Can you Counter Spell a Counter Spell? As far as I'm concerned yes provided you have not used your reaction and or are currently not casting during your turn.
Regarding rings of Elemental Control and unlocking the extra abilities after killing the necessary Elemental. It states what you gain but not what it is attached to. I feel as though it is attached to the ring permanently even if you are not attuned. So giving the ring(s) to another character would allow them to use the ring to the full potential when attuned. This is similar to how the Vestiges of Divergence work on Critical Roll.
Still these sort of things are up for discussion; does not refer to the above just in general. like stated the above are random examples.
Yes, you can counterspell the spell counterspell - and while a DM might decide you can't do that during your own turn if you are casting a different spell, that's not actually supported by the book in any way.
As for the ring of elemental command, the ring always has all of the powers listed for its type - the wearer just doesn't get access to all of them through attunement alone. The ring's full properties only can be used by a wearer that has satisfied the stated requirement: "If you help slay an [insert type] elemental while attuned to the ring, you gain access to the following additional properties"
The room for discussion on these is whether or not it makes sense to diverge from what the book clearly says, rather than what the meaning of the phrases used in the book actually mean.
Can you also cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe casts counterspell on him. Cornelius has counterspell prepared, so he uses his reaction to cast it and break his foe’s counterspell before it can stop fireball.
Rings of Elemental Control and Transferable Abilities
Giving the ring to another person would not transfer an unlocked ability. Why? It's in the specific language of the items description:
If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties
The language is very specific. You have to help slay the elemental while attuned to the ring. If you do not help slay the elemental, or are not attuned you do not gain the additional properties. They are attuned and granted to you. "If XYZ.... you gain access to."
Removing the ring and giving it to someone else who then attunes to it voids the properties. They weren't attuned to it at the moment of the kill. Further, if they subsequently handed it back to you, after they attuned to it, the unlocked properties would be gone. The attunement that granted them to you was lost and you'd have to slay another elemental to reinstate them.
This is me taking this from a Rules as Written perspective. Individual DM's could easily change all that in their games.
With jump, other than being able to jump onto buildings and stuff, is there any benefit in combat when attacking? Or is it just mobility (basically what are the advantages to jumping around)?
Examples:
Can you Counter Spell a Counter Spell? As far as I'm concerned yes provided you have not used your reaction and or are currently not casting during your turn.
Regarding rings of Elemental Control and unlocking the extra abilities after killing the necessary Elemental. It states what you gain but not what it is attached to. I feel as though it is attached to the ring permanently even if you are not attuned. So giving the ring(s) to another character would allow them to use the ring to the full potential when attuned. This is similar to how the Vestiges of Divergence work on Critical Roll.
Still these sort of things are up for discussion; does not refer to the above just in general. like stated the above are random examples.
Yes, you can counterspell the spell counterspell - and while a DM might decide you can't do that during your own turn if you are casting a different spell, that's not actually supported by the book in any way.
As for the ring of elemental command, the ring always has all of the powers listed for its type - the wearer just doesn't get access to all of them through attunement alone. The ring's full properties only can be used by a wearer that has satisfied the stated requirement: "If you help slay an [insert type] elemental while attuned to the ring, you gain access to the following additional properties"
The room for discussion on these is whether or not it makes sense to diverge from what the book clearly says, rather than what the meaning of the phrases used in the book actually mean.
Countering the Counterspell
Sage Advice says you can counter a Counterspell.
Can you also cast a reaction spell on your turn? You sure can! Here’s a common way for it to happen: Cornelius the wizard is casting fireball on his turn, and his foe casts counterspell on him. Cornelius has counterspell prepared, so he uses his reaction to cast it and break his foe’s counterspell before it can stop fireball.
(PDF source)
Rings of Elemental Control and Transferable Abilities
Giving the ring to another person would not transfer an unlocked ability. Why? It's in the specific language of the items description:
If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties
The language is very specific. You have to help slay the elemental while attuned to the ring. If you do not help slay the elemental, or are not attuned you do not gain the additional properties. They are attuned and granted to you. "If XYZ.... you gain access to."
Removing the ring and giving it to someone else who then attunes to it voids the properties. They weren't attuned to it at the moment of the kill. Further, if they subsequently handed it back to you, after they attuned to it, the unlocked properties would be gone. The attunement that granted them to you was lost and you'd have to slay another elemental to reinstate them.
This is me taking this from a Rules as Written perspective. Individual DM's could easily change all that in their games.
With jump, other than being able to jump onto buildings and stuff, is there any benefit in combat when attacking? Or is it just mobility (basically what are the advantages to jumping around)?
Purely mobility for the jump spell.
Also, this has no relevance to the original thread topic, so it should have been a new thread.
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