A Lance is under "special" in the PHB, where its unique attribute is it can be used one-handed while on a mount. Would this mean, if you were mounted, you could dual wield lances if you had the "Dual Wielder" Feat?
Thats 5d12 damage (35) if youre a max level fighter with 4 attacks, plus your bonus action for the dual wielding. And if you have 20 strength, and the lances are flame tongues, thats:
5d12 + 5*5 + 10d6
Which is average 100 damage and max 145 damage in a single turn.
Yes, with the Dual Wielder feat you can use Two Weapon Fighting with lances while mounted. Also, the Lance isn't a Heavy weapon so it can be used by a Small PC. This is nice because then you can use a Medium sized mount and fit as easily as any other character indoors.
Absolutely legal, and the numbers you are presenting are not actually that high for a level 20 Fighter with magic weapons. I wouldn't be worried about it.
Oh I know! As much as I love seeing multiclassed Hexblade Rogue etc etc builds, I wanted to see what I could do with a single class build that doesn't use spell slots or any abilities that need recharging.
Its awesome that small characters can! Only issue is its strength based, and none of the small characters have strength ability score improvements... and you have to give up your first ability score improvement for the dual wielder feat so whole idea, If youre using a medium mount, doesn't really come to fruition until higher levels (Unless you have other magic items like the ogre one (gloves of ogre strength i think?)
It is true that a lot of the small races didn't boost Strength when they were originally published. However in Tasha's Cauldron of Everything they introduced the Custom Origin and Custom Lineage option.
Custom Origin lets you put a races stat boosts in the stats of your choice, rather than what is prescribed by the race. So you could choose to be a Lightfoot Halfling and put the +2 in Strength instead of the normal Dexterity, and put the +1 in Constitution instead of the normal Charisma.
Custom Lineage is a way to create a custom race. Mechanically it is its own race for the purposes of Magic Items, feats, and the like. But you get to choose if you are medium or small, a +2 to the stat of your choice, a feat of your choice, Darkvision or a skill of your choice, and a language of your choice plus Common.
In general Wizards of the Coast is moving away from static racial ability score bonuses. For example all of the races that were updated in Monsters of the Multiverse let you chose which ability scores to boost by default in a way similar to the Custom Origin rule.
I just felt the need to point out this build concept works with Small characters because it is one of the few frontline character builds that actually benefits from being Small. A lot of DPR focused builds use Heavy weapons which Small characters simply can't use effectively.
Its awesome that small characters can! Only issue is its strength based, and none of the small characters have strength ability score improvements... and you have to give up your first ability score improvement for the dual wielder feat so whole idea, If youre using a medium mount, doesn't really come to fruition until higher levels (Unless you have other magic items like the ogre one (gloves of ogre strength i think?)
Fairy, Haregon and Owlin all have floating attributes and can be small. And if you use the optional Tasha's rules then all races can get floating stat increases.
The biggest challenge with this concept is the fact that it's very hard to get a mount that's particularly good at surviving in combat. Without getting into multiclassing or feats to get access to spells like Find Steed or Phantom Steed, or to get a subclass that gets a viable mount (such as Beastmaster Ranger or Battlesmith Artificer) you're basically limited to whatever mount you can purchase in town, or something you might find like a Figurine of Wondrous Power or a Bag of Tricks to conjure a mount. The Cavalier subclass, at least, gives you a lot of features that can be used to protect your mount... but it is very easy for a DM who's actively not trying not to kill your mount to still just do it accidentally through AOE damage.
Oh I know! As much as I love seeing multiclassed Hexblade Rogue etc etc builds, I wanted to see what I could do with a single class build that doesn't use spell slots or any abilities that need recharging.
They weren't talking about those things though, they were talking about a single class fighter.
A fighter with a flametongue greatsword who takes GWM instead of Dual Wielder is doing (4d6+15) * 4 for an average of 116 and max of 156. They require one less magic item and attunement slot to do it, same AC because they took Defensive instead of TWF fighting style, don't need to rely on a mount, and they don't have to try to explain how the heck you dual wield lances. Admittedly their accuracy is lower, but attack tends to scale faster than AC so it's less of a problem at high levels.
