I recently realized goblins and bugbears, and some others don't really have a defined place in the world so, here are their origins.Tell if there is anything incongruent or otherwise baffling or shocking
Goblins
The creation of the god of trickery, tyranny, and change, Fedelias.They were made to represent their petty tyranny, and give him something to boss around. To this day, goblins are cowardly tyrants.
Bugbears
Bugbears were made by the god of earth, Uralter. To represent the slow dolor of earth, and the sudden action of air, at the same time. They also gained the ability to blend in with the earth. as moss grows on their backs during their naps. They usually act a lot like cats, mostly sleepy, but can use incredible bursts of energy.
I recently realized goblins and bugbears, and some others don't really have a defined place in the world so, here are their origins.Tell if their is anything incongruent or otherwise baffling or shocking
Goblins
The creation of the god of trickery, tyranny, and change, fedelias.They were made to represent their petty tyranny, and give him something to boss around. To this day, goblins are cowardly tryants.
Bugbears
Bugbears were made by the god of earth,Uralter. To represent the slow dolor of earth, and the sudden action of air, at the same time.They also gained the ability to blend in with the earth. as moss grows on their backs during their naps.They usually act a lot like cats, mostly sleepy, but can use incredible bursts of energy.
At the edge of the valley of quock, there converge 4 separate rivers. These rivers become Titans falls, an impressive display of the land's scale, with Grand waterfalls. One of which is frozen except during the summer, one is always boiling, and the rest are always lukewarm. The waterfalls are named after the 3 giant, metal structures that some of the waterfalls flow through, and seem vaguely humanoid in shape.
The area serves as a crossing point for the 4 seasonal planes, and creatures from these planes live in a village nearby.
At the edge of the valley of quock, there converge 4 separate rivers. These rivers become Titans falls, an impressive display of the land's scale, with Grand waterfalls. One of which is frozen except during the summer, one is always boiling, and the rest are always lukewarm. The waterfalls are named after the 3 giant, metal structures that some of the waterfalls flow through, and seem vaguely humanoid in shape.
The area serves as a crossing point for the 4 seasonal planes, and creatures from these planes live in a village nearby.
The lack of spirits in the area greatly reduces the power of many of the creatures that come through. The village is known as equinox and it’s government changes with the Seasons. It also serves as a base for the organizations that explore the valley of quock and metal structures. Other then that it lacks much contact with the other towns and villages of the land.
Kundinger´s dice is a wild tavern game played with a set of enchanted dice in which the players take turns asking other player´s questions or telling them to roll the dice.If the die is rolled the Effects vary from whimiscal (a near by glass of beer turning into cotton candy) to strange (all people playing the game change gender) or powerful (creating gold or altering memories).The game was Invented by a wild Spiraca of truth who still runs a tavern known as the ¨wild times tavern¨ and controls a small band of druidic mercenaries.
Kundinger´s dice is a wild tavern game played with a set of enchanted dice in which the players take turns asking other player´s questions or telling them to roll the dice.If the die is rolled the Effects vary from whimiscal (a near by glass of beer turning into cotton candy) to strange (all people playing the game change gender) or powerful (creating gold or altering memories).The game was Invented by a wild Spiraca of truth who still runs a tavern known as the ¨wild times tavern¨ and controls a small band of druidic mercenaries.
Kundinger´s dice is a wild tavern game played with a set of enchanted dice in which the players take turns asking other player´s questions or telling them to roll the dice.If the die is rolled the Effects vary from whimiscal (a near by glass of beer turning into cotton candy) to strange (all people playing the game change gender) or powerful (creating gold or altering memories).The game was Invented by a wild Spiraca of truth who still runs a tavern known as the ¨wild times tavern¨ and controls a small band of druidic mercenaries.
Just noticed something: Spiraca don’t have “kinds” of spirits that they are. Like, there’s no Spiraca of truth.
Fair point, but the spell flexibility makes up for it, though theirs no good way to play a spiraca that's not a nature spirit (Besides maybe playing a teifling or assimar)
in the plane of Pifpcild`chros alien spirits that represent alien forces and concepts roam as well of those that represent corrupting ideas (for example a beholder is a spirit of vigilance and paranoia well a mind flayer is that of manipulation).Well the plane is mostly a endless void clouds of alien thought and flouting cities of the Stamatelos drift by.The nature of the Stamatelos is uncertain but they posses humanoid bodies that are twisted in strange ways.Their minds and bodies seem to drift slightly in time and they talk endlessly on betrayal at the hands of humans.
deep beneath obsidian delve there is a city in a giant cavern, none know how it got there though those who have managed to lay eyes on it don’t believe it was meant to be there. It’s one of the old cities and according to some, predates civilization itself. The stone born see it as a cursed place, a place that trapped suns and brought them into their land. They tell a story of a mighty battle in which they extinguished the suns although they fought a terrible foe. What that creature is changes from tale to tale. Some say it’s a monster of fire and shadow, others of iron and magic more still claim a golem of bone and flesh but all agree it’s spiritless.
Despite their best attempts the cities heart still beats and certain people have felt called to it. Maybe one day it will reawaken and the world shall never be the same
deep beneath obsidian delve there is a city in a giant cavern, none know how it got there though those who have managed to lay eyes on it don’t believe it was meant to be there. It’s one of the old cities and according to some, predates civilization itself. The stone born see it as a cursed place, a place that trapped suns and brought them into their land. They tell a story of a mighty battle in which they extinguished the suns although they fought a terrible foe. What that creature is changes from tale to tale. Some say it’s a monster of fire and shadow, others of iron and magic more still claim a golem of bone and flesh but all agree it’s spiritless.
Despite their best attempts the cities heart still beats and certain people have felt called to it. Maybe one day it will reawaken and the world shall never be the same
a pre apocalypse road that stretches from Kalaa to the Rindakina desert. It’s believed to have led to Goldview but the sands have long covered that stretch. The road also leads into leonin territory leading some to believe that there is a city ruin within the territory. Some take it to believe that it means the eastern coast was a single nation before the collapse.
Regardless the road was a beacon of hope as it led to the pre apocalypse city of Kalaa, the refugees from it were able to escape and find shelter in new towns throughout the road. Despite living in new areas they still dreamed of restoring their old city and a few years ago (around the time the high moor collapsed) a large group of people set out to restore their city. There they found a problem worse then stray spirits, cultist calling themselves the Prophets of the End. The battle was long and drawn out but the setters weren’t ready for the threat they posed and were turned back.
the road was then used by the Prophets of the End to launch raids against the villages. Trade on the east coast ground to a halt as fear of being attacked by them or worse leading them to a village grew. Lately groups have been organizing to try and make a stand against the Prophets, but their influence is going to be hard to cleanse from the area
(let me know if you have a better name for the road)
This thread does not end while there are yet stories to tell!
The generals of Uchir'na have a strange goal: replicate the power of the 5. The hope is that if they can trap a soul of one of the 5 they can use their spirit-harnessing prowess to bind the gods themselves. The greatest of the fiendish artificers are working on horrendous devices and massive soul sacrifices to achieve this.
I'm going to assume the best and guess that it is a joke about how the world of this thread has canonically experienced the apocalypse which could be phrased as "the end of the world"
Mr. Dungeons, if you are not joking, the world will go on as long as people still have things to contribute, which I just proved is true (go back one page to see the post)
I recently realized goblins and bugbears, and some others don't really have a defined place in the world so, here are their origins.Tell if there is anything incongruent or otherwise baffling or shocking
Goblins
The creation of the god of trickery, tyranny, and change, Fedelias.They were made to represent their petty tyranny, and give him something to boss around. To this day, goblins are cowardly tyrants.
Bugbears
Bugbears were made by the god of earth, Uralter. To represent the slow dolor of earth, and the sudden action of air, at the same time. They also gained the ability to blend in with the earth. as moss grows on their backs during their naps. They usually act a lot like cats, mostly sleepy, but can use incredible bursts of energy.
Variant bugbear:https://docs.google.com/document/d/1B1omNl8tEGVy-LJhdK1aA49MJeOTr7L5_d53rvjVdwI/edit# a google document because I don't own the base races.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
All the current homebrew for this setting, except spirit domain cleric, and sphinx born tabaxi, which I was unable to quickly link.
Races
https://www.dndbeyond.com/subraces/376746-dragonborn-of-the-underground-diligenia
https://www.dndbeyond.com/races/666003-spiraca
https://www.dndbeyond.com/races/706127-stone-born
https://www.dndbeyond.com/subraces/410717-seadweller-aarakocra
https://docs.google.com/document/d/1B1omNl8tEGVy-LJhdK1aA49MJeOTr7L5_d53rvjVdwI/edit#(variant bugbear) https://docs.google.com/document/d/1W4FE0MknnyY661Sv4RS4hMUs5WEdYxN78aQ-9QyB098/edit(variant kobold)
Feats
https://www.dndbeyond.com/feats/582506-spirit-touched
https://www.dndbeyond.com/feats/607176-spirit-tamer https://www.dndbeyond.com/feats/750010-uralters-protection
subclasses
https://www.dndbeyond.com/subclasses/842657-oath-of-ethereal
https://www.dndbeyond.com/subclasses/865577-the-mad-five
https://www.dndbeyond.com/subclasses/866795-the-nature-spirit
https://www.dndbeyond.com/subclasses/867402-college-of-the-world
Monsters
https://www.dndbeyond.com/monsters/1684075-ice-swimmer-shark
https://www.dndbeyond.com/monsters/1665570-spell-drinker-vampire
https://www.dndbeyond.com/monsters/1742551-adult-tumor-dragon
https://www.dndbeyond.com/monsters/1742623-ancient-tumor-dragon
https://www.dndbeyond.com/monsters/1742481-young-tumor-dragon
https://www.dndbeyond.com/monsters/1742453-tumor-dragon-wyrmling
https://www.dndbeyond.com/monsters/1680855-demata-the-good-lich
Background
https://www.dndbeyond.com/backgrounds/191922-spirit-chosen
Magic items
https://www.dndbeyond.com/magic-items/3297652-titans-weapon-greatsword
https://www.dndbeyond.com/magic-items/3409701-tale-teller
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Variant bugbear is really cool! How did the Great End affect the two races, though?
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Goblins have slowly fallen apart after having less people to boss around.
Bugbears infrastructure and people were nearly untouched by the Apocolypse, but uralters slumber has sent their once stable society into chaos.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Realized orcs have no current defined origin, and was wondering what you guys thought, for one.
Also, A feat I made for my bugbear variant
https://www.dndbeyond.com/feats/750010-uralters-protection.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
I’d imagine goblins would be common in places like bloomdale
Mostly nocturnal
help build a world here
At the edge of the valley of quock, there converge 4 separate rivers. These rivers become Titans falls, an impressive display of the land's scale, with Grand waterfalls. One of which is frozen except during the summer, one is always boiling, and the rest are always lukewarm. The waterfalls are named after the 3 giant, metal structures that some of the waterfalls flow through, and seem vaguely humanoid in shape.
The area serves as a crossing point for the 4 seasonal planes, and creatures from these planes live in a village nearby.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
The lack of spirits in the area greatly reduces the power of many of the creatures that come through. The village is known as equinox and it’s government changes with the Seasons. It also serves as a base for the organizations that explore the valley of quock and metal structures. Other then that it lacks much contact with the other towns and villages of the land.
Mostly nocturnal
help build a world here
A table for Kundingers dice
https://chartopia.d12dev.com/chart/42887/
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Just noticed something: Spiraca don’t have “kinds” of spirits that they are. Like, there’s no Spiraca of truth.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Fair point, but the spell flexibility makes up for it, though theirs no good way to play a spiraca that's not a nature spirit (Besides maybe playing a teifling or assimar)
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
I made the Stalematelos https://www.dndbeyond.com/monsters/2040954-stamatelos.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
The buried city.
deep beneath obsidian delve there is a city in a giant cavern, none know how it got there though those who have managed to lay eyes on it don’t believe it was meant to be there. It’s one of the old cities and according to some, predates civilization itself. The stone born see it as a cursed place, a place that trapped suns and brought them into their land. They tell a story of a mighty battle in which they extinguished the suns although they fought a terrible foe. What that creature is changes from tale to tale. Some say it’s a monster of fire and shadow, others of iron and magic more still claim a golem of bone and flesh but all agree it’s spiritless.
Despite their best attempts the cities heart still beats and certain people have felt called to it. Maybe one day it will reawaken and the world shall never be the same
Mostly nocturnal
help build a world here
This seems like an ideal GOO patron for warlocks.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
The longest road
a pre apocalypse road that stretches from Kalaa to the Rindakina desert. It’s believed to have led to Goldview but the sands have long covered that stretch. The road also leads into leonin territory leading some to believe that there is a city ruin within the territory. Some take it to believe that it means the eastern coast was a single nation before the collapse.
Regardless the road was a beacon of hope as it led to the pre apocalypse city of Kalaa, the refugees from it were able to escape and find shelter in new towns throughout the road. Despite living in new areas they still dreamed of restoring their old city and a few years ago (around the time the high moor collapsed) a large group of people set out to restore their city. There they found a problem worse then stray spirits, cultist calling themselves the Prophets of the End. The battle was long and drawn out but the setters weren’t ready for the threat they posed and were turned back.
the road was then used by the Prophets of the End to launch raids against the villages. Trade on the east coast ground to a halt as fear of being attacked by them or worse leading them to a village grew. Lately groups have been organizing to try and make a stand against the Prophets, but their influence is going to be hard to cleanse from the area
(let me know if you have a better name for the road)
Mostly nocturnal
help build a world here
Shush
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
This is the wrong thread to do this in.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
This thread does not end while there are yet stories to tell!
The generals of Uchir'na have a strange goal: replicate the power of the 5. The hope is that if they can trap a soul of one of the 5 they can use their spirit-harnessing prowess to bind the gods themselves. The greatest of the fiendish artificers are working on horrendous devices and massive soul sacrifices to achieve this.
Proud poster on the Create a World thread
It’s not dead. It may not be active but that means it can be picked up later
Mostly nocturnal
help build a world here
I'm going to assume the best and guess that it is a joke about how the world of this thread has canonically experienced the apocalypse which could be phrased as "the end of the world"
Mr. Dungeons, if you are not joking, the world will go on as long as people still have things to contribute, which I just proved is true (go back one page to see the post)
Proud poster on the Create a World thread