“Please stop shooting. Please wait. Swift salvation will arrive in approximately 5.54 seconds. These estimations are liable to change depending on ascension rates. Thank you for your compliance.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Flint moves south through the healing spirit 4 and casts sacred flame on one of the skeletal archers, dex DC14 or 5 radiant. He then positions himself for best cover available.
//I think this is the last round for the spiritual hammer so let that drop.//
Crownsguard will use 10 feet of movement to get to Angel, Lay on Hands for 10 points, then use 20 to get to the base of the wall.
Crownsguard is also healed by the deer for 3
Angel rouses up, bloodied but alive, saying "I guess Lathander is not ready for me yet."
He uses healing hands on himself (7 hp), then moves through the Healing Spirit (4 hp) before running towards the keep's wall, spending some ki to enact his patient defense (//all attacks against Angel are now at a disadvantage//).
The dwarf castellan reappears, still appearing completely unharmed, and once again you hear a presence in your minds, stronger this time. "Come then, fools. Come to my parlor!" A psychic chuckle accompanies this words, and then another sharp pain.
// Before we continue I need a DC 16 Intelligence saving throw from everyone (except Quill and Steele, who once again are just outside of the area of effect). On a failed save, take 17 psychic damage and be stunned for 1 minute. //
Also, Marav suffers more attention from the mob of skeletons, and takes 4 + 7 + 6 piercing damage as the skeletons concentrate their fire on the great bear that has appeared on the battlefield.
Ink, fighting the flames, gets distracted by a ringing in his head (INT Save 24 plus bless 3)....
... shrugging it off easily, Ink says, "Maybe we SHOULD let him stay here - I don't think we can keep up with these headaches much longer."
Angel, ready to scale the walls pauses as he grabs his temples (INT Save 11 + 3 from Crownsguard's aura, plus bless 4)...
// Not sure if BLESS is still active for Angel, given that he went unconscious, but Flint maintained his concentration... please advise. //
... Angel, as he's grabbing his temples, feels a pulse of divine energy that somehow reminds him of Flint. He refocuses his eyes and looks up to the climb awaiting him.
// Are the skeletons on the roof affected by this "psychic blast" as well? //
// Not sure if BLESS is still active for Angel, given that he went unconscious, but Flint maintained his concentration... please advise. //
// Are the skeletons on the roof affected by this "psychic blast" as well? //
// As far as I can tell, Bless doesn't discriminate between conscious and unconscious characters, and can even affect death saving throws! And ah, I forgot to re-add the dwarf token to the map, but it's there now. //
The skeletons atop the tower don't seem to be affected by whatever the dwarf is trying to do to your minds.
The dwarf then launches two more of his orbiting meteors to explode: one right between Ink and Rip, and the other between Flint and Angel, trying to catch them all in the blasts!
Ink and Rip, and Flint and Angel; please make a DC 16 Dexterity save. The explosions deal 6 against Ink and Rip, and 6 fire damage against Flint and Angel, on a failure; or half damage on a success.
// After all your saving throws are done, players are up! //
This post has potentially manipulated dice roll results.
Angel instinctively moves, almost sensing the decent of the meteors, he shouts at Flint, "MOVE!" but sees the stout dwarf stunned and unmoving. With no recourse left, he dives!
// DEX SAVE 20 with evasion //
Angel doesn't move quite fast enough, a bit of the flames licking at his side as he tries to roll out of the way!
// I assume that there's no more bless or aura. With evasion, Angel takes 3 fire damage. //
Rip will move to help Angel up, casting firebolt at one of the baddies bugging Marav 26 for 5 and moves his spiritual weapon towards the archers
and heals 1d6 from the spirit thing? 6
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
14 for the crit
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The skeleton is smashed by Marav-the-bear, and the zombie's head is melted by Rip's fire bolt.
All that currently remain of visible enemies are the skeletons atop the keep shooting at you.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
“Please stop shooting. Please wait. Swift salvation will arrive in approximately 5.54 seconds. These estimations are liable to change depending on ascension rates. Thank you for your compliance.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Flint moves south through the healing spirit 4 and casts sacred flame on one of the skeletal archers, dex DC14 or 5 radiant. He then positions himself for best cover available.
//I think this is the last round for the spiritual hammer so let that drop.//
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
The dwarf castellan reappears, still appearing completely unharmed, and once again you hear a presence in your minds, stronger this time. "Come then, fools. Come to my parlor!" A psychic chuckle accompanies this words, and then another sharp pain.
// Before we continue I need a DC 16 Intelligence saving throw from everyone (except Quill and Steele, who once again are just outside of the area of effect). On a failed save, take 17 psychic damage and be stunned for 1 minute. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Also, Marav suffers more attention from the mob of skeletons, and takes 4 + 7 + 6 piercing damage as the skeletons concentrate their fire on the great bear that has appeared on the battlefield.
// Holding for Intelligence Saves... //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Great.. racist skeletons. :)
Intelligence 2
Wow... Just wow
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Ink, fighting the flames, gets distracted by a ringing in his head (INT Save 24 plus bless 3)....
... shrugging it off easily, Ink says, "Maybe we SHOULD let him stay here - I don't think we can keep up with these headaches much longer."
Angel, ready to scale the walls pauses as he grabs his temples (INT Save 11 + 3 from Crownsguard's aura, plus bless 4)...
// Not sure if BLESS is still active for Angel, given that he went unconscious, but Flint maintained his concentration... please advise. //
... Angel, as he's grabbing his temples, feels a pulse of divine energy that somehow reminds him of Flint. He refocuses his eyes and looks up to the climb awaiting him.
// Are the skeletons on the roof affected by this "psychic blast" as well? //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
C’mon Buddy: 14!
”Error. Rebooting. Error Message: ‘Not again...’ Boop...”
Crownsguard collapses in a heap, unconscious.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
here goes! 16
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// did rip add bless? //
Int save: 4 +3 if still in crown's aura. ...
Ink, seeing through the trees both Marav and Flint stunned, mutters to Rip, "Perhaps we should go search for your family instead."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
"can't let him build his forces back up" Rip responds with a sigh "if you can get him to use his counterspell i might be able to hold him in place"
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The dwarf then launches two more of his orbiting meteors to explode: one right between Ink and Rip, and the other between Flint and Angel, trying to catch them all in the blasts!
Ink and Rip, and Flint and Angel; please make a DC 16 Dexterity save. The explosions deal 6 against Ink and Rip, and 6 fire damage against Flint and Angel, on a failure; or half damage on a success.
// After all your saving throws are done, players are up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Ink sees the meteors coming their way and yells, Watch out, Rip!"
// DEX SAVE 23 //
Ink although effectively evading the meteor is horribly burned, as if his body were made of tinder!
// Ink takes the 6 points of fire damage and is down to 2 hp. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Angel instinctively moves, almost sensing the decent of the meteors, he shouts at Flint, "MOVE!" but sees the stout dwarf stunned and unmoving. With no recourse left, he dives!
// DEX SAVE 20 with evasion //
Angel doesn't move quite fast enough, a bit of the flames licking at his side as he tries to roll out of the way!
// I assume that there's no more bless or aura. With evasion, Angel takes 3 fire damage. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'