Every attack misses Crownsguard as the claws scrap along his new and improved armor, “Please, do not touch.” Crownsguard stows his shield and swings his blade toward the white werewolf, Attack: 27 Damage: 10 magic slashing damage, “Submit. Your compliance is mandatory.” He swings again, Attack: 16 Damage: 10 magic slashing damage!
// Shouldn't the attack of 20 hit you for 6 slashing damage? Just checking if your AC is right. //
Crownsguard's weapon cuts into the werewolf's thick hide, drawing a little of the creature's dark blood. She howls...a vicious, blood-curdling sound.
Ink, dodging the barbarians' spear attacks, seems to remain concerned about the werewolves as his eyes remain on the action surrounding Crownsguard and Marav.
After a quick spin, he sends a wave of arcane energy centered between them all, from that point, a wall of temporal energy spreads forming a forty foot cube. Ink concentrates on the werewolves and single barbarian within the forty foot cube of slowed time.
One wolf fighting Crownsguard and one fighting Marav are visibly slowed, moving as if through water rather than air. The warrior mounted on the rock is likewise slowed. The expression on his face is a slowly-dawning look of confusion and dread.
Every attack misses Crownsguard as the claws scrap along his new and improved armor, “Please, do not touch.” Crownsguard stows his shield and swings his blade toward the white werewolf, Attack: 27 Damage: 10 magic slashing damage, “Submit. Your compliance is mandatory.” He swings again, Attack: 16 Damage: 10 magic slashing damage!
// Shouldn't the attack of 20 hit you for 6 slashing damage? Just checking if your AC is right. //
//My AC was 22 before I unequipped my shield to attack with two hands//
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
// Ah okay, I missed that. Donning or doffing a shield is an action. We can play it one of three ways: 1) treat your shield as having been unequipped and take 6 damage but keep your rolls intact, 2) reroll your damage using d8s, or else 3) treat your attacks as not having happened at all and doff your shield instead. //
Flint moves into the barbarians and casts spirit guardians excluding all friendlies. Damage at start of turn is 9, wis dc14 for half. He moves his force hammer to the closest one in range and it attacks Attack: 9 Damage: 7
As the spirits begin to take shape and swirl around Flint, the closest barbarian manages to dodge the deadly blow of the force hammer.
the first attack misses but the second scrapes across Rip's arm. Rip moves his spiritual weapon to the nearest Barbarian and casts poison spray on the one that hit him
poison spray con 14 save or takes 15, no dmg on save
Spiritual Weapon 18 for 4
Rip's attacks are effective...his spiritual werewolf-shaped weapon strikes at one barbarian's legs even as Flint's attack misses, and the poison spray reduces the other to a convulsing heap. He dies within seconds.
Steele attempts to follow Quill, but the crows still flap in a frenzy and she is buffeted by the black carrion birds. One of the vultures sees the opportunity and takes an aggressive dive at Steele, grappling with the Blood Hawk in midair, and trying to gouge with its beak and talons.
The werewolf, meanwhile, seems completely unharmed by Marav's bite, and pushes off, growling and frothing. It then goes for Marav's throat...
This post has potentially manipulated dice roll results.
Bite Attack vs Marav: 11 Damage: 7 piercing
The werewolf attempts a slash, but is just too slow on the uptake. The nearby warrior leaps down from the rock and stabs at Marav with his spear, slowly, as if floating down...
Spear Attack: 21 Damage: 3 piercing
...and as he does so, seems to return to his normal speed!
Meanwhile, the other werewolf skirts around Marav, bounding off the rock to the south and running straight at Rip! He powers through Flint’s spirit guardian radius and viciously attacks the halfling using claw and teeth...
...and leaves an opening for the remaining warrior to attempt a cheap shot at Rip. As he does so, Flint's spirit guardians tear at him, rendering him bloodied but still standing (for the moment).
The other werewolves, now seeing the effects of Ink's spellcasting, abandon theirs attack on Crownsguard and make their way towards him (disengage action).
Another of the tribal warriors is overcome by Flint's spirit guardians and perishes. The last one manages to reach through the ghostly guardians and jab at Flint with his spear...
Attack: 23 Damage: Unable to parse dice roll.
Arrows cease to come from the north, and snarls and yowls are heard instead coming from the obscuring copse of trees.
This post has potentially manipulated dice roll results.
Crownsguard brings Horse back around and begins charging toward the white werewolf again, “Please do not run. It will only delay your capture. Please cease your resistance. You are making this awkward.” Crownsguard raises his blade once more and swings, Attack: 16 Damage: 9 magic slashing, and brings it around once more, Attack: 12 Damage: 4 magic slashing damage
Despite all the vicious attacks, Rip remains unscathed! Quickly deciding that he wants the not getting hit to continue he casts Bane at lvl 2 on the 4 werewolves and spirit weps the Barbarian attacking him
Bane- CHA 14 save or get a 1d4 minus to attack rolls and saving throws
Noting the werewolves are coming after him Ink focuses on himself and where there was one Ink, there are now four - each a mirror image of each other. He and his copies rotate slightly to put a little more distance between him and the wolves.
Hearing the howls, Ink yells out, "More incoming!"
Quill dives at the werewolf hounding Rip before peeling up to a safer hight - away from claws and talons alike.
// Shouldn't the attack of 20 hit you for 6 slashing damage? Just checking if your AC is right. //
Crownsguard's weapon cuts into the werewolf's thick hide, drawing a little of the creature's dark blood. She howls...a vicious, blood-curdling sound.
