I know this has been asked a bunch of times, but all the stuff I find on it just confuses me further. And I just wanted to ask for some clarification on casting multiple spells in a turn, and Quickened Spell.
In the PHB (p.202) it states:
BONUS ACTION A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of I action.
So does this mean all spellcasting classes can cast two cantrips per turn? So if a Cleric uses their action to cast Sacred Flame, can they use their bonus action to cast a second Sacred Flame? Or alternatively, can they use their action to cast Cure Wounds, and then use their bonus action to cast Sacred Flame?
And then for Quickened Spell, it states in the PHB (p.102):
QUICKENED SPELL When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
So my question is: what's the point? If all spellcasting classes can already cast two spells in a turn (as in the examples above), what is the point of a Sorcerer taking this metamagic?
No, only the spells with the casting time of one bonus action can be cast as a bonus action. See spiritual weapon.
Sorcerers with Quicken Spell can cast spells with a casting time of one action with the bonus action. Still, the general rule of casting spells with the bonus action applies always: if you can a spell with a bonus action, you can cast a spell with the action on the same turn only if it is a cantrip.
Spells can only be cast as a bonus action if they have a casting time of 1 bonus action (such as spiritual weapon), or a feature (like Quickened spell metamagic) changes the casting time to 1 bonus action. (Basically what filcat said)
The bonus action casting rule basically just prevents the casting of leveled spells as an action if any spell is cast as a bonus action. For example a cleric could cast healing word with their bonus action and sacred flame with their action, but could not cast guiding bolt with their action because they cast a bonus action spell.
Thanks guys. I ended up finding a Dragon+ interview with Jeremy Crawford on youtube from earlier in this month that was talking about Bonus Actions specifically. And I think I finally understand how these things work.
Example 1: Sorcerer uses Misty Step (casting time of 1 bonus action), and then uses his action to either attack with his quarter staff, or cast a cantrip that has a casting time of 1 action.
Example 2: Sorcerer uses 2 sorcery points to change Magic Missile (casting time of 1 action) to 1 bonus action. He can then cast a cantrip with his action, or attack with his quarter staff.
It lets you cast a spell that requires an action as a bonus action.....freeing up your action to do any other thing you could do as an action.
Like grapple, dash, disengage, dodge, hide, make a weapon attack, help (to give an ally advantage), use a magic item, or cast a cantrip. All things you cant normally do without quickened metamagic.
If you want to cast 2 leveled spells in 1 turn use twinned spell or multiclass for action surge. It is for game balancing.
What about using a magic item, such as a necklace or wand of fireballs? You would be using an action to use a magic item. You could then follow up with a quickened fireball from your own spellcasting as a bonus action. Would this be an accurate work-around?
Or maybe a Paladin with a few sorcerer levels quickens Guiding Bolt while rushing their target and give themselves advantage on the first attack when they get into range.
Or maybe they use their action to make two melee attacks. They can then quicken Booming Blade for their bonus action, getting another attack in.
What about using a magic item, such as a necklace or wand of fireballs? You would be using an action to use a magic item. You could then follow up with a quickened fireball from your own spellcasting as a bonus action. Would this be an accurate work-around?
No, it would not be accurate. When you cast a spell from a magic item, you are still casting a spell, and you remain subject to the spellcasting rules. You would not be able to cast a leveled spell as a bonus action after casting from an item.
Some magic items allow the user to cast a spell from the item, often by expending charges from it. The spell is cast at the lowest possible spell and caster level, doesn’t expend any of the user’s spell slots, and requires no components unless the item’s description says otherwise. The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration. Certain items make exceptions to these rules, changing the casting time, duration, or other parts of a spell.
A magic item, such as certain staffs, may require you to use your own spellcasting ability when you cast a spell from the item. If you have more than one spellcasting ability, you choose which one to use with the item. If you don't have a spellcasting ability - perhaps you're a rogue with the Use Magic Device feature - your spellcasting ability modifier is +0 for the item, and your proficiency bonus does apply.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
Is using a magic item to cast a spell considered to be using the “use a magic item” action or is it a “cast a spell” action? If the former, you could feasibly send two fireballs if you quickened cast one, and used the staff for the other
So for an example of a good way to use this metamagic... I was battling some giant enhanced Grell on my Kenku Sorcerer, and it had me charmed to take 5d10 dmg if I act against it (once per 24 hours). My GM warned me that taking damage while casting a spell may cause it to fizzle, so I cast a cantrip (flame bolt) at the creature as a feint to force the charm effect early, took the damage and my spell fizzled. But then I had my quickened disintegrate at the ready... heh.. heh.. heh...
Um. Taking damage “while” casting a “1 action” cast time spell doesn’t interrupt casting RAW. Your use is fine for your house rule, but isn’t necessary for the regular casting rules.
