Realizing the guard running towards Gae-Al, Steven takes a dart of his pocket and throws it to the guard as soon as he gets in a distance of 20 feet from him to attract his attention.
This post has potentially manipulated dice roll results.
With two devastating blows the guard goes down, first with an arrow that shaved into the side of his neck, followed swiftly by a dart that widened the wound and pierced his jugular. With a gurgle and a spray of blood the guard collapses, giving a moments pause to the cultists. The cultists exchange a glance, then split, one moving straight toward Wolfstine and the other toward Steven.
Cultist C to Wolfstine: Attack: 13 Damage: 4 Cultist D to Steve: Attack: 13 Damage: 5
Gae-Al grabs her sword and lunges towards the cultist attacking Wolfstine Attack: 22 Damage: 8. "Ha you shall only be remembered as weaklings my tribe has crushed," she bellows as she swings.
Lord Vitre witnesses the Gae-Al's wicked blow on the cultist. "Seems like things are handled with that one." He advances to fight alongside Steven, the scimitar flashes the light of the nearby flames. In a whirl of speed, Vitre swings for the cultist's head, while he draws a dagger in his off-hand. As the guard moves to defend, he stabs with his dagger at the cultist's sword arm. "Will you survive this dance?" he mocks.
This post has potentially manipulated dice roll results.
Watching the first two cultists hit the ground asleep, Thufir knows that's enough and doesn't need to bother pulling his blade on those standing. Gripping his well worn greatsword he charges up and attempts to bring it down on either of the standing cultists.
Gae-Al stands triumphantly over their foes and glances towards the fire. "Oh no that is what we need to stop." She rushes towards the mil to try and help put it out.
((I’m assuming we’re counting the fight as done? If so...)) As the Cultist drops from his blow, Thufir sees the others head to deal with the fire, and instead rushes over to the two cultists still on the ground asleep. Grabbing one length of rope that he’d borrowed from the armory, he quickly hog ties to two of them together, back to back. Once he’s confident in his knot he pulls their heads apart and lets them roll back, slamming into each other, hopefully rudely awakening them as he stands above them, arms crossed, looking down at their expressions as they awake to see their predicament.
With the cultists that were awake now down and out, the remaining two asleep, and the 'fires' that surround the Mill more obviously for show, the party has a moment to breathe. The night crackles ominously with the distant sounds of the dragon. The longer the party stays to talk, the more you realize that the Mill itself is still active, sounds of the wheel turning and grinding, having been left in a state of operation. The rectangular shaped building settles against the river with the long edge, small windows dot the shorter sides, and a large set of double barn doors rest on the long edge near the road, opposite the river, with a smaller, two-part door nestled in the right half. Casual glance of the windows reveals that they are shuttered, and the doors closed tight. No obvious signs of barring entry exist, and the fires that are there are easy to put out.
This post has potentially manipulated dice roll results.
Lord Vitre addresses the group "Let's secure the mill, just to be sure another ambush is not awaiting us. Drag our prisoners inside until we can asses the situation. I don't want them alerting anyone to our presence." Lord Vitre walks over to one of the dead cultists and picks up his scimitar and scabbard, adjusting his own as he awkwardly practices pulling both from their sheath simultaneously.
Vitre commands to his familiar telepathically Search the town for signs of other cultists and report back.
Perception: 21
Vitre nods toward the dead cultists. "Let's moves these ones out of sight and head inside." He weakly pulls on the cultist with half-hearted effort as he looks to his stout companions. "A little help?"
The two masked cultists that Thufir smashed awake, glance to one another and then to their captors, but remain otherwise stoic and silent, waiting, as the others of the party go about their chosen actions. Wolfstine can see roughly through the windows, a barren inside with the Mill still in operation, if unmanned. There is a definite loft above the first floor, and Wolfstine can see the rough outline of a set of stairs along the eastern wall through one of the windows. There are also what looks like possible ropes and pullies that are used to haul bags of flour, but otherwise no other visible way into the building except through the front set of doors.
Pixal wings away into the air to search out other cultists or raiders, but eventually returns with nothing to report. No other cultists or raiders appear to be nearby, or at least on their way to the Mill itself. Their attentions seem to be focused elsewhere for the moment.
This post has potentially manipulated dice roll results.
Lifting both cultists at the same time grabbing the rope, Thufir roughly shoves the two towards the mill, causing them to stumble and fall again. Walking towards where they lay, Thufir grabs his sword, still dripping with blood and wipes it on one of the cultists cloaks, asking, "Why were you starting the fires here? They were clearly just for show." ((intimidation 19 - if anyone (Vitre?) 'helps' 8))
Wolfstine looks around checking the sky. He thinks perhaps being inside the mill would be best
"Lets get this inside the Mill and check it out. Make sure its clear." removing his cloak he grabs the cultist they already captured and drapes him with it.
"Use your cloaks dress them in it, Let them go in first."
Realizing the guard running towards Gae-Al, Steven takes a dart of his pocket and throws it to the guard as soon as he gets in a distance of 20 feet from him to attract his attention.
Attack: 20 Damage: 4
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
After missing his held action shot Wolfstine gets to go again hoping to get the guard Attack: 22 Damage: 8 he remains at a distance
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
With two devastating blows the guard goes down, first with an arrow that shaved into the side of his neck, followed swiftly by a dart that widened the wound and pierced his jugular. With a gurgle and a spray of blood the guard collapses, giving a moments pause to the cultists. The cultists exchange a glance, then split, one moving straight toward Wolfstine and the other toward Steven.
