If you want to cast two level spells take enough levels of fighter to get action surge. Then you can cast two fireballs.
As long as you have actions, and you haven't cast a bonus action spell, and you have spell slots, then you can cast as many spells as you have actions.
How is that use not regular casting rules using quickened spell ability? As RAW a cantrip was cast along with a bonus action spell. RAW don't say in which order these must occur. IMO.
How is that use not regular casting rules using quickened spell ability? As RAW a cantrip was cast along with a bonus action spell. RAW don't say in which order these must occur. IMO.
The rules use the phrasing "immediately after" if that's what they mean. It doesn't show up very often so you might not have seen or remembered it.
To be clear, your reading makes sense and is RAW. It's just not RAI, as indicated by feedback from Crawford. The RAI interpretation is also RAW, but most people wouldn't read it that way naturally.
As an aside, this is actually inconsistent with Crawford's ruling about Shield Master, which is an entire other bag of ravenous purple wurm larvae. His ruling was that you can only bonus-action-shove after your attack. Oh boy.
How is that use not regular casting rules using quickened spell ability? As RAW a cantrip was cast along with a bonus action spell. RAW don't say in which order these must occur. IMO.
The rules use the phrasing "immediately after" if that's what they mean. It doesn't show up very often so you might not have seen or remembered it.
To be clear, your reading makes sense and is RAW. It's just not RAI, as indicated by feedback from Crawford. The RAI interpretation is also RAW, but most people wouldn't read it that way naturally.
As an aside, this is actually inconsistent with Crawford's ruling about Shield Master, which is an entire other bag of ravenous purple wurm larvae. His ruling was that you can only bonus-action-shove after your attack. Oh boy.
Which part of bonus action spells or quicken spell rules use the phrase "immediately after" or is order specific in any way like shield master is? And when did Unipir say anything RAW?
There are many rules that are unclear and plenty of sage advice that goes against the RAW. This is neither.
How is that use not regular casting rules using quickened spell ability? As RAW a cantrip was cast along with a bonus action spell. RAW don't say in which order these must occur. IMO.
The rules use the phrasing "immediately after" if that's what they mean. It doesn't show up very often so you might not have seen or remembered it.
To be clear, your reading makes sense and is RAW. It's just not RAI, as indicated by feedback from Crawford. The RAI interpretation is also RAW, but most people wouldn't read it that way naturally.
As an aside, this is actually inconsistent with Crawford's ruling about Shield Master, which is an entire other bag of ravenous purple wurm larvae. His ruling was that you can only bonus-action-shove after your attack. Oh boy.
Which part of bonus action spells or quicken spell rules use the phrase "immediately after" or is order specific in any way like shield master is? And when did Unipir say anything RAW?
There are many rules that are unclear and plenty of sage advice that goes against the RAW. This is neither.
My mistake. Tangentially, how do I get strikethrough text in here? Lol
In the box, at the top is a bar for formatting and stuff. There should be an icon that looks like an S with a line through it. Click and you enter strikethrough mode and text you enter will now have a line through it and you can then click it to turn it off.
In the box, at the top is a bar for formatting and stuff. There should be an icon that looks like an S with a line through it. Click and you enter strikethrough mode and text you enter will now have a line through it and you can then click it to turn it off.
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You can also highlight existing text and make changes to that.
I will never get wise on this, so if i get this right Quickened changes your Cantrips into bonus action spells and not lvl 1-9 spells for a Sorcerer? but if you use the Quickened to cast a spell but use the actionpoint to do something else than casting is that possible?
I really hope they will update the ruling on the Metamagic page to clarify this.
You can quicken any action spell regardless of level.
If you cast a spell (any spell) as a bonus action, you can still use your action for anything else as normal except if you cast a spell with it, it has to be a cantrip.
I wish this were in the Player's Handbook. Thank you for the clarification.
I will never get wise on this, so if i get this right Quickened changes your Cantrips into bonus action spells and not lvl 1-9 spells for a Sorcerer? but if you use the Quickened to cast a spell but use the actionpoint to do something else than casting is that possible?
I really hope they will update the ruling on the Metamagic page to clarify this.
You can quicken any action spell regardless of level.
If you cast a spell (any spell) as a bonus action, you can still use your action for anything else as normal except if you cast a spell with it, it has to be a cantrip.
I wish this were in the Player's Handbook. Thank you for the clarification.
Specifically, it can be found here, under Casting a Spell - Casting Time - Bonus Action in Chapter 10: Spellcasting.
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
How is that use not regular casting rules using quickened spell ability? As RAW a cantrip was cast along with a bonus action spell. RAW don't say in which order these must occur. IMO.
Check “Rules to Remember” in the intro in Tasha’s. It clarifies:
“6. Bonus Action Spells
If you want to cast a spell that has a casting time of 1 bonus action, remember that you can’t cast any other spells *before or after it* on the same turn, except for cantrips with a casting time of 1 action.”
Specifically, it can be found here, under Casting a Spell - Casting Time - Bonus Action in Chapter 10: Spellcasting.
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
I'm aware of that, but it should be a clarification ON the Quickened spell.
Specifically, it can be found here, under Casting a Spell - Casting Time - Bonus Action in Chapter 10: Spellcasting.
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
I'm aware of that, but it should be a clarification ON the Quickened spell.
Is it unreasonable for me to think that if you're playing a spellcaster that has access to Quickened Spell metamagic that you should already know all the spellcasting rules? I mean - you're a spellcaster. Knowing the rules of spellcasting is kind of fundamental.
Duplicating all the rules in places where they might be relevant would seriously bloat all the books.
Specifically, it can be found here, under Casting a Spell - Casting Time - Bonus Action in Chapter 10: Spellcasting.
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
I'm aware of that, but it should be a clarification ON the Quickened spell.
Is it unreasonable for me to think that if you're playing a spellcaster that has access to Quickened Spell metamagic that you should already know all the spellcasting rules? I mean - you're a spellcaster. Knowing the rules of spellcasting is kind of fundamental.
Duplicating all the rules in places where they might be relevant would seriously bloat all the books.
I would not say that it is duplicating to describe the Spell on how it works.
And as a point not every player knows every rule on their characters, specially new players.
Specifically, it can be found here, under Casting a Spell - Casting Time - Bonus Action in Chapter 10: Spellcasting.
Bonus Action
A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.
I'm aware of that, but it should be a clarification ON the Quickened spell.
Is it unreasonable for me to think that if you're playing a spellcaster that has access to Quickened Spell metamagic that you should already know all the spellcasting rules? I mean - you're a spellcaster. Knowing the rules of spellcasting is kind of fundamental.
Duplicating all the rules in places where they might be relevant would seriously bloat all the books.
In principle, no. It makes sense. But in practice, it seems that an overlarge number of Sorcerer players get the idea that Quickened Spell lets them cast two leveled spells every turn that they can pay the cost. Moreover, the extreme power discrepancy of this compared to other options doesn't register as a signal to check if they're correct, and a DM ruling it correctly tends to make them feel like they're being nerfed into uselessness. So... Something is wrong.
If the game was only played by really game-design-oriented thinkers like me and presumably you, there might be no problem keeping the rules neatly categorized like you suggest. But that's not the case. People are getting this rule wrong all the time. It would've been an easy fix.
Older editions did repeat things all over the place, and the books were five times bigger for it. In 5e they tried to dial down the redundancy.
This is why players - particularly new players - should design their characters alongside their DM in a Session 0, and also should get their DM's input while leveling up.
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If you want to cast two level spells take enough levels of fighter to get action surge. Then you can cast two fireballs.
As long as you have actions, and you haven't cast a bonus action spell, and you have spell slots, then you can cast as many spells as you have actions.
How is that use not regular casting rules using quickened spell ability? As RAW a cantrip was cast along with a bonus action spell. RAW don't say in which order these must occur. IMO.
Just an old nerd...
The rules use the phrasing "immediately after" if that's what they mean. It doesn't show up very often so you might not have seen or remembered it.To be clear, your reading makes sense and is RAW. It's just not RAI, as indicated by feedback from Crawford. The RAI interpretation is also RAW, but most people wouldn't read it that way naturally.As an aside, this is actually inconsistent with Crawford's ruling about Shield Master, which is an entire other bag of ravenous purple wurm larvae. His ruling was that you can only bonus-action-shove after your attack. Oh boy.Ignore me. I'm wrong.
Which part of bonus action spells or quicken spell rules use the phrase "immediately after" or is order specific in any way like shield master is? And when did Unipir say anything RAW?
There are many rules that are unclear and plenty of sage advice that goes against the RAW. This is neither.
My mistake. Tangentially, how do I get strikethrough text in here? Lol
In the box, at the top is a bar for formatting and stuff. There should be an icon that looks like an S with a line through it. Click and you enter strikethrough mode and text you enter
will now have a line through itand you can then click it to turn it off.My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
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Much appreciated.
Nice work everyone!
Just an old nerd...
I wish this were in the Player's Handbook. Thank you for the clarification.
It is.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
See My Youtube Videos for Tips & Tricks using D&D Beyond
Specifically, it can be found here, under Casting a Spell - Casting Time - Bonus Action in Chapter 10: Spellcasting.
Check “Rules to Remember” in the intro in Tasha’s. It clarifies:
“6. Bonus Action Spells
If you want to cast a spell that has a casting time of 1 bonus action, remember that you can’t cast any other spells *before or after it* on the same turn, except for cantrips with a casting time of 1 action.”
Yes, exactly what I was alluding to!
RAW (W/ TCoE) you can cast a cantrip, 1 action only, and then cast a bonus action spell. Or other way around if you feel inclined.
So using Quickened Spell to create the bonus action spell in the way that was described previously.
I feel everyone is on the right level here now.
Just an old nerd...
This phrasing is... unclear, and could be interpreted as wrong.
You cannot bonus action a cantrip and then action cast a leveled spell in the same turn.
I got quotes!
I'm aware of that, but it should be a clarification ON the Quickened spell.
Is it unreasonable for me to think that if you're playing a spellcaster that has access to Quickened Spell metamagic that you should already know all the spellcasting rules? I mean - you're a spellcaster. Knowing the rules of spellcasting is kind of fundamental.
Duplicating all the rules in places where they might be relevant would seriously bloat all the books.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I would not say that it is duplicating to describe the Spell on how it works.
And as a point not every player knows every rule on their characters, specially new players.
In principle, no. It makes sense. But in practice, it seems that an overlarge number of Sorcerer players get the idea that Quickened Spell lets them cast two leveled spells every turn that they can pay the cost. Moreover, the extreme power discrepancy of this compared to other options doesn't register as a signal to check if they're correct, and a DM ruling it correctly tends to make them feel like they're being nerfed into uselessness. So... Something is wrong.
If the game was only played by really game-design-oriented thinkers like me and presumably you, there might be no problem keeping the rules neatly categorized like you suggest. But that's not the case. People are getting this rule wrong all the time. It would've been an easy fix.
Older editions did repeat things all over the place, and the books were five times bigger for it. In 5e they tried to dial down the redundancy.
This is why players - particularly new players - should design their characters alongside their DM in a Session 0, and also should get their DM's input while leveling up.