my captives were ready to cut me up and throw me into a furnace XD . or at least that is what my prescription told me . so I didnt wait for them to give me water lol .
If you assume you're not going to take more than 20 damage at a time, and if your Con is 14 or 15, you already have a 13/20 chance of making your saving throw. If your proficiency bonus is +2 and you take Resilient (Con), that goes up to 3/4; when you hit 5th level, it becomes 4/5. If you go for War Caster instead, you have a 351/400 chance of making your save (slightly better than 7/8). If you only have a Con of 12 or 13, those probabilities change to 3/5, 7/10, 3/4, 21/25 and 4/5, respectively.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
If you need to roll a 20+ the prof bonus is not only better but essential, however when you need to roll less than 20, advantage is probably better as you are likely to roll one low roll (which will may fail with the prof bonus) and one high roll which will likely succeed without it.
Please be aware that spells such as Dissonant Whispers, Fear, and Command do not involve willing movement and therefore do not proc Booming Blade's second part.
No I think it does. Willing movement to me is a creature using its own movement speed "their own feet or wings" to move away. they turn around and exposing their backs to you. None Willing movement is they are grappled for example or got pushed back using a spell similar to thunder wave.
No I think it does. Willing movement to me is a creature using its own movement speed "their own feet or wings" to move away. they turn around and exposing their backs to you. None Willing movement is they are grappled for example or got pushed back using a spell similar to thunder wave.
Don't get me wrong. They do provoke attacks of opportunity. But the official ruling is that they don't proc the second part of Booming Blade. Jeremy Crawford pretty much has final say on official rulings, however you can house rule that it works.
I am not sure about the Booming Blade thing I cant remember it. if its a spell then you cant cast it except if you have the feat. if its a spell with one action and it says as part of casting the spell you make one weapon melee attack then you do just that.
PS: Every DM has the final saying in their table :D .
I am not sure about the Booming Blade thing I cant remember it. if its a spell then you cant cast it except if you have the feat. if its a spell with one action and it says as part of casting the spell you make one weapon melee attack then you do just that.
PS: Every DM has the final saying in their table :D .
Booming blade sets up a trap that triggers if the target willingly moves.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
so whats the thing here I dont get it... Until the next turn if they willingly move they take damage. well one ruling "if you stretch it" I guess would say that the attack of opportunity that casted the spell the target was in Mid movement or Already moving so thats why it doesn't activate? but I think it activate just like a sentinel feat or smite or something like that.
On topic, I've seen math equating advantage to +3-4. If you use Resilient to get to an extra +1 to your CON mod at creation, it equals/beats War Caster as early as +3 proficiency.
On Warcaster w/booming blade: I played a tempest cleric with this combo from 1-17 in PotA and AL. It was amazing. Due to the nature of booming blade, I only recommend it for classes with one attack (casters and rogues), who have survivability or movement (rogue, cleric). If you're going for a melee combatant who is not in animal form, I would recommend switching to Nature cleric. Heavy armor, shillelaghs, and booming blade (magic init or multiclass) is a nice combo.
That is assuming you're going to be getting a 16 or higher CON. If not war caster wins. After running simulations in a spreadsheet, I found that advantage has an average of 13.33 and disadvantage about 6.67. So even at 16 CON, war caster is about even if not slightly ahead of resilient.
Rollback Post to RevisionRollBack
How I'm posting based on text formatting: Mod Hat On - Mod Hat Off
my captives were ready to cut me up and throw me into a furnace XD . or at least that is what my prescription told me . so I didnt wait for them to give me water lol .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
If you assume you're not going to take more than 20 damage at a time, and if your Con is 14 or 15, you already have a 13/20 chance of making your saving throw. If your proficiency bonus is +2 and you take Resilient (Con), that goes up to 3/4; when you hit 5th level, it becomes 4/5. If you go for War Caster instead, you have a 351/400 chance of making your save (slightly better than 7/8). If you only have a Con of 12 or 13, those probabilities change to 3/5, 7/10, 3/4, 21/25 and 4/5, respectively.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Not sure about your number in the case of advantage on the CON saving throw.