One wolf fighting Crownsguard and one fighting Marav are visibly slowed, moving as if through water rather than air. The warrior mounted on the rock is likewise slowed. The expression on his face is a slowly-dawning look of confusion and dread.
This time Quill is able to break through the crows as they disperse ever so slightly.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//My AC was 22 before I unequipped my shield to attack with two hands//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
// Ah okay, I missed that. Donning or doffing a shield is an action. We can play it one of three ways: 1) treat your shield as having been unequipped and take 6 damage but keep your rolls intact, 2) reroll your damage using d8s, or else 3) treat your attacks as not having happened at all and doff your shield instead. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Oh that’s right, got it confused with stowing a weapon, woops. 6 damage for twenty is fair, I will take the damage//
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
As the spirits begin to take shape and swirl around Flint, the closest barbarian manages to dodge the deadly blow of the force hammer.
Rip's attacks are effective...his spiritual werewolf-shaped weapon strikes at one barbarian's legs even as Flint's attack misses, and the poison spray reduces the other to a convulsing heap. He dies within seconds.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Yes! You are last up before the enemies. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Steele dives at the werewolf to the north of Marav.
Steele Acrobatics: 9
Marav attacks the northern werewolf.
Bite attack: 21 Damage: 13
//If Steele makes his acrobatics the bite will be at advantage using Pack Tactics. Bite attack: 8
If hit DC 13 or knocked prone.
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Steele attempts to follow Quill, but the crows still flap in a frenzy and she is buffeted by the black carrion birds. One of the vultures sees the opportunity and takes an aggressive dive at Steele, grappling with the Blood Hawk in midair, and trying to gouge with its beak and talons.
The werewolf, meanwhile, seems completely unharmed by Marav's bite, and pushes off, growling and frothing. It then goes for Marav's throat...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Bite Attack vs Marav: 11 Damage: 7 piercing
The werewolf attempts a slash, but is just too slow on the uptake. The nearby warrior leaps down from the rock and stabs at Marav with his spear, slowly, as if floating down...
Spear Attack: 21 Damage: 3 piercing
...and as he does so, seems to return to his normal speed!
Meanwhile, the other werewolf skirts around Marav, bounding off the rock to the south and running straight at Rip! He powers through Flint’s spirit guardian radius and viciously attacks the halfling using claw and teeth...
Bite Attack: 19 Damage: 5 piercing
Claw Attack: 6 Damage: 6 slashing
...and leaves an opening for the remaining warrior to attempt a cheap shot at Rip. As he does so, Flint's spirit guardians tear at him, rendering him bloodied but still standing (for the moment).
Spear Attack: 11 Damage: 5 piercing
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The other werewolves, now seeing the effects of Ink's spellcasting, abandon theirs attack on Crownsguard and make their way towards him (disengage action).
Another of the tribal warriors is overcome by Flint's spirit guardians and perishes. The last one manages to reach through the ghostly guardians and jab at Flint with his spear...
Attack: 23 Damage: Unable to parse dice roll.
Arrows cease to come from the north, and snarls and yowls are heard instead coming from the obscuring copse of trees.
// Players are up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Crownsguard brings Horse back around and begins charging toward the white werewolf again, “Please do not run. It will only delay your capture. Please cease your resistance. You are making this awkward.” Crownsguard raises his blade once more and swings, Attack: 16 Damage: 9 magic slashing, and brings it around once more, Attack: 12 Damage: 4 magic slashing damage
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Despite all the vicious attacks, Rip remains unscathed! Quickly deciding that he wants the not getting hit to continue he casts Bane at lvl 2 on the 4 werewolves and spirit weps the Barbarian attacking him
Bane- CHA 14 save or get a 1d4 minus to attack rolls and saving throws
Spiritual Weapon 26 for 5
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
yay i crit! that's just 1 more d8 right? 6
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
//did the werewolf which moved to attack rip also take the save/damage for the spirit guardians?//
Flint moves towards the werewolf on Rip and attacks it with his blessed Warhammer: Attack: 9 Damage: 10
He movesaid the force hammer to the remaining warrior engaged with ink and attacks: Attack: 13 Damage: 8
Flint continues to concentrate on spirit guardians, next round damage: 12, dc14 for half
//That damage value can't be right for the force hammer attack, only have a +3 bonus.//
"Silver or magic for the beasts!" Ink cries out.
Noting the werewolves are coming after him Ink focuses on himself and where there was one Ink, there are now four - each a mirror image of each other. He and his copies rotate slightly to put a little more distance between him and the wolves.
Hearing the howls, Ink yells out, "More incoming!"
Quill dives at the werewolf hounding Rip before peeling up to a safer hight - away from claws and talons alike.
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
// First, “hounding”—nice :) second, does that mean that Quill is giving advantage to the next person that attacks the werewolf? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// I’m mobile right now but I’ll look into it when I get back home. Probably multiple dice. I’ll take whichever roll is listed first. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Marav's form shimmers as his monsterous Dire Wolf form changes into his orc form. He points to his left and a 5 foot in diameter ball of fire appears.
//Flaming Sphere cast at level 3. Damage 9 to the 3 adjacent if they don't move. Dex save will half the damage.
Steele is angry and attacks the closest of the birds fighting him.
Steele Attack: 10 Damage: 9
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Haha, thanks. Yes, apologies for not making it clear. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'