This post has potentially manipulated dice roll results.
Ink and Quill search for danger, but other than the things that were illuminated by the lighted stone, they simply cannot make out anything more than undulated shadows.
// Just a reminder, we're doing side initiative. It's now the enemies turn! //
The shadows move in, and as they do, Ink sees a much more powerful being materialize from the shadows and gliding towards him. It's like the other shadows, but with horns on its head and wings on its back. White eyes gleam out from its incorporeal form.
The shadowy ghosts attack in concert, pushing against the heroes.
Against Rip: Strength Drain attack 16 Damage: 8 necrotic, and the target's Strength score is reduced by 3.
Against Flint: Strength Drain attack 7 Damage: 8 necrotic, and the target's Strength score is reduced by 1.
Against Marav: Strength Drain attack 9 Damage: 10 necrotic, and the target's Strength score is reduced by 3.
Against Angel: Strength Drain attack 11 Damage: 12 necrotic, and the target's Strength score is reduced by 3.
Against Crownsguard: Strength Drain attack 5 Damage: 12 necrotic, and the target's Strength score is reduced by 1.
Against Ink: Strength Drain attack 22 Damage: 7 necrotic, and the target's Strength score is reduced by 3.
// Sorry about the pink flag...I went back and added 1d4 rolls to all the attacks, just to make things easy. Your Strength is only reduced if the attack hit you. The following numbers are correct. //
Ink and Quill search for danger, but other than the things that were illuminated by the lighted stone, they simply cannot make out anything more than undulated shadows.
// Just a reminder, we're doing side initiative. It's now the enemies turn! //
The shadows move in, and as they do, Ink sees a much more powerful being materialize from the shadows and gliding towards him. It's like the other shadows, but with horns on its head and wings on its back. White eyes gleam out from its incorporeal form.
The shadowy ghosts attack in concert, pushing against the heroes.
Against Rip: Strength Drain attack 23 Damage: 12 necrotic, and the target's Strength score is reduced by 2.
Against Flint: Strength Drain attack 6 Damage: 8 necrotic, and the target's Strength score is reduced by 3.
Against Marav: Strength Drain attack 15 Damage: 11 necrotic, and the target's Strength score is reduced by 3.
Against Angel: Strength Drain attack 15 Damage: 12 necrotic, and the target's Strength score is reduced by 3.
Against Crownsguard: Strength Drain attack 20 Damage: 7 necrotic, and the target's Strength score is reduced by 3.
Against Ink: Strength Drain attack 24 Damage: 17 necrotic, and the target's Strength score is reduced by 1.
This post has potentially manipulated dice roll results.
//Gah, foiled by my own wording. Crownsguard will have to deal with a -2 to his attacks and damage.//
Crownsguard, as the creature seems to consume a fraction of his inner light, swings his hammer in retaliation, “Please, do not consume light. I require that if I am to function. Thank you for your compliance. I will eliminate you now.” Attack: 21Damage: 3 bludgeoning damage + 1st Level Smite if it hits: 22 radiant damage!
If the creature is dead, Crownsguard and Horse will charge toward the shadow demon, “Fiendish presence located. Chaotic abberation is to be annihilated.” And Crownsguard will swing his hammer down toward it, Attack: 22 Damage: 4 bludgeoning damage, 2nd attack, Attack: 15 Damage: 2 bludgeoning damage. If either of those hit, Crownsguard will 2nd Level Divine Smite on one: 14 radiant damage.
Edit: That’s actually a d4 on the reaction, so 4+1 Bludgeoning.
Marav is stumbled by his hit. He shakes his head, starts to reach for his sword and then grins a fangy grin. He turns to the shadow on his right and just swings his hand seemingly oblivious that his hand is empty.
As his hand swings a fiery scimitar like blade shoots from his hand.
The shadowy demon hisses something that you can all hear in your minds, in the Abyssal language. He extends a clawed hand towards Ink.
// Players up! //
// Ink had cast comprehend languages as a ritual earlier, just before setting off for the town - would it still be active? If so, I should understand what the horned ghost said. Also, I don't suppose I recognize what this horned ghost is, (Ink or Angel) do I? //
The shadowy ghosts attack in concert, pushing against the heroes.
Against Angel: Strength Drain attack 15 Damage: 12 necrotic, and the target's Strength score is reduced by 3.
Against Ink: Strength Drain attack 24 Damage: 17 necrotic, and the target's Strength score is reduced by 1.
- Angel -
Angel dodges the shadow attack and pours into the creature with ki-infused unarmed strikes! (As he takes down one target he moves to one of the other three surrounding him.)
// Atk1 Attack: 12 Damage: 9
// Atk2 Attack: 25 Damage: 6
// Bonus Action - if the shadows are not suffering from sunlight weakness (see question in PM) then Angel uses 1 ki point for PATIENT DEFENSE. If the shadows ARE suffering from sunlight weakness then Angel will take a third strike using martial arts: Attack: 18 Damage: 4
// Please note that all of Angel's unarmed strikes are considered magical bludgeoning damage. //
---
Quill swoops down from her perch harassing the shadow attacking Ink before swooping up to another perch. (Help Action).
Ink staggers from the shadow's attack and feels weakened from it. He starts humming and dancing enacting his bladesong (ba).