So it's a fun little loophole but it's not good enough to justify its silliness, unless silliness is your goal.
A Lance is under "special" in the PHB, where its unique attribute is it can be used one-handed while on a mount. Would this mean, if you were mounted, you could dual wield lances if you had the "Dual Wielder" Feat?
Thats 5d12 damage (35) if youre a max level fighter with 4 attacks, plus your bonus action for the dual wielding. And if you have 20 strength, and the lances are flame tongues, thats:
5d12 + 5*5 + 10d6
Which is average 100 damage and max 145 damage in a single turn.
Yes, with the Dual Wielder feat you can use Two Weapon Fighting with lances while mounted. Also, the Lance isn't a Heavy weapon so it can be used by a Small PC. This is nice because then you can use a Medium sized mount and fit as easily as any other character indoors.
Absolutely legal, and the numbers you are presenting are not actually that high for a level 20 Fighter with magic weapons. I wouldn't be worried about it.
Oh I know! As much as I love seeing multiclassed Hexblade Rogue etc etc builds, I wanted to see what I could do with a single class build that doesn't use spell slots or any abilities that need recharging.
Its awesome that small characters can! Only issue is its strength based, and none of the small characters have strength ability score improvements... and you have to give up your first ability score improvement for the dual wielder feat so whole idea, If youre using a medium mount, doesn't really come to fruition until higher levels (Unless you have other magic items like the ogre one (gloves of ogre strength i think?)
It is true that a lot of the small races didn't boost Strength when they were originally published. However in Tasha's Cauldron of Everything they introduced the Custom Origin and Custom Lineage option.
Custom Origin lets you put a races stat boosts in the stats of your choice, rather than what is prescribed by the race. So you could choose to be a Lightfoot Halfling and put the +2 in Strength instead of the normal Dexterity, and put the +1 in Constitution instead of the normal Charisma.
Custom Lineage is a way to create a custom race. Mechanically it is its own race for the purposes of Magic Items, feats, and the like. But you get to choose if you are medium or small, a +2 to the stat of your choice, a feat of your choice, Darkvision or a skill of your choice, and a language of your choice plus Common.
In general Wizards of the Coast is moving away from static racial ability score bonuses. For example all of the races that were updated in Monsters of the Multiverse let you chose which ability scores to boost by default in a way similar to the Custom Origin rule.
I just felt the need to point out this build concept works with Small characters because it is one of the few frontline character builds that actually benefits from being Small. A lot of DPR focused builds use Heavy weapons which Small characters simply can't use effectively.
Fairy, Haregon and Owlin all have floating attributes and can be small. And if you use the optional Tasha's rules then all races can get floating stat increases.
The biggest challenge with this concept is the fact that it's very hard to get a mount that's particularly good at surviving in combat. Without getting into multiclassing or feats to get access to spells like Find Steed or Phantom Steed, or to get a subclass that gets a viable mount (such as Beastmaster Ranger or Battlesmith Artificer) you're basically limited to whatever mount you can purchase in town, or something you might find like a Figurine of Wondrous Power or a Bag of Tricks to conjure a mount. The Cavalier subclass, at least, gives you a lot of features that can be used to protect your mount... but it is very easy for a DM who's actively not trying not to kill your mount to still just do it accidentally through AOE damage.
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They weren't talking about those things though, they were talking about a single class fighter.
A fighter with a flametongue greatsword who takes GWM instead of Dual Wielder is doing (4d6+15) * 4 for an average of 116 and max of 156. They require one less magic item and attunement slot to do it, same AC because they took Defensive instead of TWF fighting style, don't need to rely on a mount, and they don't have to try to explain how the heck you dual wield lances. Admittedly their accuracy is lower, but attack tends to scale faster than AC so it's less of a problem at high levels.
So it's a fun little loophole but it's not good enough to justify its silliness, unless silliness is your goal.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm