem humanoid, others seem larger.
Ink relights his torch in the hallway, pushes by Marav and throws it as far as he can into the room.... // Athletics Check 5 // ... and then retreats once again behind the dire wolf.
Ink throws like a little girl...
The torch bounces onto the table and burns through some of the cobwebs immediately. It doesn't increase your range of darkvision, but does provide dim lighting out to the same range. The rest of you also see the dusty floor that is covered in bones and cobwebs.
// Ink will have to wait to retreat until everyone's actions have been resolved. And Angel? //
As Rip tosses a lit coin into the dusty room, it hits the floor, and you can see it its light that the bones on the floor are moving, joining together.
Behind you, the heavy wooden door slams shut, separating Angel from the rest of you.
All around the room, skeletons are raising up from the ground—you count 12 so far—and a hollow voice comes from the darkness at the far end of the room. "So...the prey has come to the hunter. Welcome," it laughs as the skeletons begin to march forward.
// How far are the skeletons from us? To be clear, we cannot see the speaker of the voice? The voice is it ground level or from above? Can we see the other side of the room (specifically where it ends?) //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Perception 20
Marav steps in and glances around looking for his prey.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
"Ye say ye 'eard 'em in here lad?"
Marav nods and continues to look around.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// At this point I'm just waiting for everyone else—are you entering with Marav or letting him check things out? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Sorry, flint is inside the room
Rip is just riding Dire-Marav as he cant see right now
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink relights his torch in the hallway, pushes by Marav and throws it as far as he can into the room.... // Athletics Check 5 // ... and then retreats once again behind the dire wolf.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Marav can smell decay and undeath. Around him, he sees dry bones littering the room—under the table, to the left and right of him. Some of the bones seem humanoid, others seem larger.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Angel stays out in the hallway. Keeping an ear and eye out for any movement coming from further down the hall.
Perception: 17
"Lets try something less embarrassing Ink" Rip digs out a few copper and casts light on them before tossing them about the room
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
As Rip tosses a lit coin into the dusty room, it hits the floor, and you can see it its light that the bones on the floor are moving, joining together.
Behind you, the heavy wooden door slams shut, separating Angel from the rest of you.
All around the room, skeletons are raising up from the ground—you count 12 so far—and a hollow voice comes from the darkness at the far end of the room. "So...the prey has come to the hunter. Welcome," it laughs as the skeletons begin to march forward.
// Action's to you—what do you do? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Oh also, //
The flames from the torch in the middle of the table die out suddenly, as if the air supply had been cut off from it.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// How far are the skeletons from us? To be clear, we cannot see the speaker of the voice? The voice is it ground level or from above? Can we see the other side of the room (specifically where it ends?) //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
You cannot see how far the room extends into the darkness. The voice echoes through the hall, so it's hard to pinpoint its location.
The closest skeletons are 10-15 feet away from you all, and there are more scattered around and closing in, up to a distance of 60 feet.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Angel is going to attempt to punch the door down.
Flint advances toward the voice with his holy symbol raised turn undead wis dc 14, destroys cr 1/2
Ink elbows Flint, "Um... master dwarf, I do believe this is your specialty... care to thin the herd?"
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'