Cultist C to Wolfstine: Attack: 13 Damage: 4
Cultist D to Steve: Attack: 13 Damage: 5
Reiterating what has happened:
Cultist A & B: Asleep
Guard: Dead
Initiative Order:
Wolfstine: 24
Steven: 19
Cultists C & D: 18
->Gae-Al: 15<-
Vitre: 14
Thufir: 12
Pixal: 11
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread
Gae-Al grabs her sword and lunges towards the cultist attacking Wolfstine Attack: 22 Damage: 8. "Ha you shall only be remembered as weaklings my tribe has crushed," she bellows as she swings.
Lord Vitre witnesses the Gae-Al's wicked blow on the cultist. "Seems like things are handled with that one." He advances to fight alongside Steven, the scimitar flashes the light of the nearby flames. In a whirl of speed, Vitre swings for the cultist's head, while he draws a dagger in his off-hand. As the guard moves to defend, he stabs with his dagger at the cultist's sword arm. "Will you survive this dance?" he mocks.
Scimitar Attack: 16 Damage: 9
Dagger Attack: 17 Damage: 2
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Vitre, confident in the accuracy of his blows, reaches out to his familiar Help the dragonborn finish him.
Pixal will flyby to Help Wolfstine attack the cultist, if he’s still up.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Watching the first two cultists hit the ground asleep, Thufir knows that's enough and doesn't need to bother pulling his blade on those standing. Gripping his well worn greatsword he charges up and attempts to bring it down on either of the standing cultists.
Attack: 11 Damage: 8
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Before Pixal can help with the remaining cultist, it drops under Thufir's devastating blow. The owl instead flies up to scout for other cultists.
Perception: 13
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Wolfstine switches to his rapier and runs to see what he can do about the fire that the cultist dropped
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Gae-Al stands triumphantly over their foes and glances towards the fire. "Oh no that is what we need to stop." She rushes towards the mil to try and help put it out.
((I’m assuming we’re counting the fight as done? If so...)) As the Cultist drops from his blow, Thufir sees the others head to deal with the fire, and instead rushes over to the two cultists still on the ground asleep. Grabbing one length of rope that he’d borrowed from the armory, he quickly hog ties to two of them together, back to back. Once he’s confident in his knot he pulls their heads apart and lets them roll back, slamming into each other, hopefully rudely awakening them as he stands above them, arms crossed, looking down at their expressions as they awake to see their predicament.
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
"Why would they pretend to be setting fires?" Lord Vitre strokes his goatee between this index finger and thumb.
"We were either sent here as some ruse or the cultists are not who they seem."
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Steven looks at the mill and follows Gae-Al to help, not before trying to recover the dart that he used. "We have to hurry before it is too late."
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
With the cultists that were awake now down and out, the remaining two asleep, and the 'fires' that surround the Mill more obviously for show, the party has a moment to breathe. The night crackles ominously with the distant sounds of the dragon. The longer the party stays to talk, the more you realize that the Mill itself is still active, sounds of the wheel turning and grinding, having been left in a state of operation. The rectangular shaped building settles against the river with the long edge, small windows dot the shorter sides, and a large set of double barn doors rest on the long edge near the road, opposite the river, with a smaller, two-part door nestled in the right half. Casual glance of the windows reveals that they are shuttered, and the doors closed tight. No obvious signs of barring entry exist, and the fires that are there are easy to put out.
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread
"I suggest stealth as usual look around for a way in instead of straight thru the double doors"
Wolfstine starts looking around checking the windows more closely Perception 17
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lord Vitre addresses the group "Let's secure the mill, just to be sure another ambush is not awaiting us. Drag our prisoners inside until we can asses the situation. I don't want them alerting anyone to our presence." Lord Vitre walks over to one of the dead cultists and picks up his scimitar and scabbard, adjusting his own as he awkwardly practices pulling both from their sheath simultaneously.
Vitre commands to his familiar telepathically Search the town for signs of other cultists and report back.
Perception: 21
Vitre nods toward the dead cultists. "Let's moves these ones out of sight and head inside." He weakly pulls on the cultist with half-hearted effort as he looks to his stout companions. "A little help?"
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
The two masked cultists that Thufir smashed awake, glance to one another and then to their captors, but remain otherwise stoic and silent, waiting, as the others of the party go about their chosen actions. Wolfstine can see roughly through the windows, a barren inside with the Mill still in operation, if unmanned. There is a definite loft above the first floor, and Wolfstine can see the rough outline of a set of stairs along the eastern wall through one of the windows. There are also what looks like possible ropes and pullies that are used to haul bags of flour, but otherwise no other visible way into the building except through the front set of doors.
Pixal wings away into the air to search out other cultists or raiders, but eventually returns with nothing to report. No other cultists or raiders appear to be nearby, or at least on their way to the Mill itself. Their attentions seem to be focused elsewhere for the moment.
Current:
Secrets of the Greenwold - DM | Recruiting Thread | Campaign Thread
Historic:
Dawning - A Homebrew Campaign - DMTomb of Annihilation - DM
Dragon Heist of Waterdeep - DM
Hoard of the Dragon Queen - DM | Recruiting Thread | Campaign Thread
Lifting both cultists at the same time grabbing the rope, Thufir roughly shoves the two towards the mill, causing them to stumble and fall again. Walking towards where they lay, Thufir grabs his sword, still dripping with blood and wipes it on one of the cultists cloaks, asking, "Why were you starting the fires here? They were clearly just for show." ((intimidation 19 - if anyone (Vitre?) 'helps' 8))
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
Lord Vitre aids Thulfir's intimidation with a illusionary whisper in Draconic
Obey the dragon's blood!
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Wolfstine looks around checking the sky. He thinks perhaps being inside the mill would be best
"Lets get this inside the Mill and check it out. Make sure its clear." removing his cloak he grabs the cultist they already captured and drapes him with it.
"Use your cloaks dress them in it, Let them go in first."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please