I know this has been asked a bunch of times, but all the stuff I find on it just confuses me further. And I just wanted to ask for some clarification on casting multiple spells in a turn, and Quickened Spell.
In the PHB (p.202) it states:
So does this mean all spellcasting classes can cast two cantrips per turn? So if a Cleric uses their action to cast Sacred Flame, can they use their bonus action to cast a second Sacred Flame? Or alternatively, can they use their action to cast Cure Wounds, and then use their bonus action to cast Sacred Flame?
And then for Quickened Spell, it states in the PHB (p.102):
So my question is: what's the point? If all spellcasting classes can already cast two spells in a turn (as in the examples above), what is the point of a Sorcerer taking this metamagic?
No, only the spells with the casting time of one bonus action can be cast as a bonus action. See spiritual weapon.
Sorcerers with Quicken Spell can cast spells with a casting time of one action with the bonus action. Still, the general rule of casting spells with the bonus action applies always: if you can a spell with a bonus action, you can cast a spell with the action on the same turn only if it is a cantrip.
This confused me a bit as a new player too.
Spells can only be cast as a bonus action if they have a casting time of 1 bonus action (such as spiritual weapon), or a feature (like Quickened spell metamagic) changes the casting time to 1 bonus action. (Basically what filcat said)
The bonus action casting rule basically just prevents the casting of leveled spells as an action if any spell is cast as a bonus action. For example a cleric could cast healing word with their bonus action and sacred flame with their action, but could not cast guiding bolt with their action because they cast a bonus action spell.
Thanks guys. I ended up finding a Dragon+ interview with Jeremy Crawford on youtube from earlier in this month that was talking about Bonus Actions specifically. And I think I finally understand how these things work.
Example 1: Sorcerer uses Misty Step (casting time of 1 bonus action), and then uses his action to either attack with his quarter staff, or cast a cantrip that has a casting time of 1 action.
Example 2: Sorcerer uses 2 sorcery points to change Magic Missile (casting time of 1 action) to 1 bonus action. He can then cast a cantrip with his action, or attack with his quarter staff.
Yep. You got it.
Wait thats dumb what the heck is the point of quicened spell if it doesnt let you cast two leveled spells!?
(I aint using this rule thats for sure!
SilverSummons
It lets you cast a spell that requires an action as a bonus action.....freeing up your action to do any other thing you could do as an action.
Like grapple, dash, disengage, dodge, hide, make a weapon attack, help (to give an ally advantage), use a magic item, or cast a cantrip. All things you cant normally do without quickened metamagic.
If you want to cast 2 leveled spells in 1 turn use twinned spell or multiclass for action surge. It is for game balancing.
Have fun dealing with double-Fireballs all the time, then. :D
What about using a magic item, such as a necklace or wand of fireballs? You would be using an action to use a magic item. You could then follow up with a quickened fireball from your own spellcasting as a bonus action. Would this be an accurate work-around?
Straight sorcerer? Quicken Guiding Bolt and cast an attack cantrip. Quicken Greater Invisibility and do any number of things.
Or maybe a Paladin with a few sorcerer levels quickens Guiding Bolt while rushing their target and give themselves advantage on the first attack when they get into range.
Or maybe they use their action to make two melee attacks. They can then quicken Booming Blade for their bonus action, getting another attack in.
Or quicken Hold Person and then strike, for that matter.
No, it would not be accurate. When you cast a spell from a magic item, you are still casting a spell, and you remain subject to the spellcasting rules. You would not be able to cast a leveled spell as a bonus action after casting from an item.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
You can use your metamagic to affect the casting time of a spell cast from a magic item, though. This does not contradict Sigred, although it may open up a few more possibilities for you.
"Not all those who wander are lost"
Is using a magic item to cast a spell considered to be using the “use a magic item” action or is it a “cast a spell” action? If the former, you could feasibly send two fireballs if you quickened cast one, and used the staff for the other
That was my initial thought as well, but the information Sigred quoted directly contradicts that idea.
"Not all those who wander are lost"
Casting a spell from a magic item is a cast a spell action. All other uses of magic items is use magic item action.
So for an example of a good way to use this metamagic... I was battling some giant enhanced Grell on my Kenku Sorcerer, and it had me charmed to take 5d10 dmg if I act against it (once per 24 hours). My GM warned me that taking damage while casting a spell may cause it to fizzle, so I cast a cantrip (flame bolt) at the creature as a feint to force the charm effect early, took the damage and my spell fizzled. But then I had my quickened disintegrate at the ready... heh.. heh.. heh...
Um. Taking damage “while” casting a “1 action” cast time spell doesn’t interrupt casting RAW. Your use is fine for your house rule, but isn’t necessary for the regular casting rules.
Mighta been houseruled due to it being the effect of a charm spell? I dunno, it was a useful workaround!