Having advantage on a saving throw is equivalent to having a bonus of +4. If you are to beat a DC 15 the chances are:
1) Advantage with +0 modifier: 51 %
2) Advantage with +2 modifier: 64 %
3) +2 modifier: 40 %
4) +4 modifier: 50 %
5) +5 modifier: 55 %
So, Resilient (CON) becomes equivalent to War Caster from level 9 (proficiency +4), and overcomes it at level 13 (proficiency +5).
YES MAAATH !!!! :D
Thank you for the advice
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
If you need to roll a 20+ the prof bonus is not only better but essential, however when you need to roll less than 20, advantage is probably better as you are likely to roll one low roll (which will may fail with the prof bonus) and one high roll which will likely succeed without it.
One other reason to take war caster is it's spell opportunity attack. This is quite the fun combo with booming blade.
Post under the same name at Giant in the Playground, and rarely here.
but how many times a creature is gonna run away from a caster ?
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
thats a darn good spell !!!
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Command also works, just choose Flee
Post under the same name at Giant in the Playground, and rarely here.
Please be aware that spells such as Dissonant Whispers, Fear, and Command do not involve willing movement and therefore do not proc Booming Blade's second part.
https://mobile.twitter.com/jeremyecrawford/status/725170510569467904
Homebrew Rules || Homebrew FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
No I think it does.
Willing movement to me is a creature using its own movement speed "their own feet or wings" to move away. they turn around and exposing their backs to you.
None Willing movement is they are grappled for example or got pushed back using a spell similar to thunder wave.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
Homebrew Rules || Homebrew FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
I am not sure about the Booming Blade thing I cant remember it.
if its a spell then you cant cast it except if you have the feat.
if its a spell with one action and it says as part of casting the spell you make one weapon melee attack then you do just that.
PS: Every DM has the final saying in their table :D .
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
so whats the thing here I dont get it... Until the next turn if they willingly move they take damage.
well one ruling "if you stretch it" I guess would say that the attack of opportunity that casted the spell the target was in Mid movement or Already moving so thats why it doesn't activate?
but I think it activate just like a sentinel feat or smite or something like that.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
On topic, I've seen math equating advantage to +3-4. If you use Resilient to get to an extra +1 to your CON mod at creation, it equals/beats War Caster as early as +3 proficiency.
On Warcaster w/booming blade: I played a tempest cleric with this combo from 1-17 in PotA and AL. It was amazing. Due to the nature of booming blade, I only recommend it for classes with one attack (casters and rogues), who have survivability or movement (rogue, cleric). If you're going for a melee combatant who is not in animal form, I would recommend switching to Nature cleric. Heavy armor, shillelaghs, and booming blade (magic init or multiclass) is a nice combo.
That is assuming you're going to be getting a 16 or higher CON. If not war caster wins. After running simulations in a spreadsheet, I found that advantage has an average of 13.33 and disadvantage about 6.67. So even at 16 CON, war caster is about even if not slightly ahead of resilient.
Homebrew Rules || Homebrew FAQ || Snippet Codes || Tooltips
DDB Guides & FAQs, Class Guides, Character Builds, Game Guides, Useful Websites, and WOTC Resources
sadly RAW and RAI the magic initiative you can only chose one class and take some spells from them and use their spell casting ability state.
Lead designer of: Druid Wild Shape Revised, Druid: Circle of Monstrosity (Homebrew class), Revised Classes : Focus on level 20.
Homebrewer of: Halwasa`s Mushrooms of fluid movement (Item), Giraffe (Beast), Displacer Panther (Beast) (heavily modified Displacer Beast that is owned by WoC), Lightning whip (2nd-level Spell), Lesser Shapechange (5th-level Spell), Investiture of Lightning (6th-level Spell), Touched by the magic (Feat).
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)