Ink then slashes at the shadow with his scimitar, its blade infused with both fire and thunder (booming blade)!
// Magical Scimitar Attack: 20 Damage: 9, plus Fire Damage: 2, plus Thunder Damage: 2... AND 9 additional thunder damage if it moves. //
Ink spins and pivots away from the shadow (giving it an AOO) until he stands southwest of the shadow demon, to which he whispers, "(redacted until I know if Ink understood what he said earlier or not)."
//Was skipped last round waiting for the map update. Can I have an action surge?//
Flame dex dc14 or 7 radiant
// Go for it! //
The shadow is hit by Flint's spectral hammer, and disperses for a moment before coalescing again–just in time to be blasted out of existence by the radiant flame.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//If he is close enough I think I'd like to hunter's mark an shoot him. :)//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// You can attack any of the three shadows that was revealed by Angel's light, no disadvantage! They're easily within bow range. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Well they obviously heard us.... Angel is just so loud. :)//
"Time to get our hand dirty." Marav casts Hunter's Mark on the center one.
Marav Attack: 15 Damage: 7
Marav Hunters Mark: 3
Marav has Steele hold back, remembering how little non magical weapons do against Shadows.
Marav then moves back away from the Shadows, remaining within bow range. //I'll move my token when I see where the shadows are.//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
- Angel -
Angel answers Crownsguard, "Radiance! They didn't like it when I hit them with my sun bolts... Radiant light!" (Initiative 7)
---
- Ink -
"Well, that's the one thing I can't do..." Ink mumbles. (Initiative 11)
Quill keeps watch for reinforcements from the keep.
// I take it that both Angel and Ink used their actions already, correct? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
initiative 8
"let make this fast and quiet." firebolt the middle one 8 for 10
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Crownsguard and Horse prepare! Initiative: 1!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Ink and Quill search for danger, but other than the things that were illuminated by the lighted stone, they simply cannot make out anything more than undulated shadows.
// Just a reminder, we're doing side initiative. It's now the enemies turn! //
The shadows move in, and as they do, Ink sees a much more powerful being materialize from the shadows and gliding towards him. It's like the other shadows, but with horns on its head and wings on its back. White eyes gleam out from its incorporeal form.
The shadowy ghosts attack in concert, pushing against the heroes.
Against Rip: Strength Drain attack 16 Damage: 8 necrotic, and the target's Strength score is reduced by 3.
Against Flint: Strength Drain attack 7 Damage: 8 necrotic, and the target's Strength score is reduced by 1.
Against Marav: Strength Drain attack 9 Damage: 10 necrotic, and the target's Strength score is reduced by 3.
Against Angel: Strength Drain attack 11 Damage: 12 necrotic, and the target's Strength score is reduced by 3.
Against Crownsguard: Strength Drain attack 5 Damage: 12 necrotic, and the target's Strength score is reduced by 1.
Against Ink: Strength Drain attack 22 Damage: 7 necrotic, and the target's Strength score is reduced by 3.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Question! I did say that I was holding my action until they attacked, may I attack the shadow targeting me before it has a chance to attack?//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The shadowy demon hisses something that you can all hear in your minds, in the Abyssal language. He extends a clawed hand towards Ink.
// Players up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Sorry about the pink flag...I went back and added 1d4 rolls to all the attacks, just to make things easy. Your Strength is only reduced if the attack hit you. The following numbers are correct. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Gah, foiled by my own wording. Crownsguard will have to deal with a -2 to his attacks and damage.//
Crownsguard, as the creature seems to consume a fraction of his inner light, swings his hammer in retaliation, “Please, do not consume light. I require that if I am to function. Thank you for your compliance. I will eliminate you now.” Attack: 21
Damage: 3 bludgeoning damage+ 1st Level Smite if it hits: 22 radiant damage!If the creature is dead, Crownsguard and Horse will charge toward the shadow demon, “Fiendish presence located. Chaotic abberation is to be annihilated.” And Crownsguard will swing his hammer down toward it, Attack: 22 Damage: 4 bludgeoning damage, 2nd attack, Attack: 15 Damage: 2 bludgeoning damage. If either of those hit, Crownsguard will 2nd Level Divine Smite on one: 14 radiant damage.
Edit: That’s actually a d4 on the reaction, so 4+1 Bludgeoning.
Additionally, he’ll cast Shield of Faith on himself.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
The first shadow is smited into oblivion by Crownsguard's attack, but the sinister demonic shadow dodges both of the construct's blows.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Hunters Mark Concentration: 3
Marav is stumbled by his hit. He shakes his head, starts to reach for his sword and then grins a fangy grin. He turns to the shadow on his right and just swings his hand seemingly oblivious that his hand is empty.
As his hand swings a fiery scimitar like blade shoots from his hand.
Steele screechs and attacks the one nearest him.
Marav Attack: 23 Damage: 10
Steele Attack: 15 Damage: 5
//The spell is Flame Blade//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//Was skipped last round waiting for the map update. Can I have an action surge?//
Flint casts spiritual weapon against the one Marav attacked and sacred flame against the other one next to himself.
Hammah: attack Unable to parse dice roll. for 5 force
Flame dex dc14 or 7 radiant
That attack roll 13
That crit damage 6
//flint has more to do pending those results and away's decision on the surge.//
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM