Now, here's a second question... Can you move, make a high jump, then use the Rabbit hop in mid air for a "double jump." My answer? No, you need footing on a stable surface to jump, that's how jumps work... But double jumps are so cool.
Only if you take the Plumber background
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Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Taken that the UA version did rely on movement speed to jump and that the printed version rely on a bonus action instead i think it's evidently intended. I believe it mention having a speed greater than 0 to avoid Harengon moving in this fashion when they couldn't otherwise move, exemple when grappled.
The sad thing about that is that you would have had to read both documents to infer intent....which is pretty dumb IMO design wise.
Now, here's a second question... Can you move, make a high jump, then use the Rabbit hop in mid air for a "double jump." My answer? No, you need footing on a stable surface to jump, that's how jumps work... But double jumps are so cool.
I would also say you need an horizontal or vertical surface to propel you.
Taken that the UA version did rely on movement speed to jump and that the printed version rely on a bonus action instead i think it's evidently intended. I believe it mention having a speed greater than 0 to avoid Harengon moving in this fashion when they couldn't otherwise move, exemple when grappled.
Now, if we considering that jump as a special kind of jump that didn't relly on movement but in that bonus action, it falls from the realm of the rule for jumping and the spell jump (that were made for the actual jump for the rule for movement) would still stack here?
Taken that the UA version did rely on movement speed to jump and that the printed version rely on a bonus action instead i think it's evidently intended. I believe it mention having a speed greater than 0 to avoid Harengon moving in this fashion when they couldn't otherwise move, exemple when grappled.
The sad thing about that is that you would have had to read both documents to infer intent....which is pretty dumb IMO design wise.
They could just say "you hop to a distance equal... without provoke opportunity attacks". Just switch that single word would make clear that it don't rely on the rules for jumping and also the choice of using that word make's me unsure if its not just an alteration of the distance for the jumping rule plus a desingage.
If the intent was that it would still a pretty decent trait, but with that limit of uses it becomes a bit underated so it may be a poor writen.
Taken that the UA version did rely on movement speed to jump and that the printed version rely on a bonus action instead i think it's evidently intended. I believe it mention having a speed greater than 0 to avoid Harengon moving in this fashion when they couldn't otherwise move, exemple when grappled.
Now, if we considering that jump as a special kind of jump that didn't relly on movement but in that bonus action, it falls from the realm of the rule for jumping and the spell jump (that were made for the actual jump for the rule for movement) would still stack here?
The feature says you jump a distance, and the spell tripples jump distance so there's no reason to think they don't stack.
Taken that the UA version did rely on movement speed to jump and that the printed version rely on a bonus action instead i think it's evidently intended. I believe it mention having a speed greater than 0 to avoid Harengon moving in this fashion when they couldn't otherwise move, exemple when grappled.
Now, if we considering that jump as a special kind of jump that didn't relly on movement but in that bonus action, it falls from the realm of the rule for jumping and the spell jump (that were made for the actual jump for the rule for movement) would still stack here?
The feature says you jump a distance, and the spell tripples jump distance so there's no reason to think they don't stack.
Yeah makes sense to me overall given that its limited to a few times per day anyway I do not see the harm.
Other aspects of the race though....its from the Feywild but isnt Fey? and it can be 1'9 or 8'1 in height?
Taken that the UA version did rely on movement speed to jump and that the printed version rely on a bonus action instead i think it's evidently intended. I believe it mention having a speed greater than 0 to avoid Harengon moving in this fashion when they couldn't otherwise move, exemple when grappled.
Now, if we considering that jump as a special kind of jump that didn't relly on movement but in that bonus action, it falls from the realm of the rule for jumping and the spell jump (that were made for the actual jump for the rule for movement) would still stack here?
The feature says you jump a distance, and the spell tripples jump distance so there's no reason to think they don't stack.
Yeo, I also think that but the same argument seems to me that is valid to say that "you jump to a distance" so you should respect the speed limit as the jump rule stands (as much as a regular jump trippled by jump spell would). Makes sense?
Does a jump spell normally increase your movement speed?
It tripples your jumping distance but it didn't mention your movement speed.
So, I would say (and it was mentioned as a dev statement previouslly here but it seems to be deleted) that if it grants you jump distance greater than your movement speed you can expend dash action to benefit from the surplus distance for that jump.
Does a jump spell normally increase your movement speed?
It tripples your jumping distance but it didn't mention your movement speed.
So, I would say (and it was mentioned as a dev statement previouslly here but it seems to be deleted) that if it grants you jump distance greater than your movement speed you can expend dash action to benefit from the surplus distance for that jump.
Gotcha....so in this case it would be like having a BA Dash that you can only use to Jump and can only use a few times per day?
The Jump spell has no interaction with speed movement, just jump distance. But jumping is normally limited by speed movement as it normally uses it, except for Rabbit Hop.
So jumping is limited by remaining movement allowed only when it uses it in the first place. In other words, other means of non-speed movement are not subject to speed limit.
Does a jump spell normally increase your movement speed?
It tripples your jumping distance but it didn't mention your movement speed.
So, I would say (and it was mentioned as a dev statement previouslly here but it seems to be deleted) that if it grants you jump distance greater than your movement speed you can expend dash action to benefit from the surplus distance for that jump.
Gotcha....so in this case it would be like having a BA Dash that you can only use to Jump and can only use a few times per day?
Dash + Disengage. Potentially better because I think it gets around Sentinel as well?
Gotcha....so in this case it would be like having a BA Dash that you can only use to Jump and can only use a few times per day?
Dash + Disengage. Potentially better because I think it gets around Sentinel as well?
Yup, seems like it
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
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Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter) Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Does a jump spell normally increase your movement speed?
It tripples your jumping distance but it didn't mention your movement speed.
So, I would say (and it was mentioned as a dev statement previouslly here but it seems to be deleted) that if it grants you jump distance greater than your movement speed you can expend dash action to benefit from the surplus distance for that jump.
Gotcha....so in this case it would be like having a BA Dash that you can only use to Jump and can only use a few times per day?
Dash + Disengage. Potentially better because I think it gets around Sentinel as well?
I would say it still unclear. Since the use of "you jump a distance" in the trait description leads to think it could be intented to be limited to movement speed as much as the regular jumping. There's nothing in the description that make it an exception, and I don't see how the use of a bonus action to do it would make it an exception, and it seems to me more a expeculation from the community. Don't you think?
It specifically limits itself to not usable when movement is 0, but does not mention any other limits, unlike the description of normal jumping. Normal jumping also cannot be done when movement is 0, so there would be no point to saying that if the 'uses and thus is limited to movement' limitation was in play.
The actual text is "You can use this trait only if your speed is greater than 0." which is slightly different. This is effectively saying that you cannot hop if you are grappled or restrained. The ability never uses the word movement, which is why most people I've talked to believe it is totally separate from your regular movement.
I would say it still unclear. Since the use of "you jump a distance" in the trait description leads to think it could be intented to be limited to movement speed as much as the regular jumping. There's nothing in the description that make it an exception, and I don't see how the use of a bonus action to do it would make it an exception, and it seems to me more a expeculation from the community. Don't you think?
When a game element says let you you move or jump a distance up to your speed, do you think it actually use your speed even if it doesn't specifically say so? Such as these game elements;
Mantle of Inspiration: immediately use its reaction to move up to its speed, without provoking opportunity attacks.
Aggressive: As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
It doesn't change your point and I'm not disagreeing with you. I just wanted to emphasise the difference between speed and movement, and that the Rabbit Hop ability is not linked to a character's movement in its description, so is not restricted by movement in any way.
Discussions like this happen because WotC don't always write things very well, so I think it is important to make our arguments clear to avoid further misunderstanding.
I would say it still unclear. Since the use of "you jump a distance" in the trait description leads to think it could be intented to be limited to movement speed as much as the regular jumping. There's nothing in the description that make it an exception, and I don't see how the use of a bonus action to do it would make it an exception, and it seems to me more a expeculation from the community. Don't you think?
It specifically limits itself to not usable when movement is 0, but does not mention any other limits, unlike the description of normal jumping. Normal jumping also cannot be done when movement is 0, so there would be no point to saying that if the 'uses and thus is limited to movement' limitation was in play.
I would say that if it says "you jump" its plausible to read it as relied on jumping rules which is limited by speed.
Only if you take the Plumber background
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The sad thing about that is that you would have had to read both documents to infer intent....which is pretty dumb IMO design wise.
I would also say you need an horizontal or vertical surface to propel you.
Now, if we considering that jump as a special kind of jump that didn't relly on movement but in that bonus action, it falls from the realm of the rule for jumping and the spell jump (that were made for the actual jump for the rule for movement) would still stack here?
They could just say "you hop to a distance equal... without provoke opportunity attacks". Just switch that single word would make clear that it don't rely on the rules for jumping and also the choice of using that word make's me unsure if its not just an alteration of the distance for the jumping rule plus a desingage.
If the intent was that it would still a pretty decent trait, but with that limit of uses it becomes a bit underated so it may be a poor writen.
The feature says you jump a distance, and the spell tripples jump distance so there's no reason to think they don't stack.
Yeah makes sense to me overall given that its limited to a few times per day anyway I do not see the harm.
Other aspects of the race though....its from the Feywild but isnt Fey? and it can be 1'9 or 8'1 in height?
Just weird choices on some of the stuff.
Yeo, I also think that but the same argument seems to me that is valid to say that "you jump to a distance" so you should respect the speed limit as the jump rule stands (as much as a regular jump trippled by jump spell would). Makes sense?
Does a jump spell normally increase your movement speed?
It tripples your jumping distance but it didn't mention your movement speed.
So, I would say (and it was mentioned as a dev statement previouslly here but it seems to be deleted) that if it grants you jump distance greater than your movement speed you can expend dash action to benefit from the surplus distance for that jump.
Gotcha....so in this case it would be like having a BA Dash that you can only use to Jump and can only use a few times per day?
The Jump spell has no interaction with speed movement, just jump distance. But jumping is normally limited by speed movement as it normally uses it, except for Rabbit Hop.
So jumping is limited by remaining movement allowed only when it uses it in the first place. In other words, other means of non-speed movement are not subject to speed limit.
Dash + Disengage. Potentially better because I think it gets around Sentinel as well?
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Yup, seems like it
Active characters:
Askatu, hyperfocused vedalken freedom fighter in Wildspace (Zealot barb/Swashbuckler rogue/Battle Master fighter)
Green Hill Sunrise, jaded tabaxi mercenary trapped in the Dark Domains (Battle Master fighter)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Good point!
I would say it still unclear. Since the use of "you jump a distance" in the trait description leads to think it could be intented to be limited to movement speed as much as the regular jumping. There's nothing in the description that make it an exception, and I don't see how the use of a bonus action to do it would make it an exception, and it seems to me more a expeculation from the community. Don't you think?
The actual text is "You can use this trait only if your speed is greater than 0." which is slightly different. This is effectively saying that you cannot hop if you are grappled or restrained. The ability never uses the word movement, which is why most people I've talked to believe it is totally separate from your regular movement.
When a game element says let you you move or jump a distance up to your speed, do you think it actually use your speed even if it doesn't specifically say so? Such as these game elements;
It doesn't change your point and I'm not disagreeing with you. I just wanted to emphasise the difference between speed and movement, and that the Rabbit Hop ability is not linked to a character's movement in its description, so is not restricted by movement in any way.
Discussions like this happen because WotC don't always write things very well, so I think it is important to make our arguments clear to avoid further misunderstanding.
I would say that if it says "you jump" its plausible to read it as relied on jumping rules which is limited by speed.