I hope ya'll are having a good day because I have a question! I've joined a small campaign that's going to be launching soon and its going to be streamed as well. I'd like some second opinions on how well the party is balanced since I'd prefer to not embarrass myself in front of an audience ^^'
Our party consists of:
Half Orc Paladin, Oath of the Crown.
Tiefling Rogue, Assassin, high Cha.
High Elf Wizard, Illusion School. (Me! :D )
We're kind of running with the idea of the Paladin being the Tank, Rogue as the DPR, and the Wizard as the Controller. Our Rogue will be the Face too, the Paladin is pretty beefy so she can muscle things, and the Wizard has a high Int with a lot of utility spells.
Our campaign looks like it will be fairly social with a good amount of combat, but the DM is emphasizing that we will have a lot of options to make use of. It's a very open, character driven campaign. It's not going to be super linear.
Are there any weaknesses here? Any general tips for a group of 3? Any tactics we could take advantage of?
Paladin is actually going to be your DPR. Rogue is going to be your skill monkey. The rogue WILL have high burst damage though, as they are an assassin.
Everything seems covered except large amounts of healing.
paladin can heal but it’s not their strong suit.
paladin and rogue have good DPR
rogue has good skills
wizard has good control. Everything covered except large scale heals. Good luck.
Hmmmm. Paladin will be pretty tanky, especially with some of the half-orc bonuses. Oath of the Crown will mean that character is going to get the party in some awkward situations, though. You'll probably spend some RP time trying to stop him from starting fights. :)
In general, though, I think the party is pretty good so long as you work tactically rather than just Leeroy Jenkins your fights. Healing will be a concern, but if you have a reliable supply of healing potions you should be OK.
Absolutely! That said, I'm a firm believer that "balance" isn't as important as people make out...people should play the characters they want to play, and even a single-class party (think Harry Potter) can be fun!
If you really want to survive, though, the one possible weakness I can see is that most enemies will be targeting the Paladin in front, and he's the only healer, which means things can get bad in a hurry if he gets KO'd.
Absolutely! That said, I'm a firm believer that "balance" isn't as important as people make out...people should play the characters they want to play, and even a single-class party (think Harry Potter) can be fun!
If you really want to survive, though, the one possible weakness I can see is that most enemies will be targeting the Paladin in front, and he's the only healer, which means things can get bad in a hurry if he gets KO'd.
I agree. You don’t need a balanced party in 5e as much as you did in earlier editions. It still helps though.
Your party is fine. The Paladin and Rogue will make good social faces, a wizard is pretty much great everywhere (with the right spell selection).
With only three of you, the best advice I can give is don't split up, as help might end up being too far away.
Since raw damage output should be well covered by the paladin and rogue in combat, I would focus on controlling the battlefield. Things like color spray and sleep are great at lower levels, but tend to lose usefulness after level 3 to 5.
You can blur or haste one of your allies while you chill in the back, and they will love you forever
shadow blade can be a great combat option if you really need one, or a hidden weapon
Your party is fine. The Paladin and Rogue will make good social faces, a wizard is pretty much great everywhere (with the right spell selection).
With only three of you, the best advice I can give is don't split up, as help might end up being too far away.
Since raw damage output should be well covered by the paladin and rogue in combat, I would focus on controlling the battlefield. Things like color spray and sleep are great at lower levels, but tend to lose usefulness after level 3 to 5.
You can blur or haste one of your allies while you chill in the back, and they will love you forever
shadow blade can be a great combat option if you really need one, or a hidden weapon
Oh don't worry, I will force us to stay together even if I have to resort to magic :P
I will be picking up Sleep and some of these other spells already. I'm pretty much focusing on Illusions and Crowd Control. I mean, I'm gonna get stuff like Shatter and Fireball too for the AoEs. I plan on getting Grease as well!
Blur and Haste on an ally sounds pretty good! I didn't think of those. Same thing with Shadow blade! I am somewhat interested in Blindness/Deafness cause I know that could wreck havoc on a lot of enemies...but Con save. Also I heard Crown of Madness was a horrible spell to pick up. Would you disagree?
Hello everyone!
I hope ya'll are having a good day because I have a question! I've joined a small campaign that's going to be launching soon and its going to be streamed as well. I'd like some second opinions on how well the party is balanced since I'd prefer to not embarrass myself in front of an audience ^^'
Our party consists of:
Half Orc Paladin, Oath of the Crown.
Tiefling Rogue, Assassin, high Cha.
High Elf Wizard, Illusion School. (Me! :D )
We're kind of running with the idea of the Paladin being the Tank, Rogue as the DPR, and the Wizard as the Controller. Our Rogue will be the Face too, the Paladin is pretty beefy so she can muscle things, and the Wizard has a high Int with a lot of utility spells.
Our campaign looks like it will be fairly social with a good amount of combat, but the DM is emphasizing that we will have a lot of options to make use of. It's a very open, character driven campaign. It's not going to be super linear.
Are there any weaknesses here? Any general tips for a group of 3? Any tactics we could take advantage of?
Any helpful opinions are appreciated! Thanks!
Paladin is actually going to be your DPR. Rogue is going to be your skill monkey. The rogue WILL have high burst damage though, as they are an assassin.
Everything seems covered except large amounts of healing.
paladin can heal but it’s not their strong suit.
paladin and rogue have good DPR
rogue has good skills
wizard has good control.
Everything covered except large scale heals. Good luck.
Hmmmm. Paladin will be pretty tanky, especially with some of the half-orc bonuses. Oath of the Crown will mean that character is going to get the party in some awkward situations, though. You'll probably spend some RP time trying to stop him from starting fights. :)
In general, though, I think the party is pretty good so long as you work tactically rather than just Leeroy Jenkins your fights. Healing will be a concern, but if you have a reliable supply of healing potions you should be OK.
Absolutely! That said, I'm a firm believer that "balance" isn't as important as people make out...people should play the characters they want to play, and even a single-class party (think Harry Potter) can be fun!
If you really want to survive, though, the one possible weakness I can see is that most enemies will be targeting the Paladin in front, and he's the only healer, which means things can get bad in a hurry if he gets KO'd.
Wizard (Gandalf) of the Tolkien Club
I agree. You don’t need a balanced party in 5e as much as you did in earlier editions. It still helps though.
Paladin can heal with lay on hands. Throw in a couple healing potions for the other two and you will be all set.
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Your party is fine. The Paladin and Rogue will make good social faces, a wizard is pretty much great everywhere (with the right spell selection).
With only three of you, the best advice I can give is don't split up, as help might end up being too far away.
Since raw damage output should be well covered by the paladin and rogue in combat, I would focus on controlling the battlefield. Things like color spray and sleep are great at lower levels, but tend to lose usefulness after level 3 to 5.
You can
bluror haste one of your allies while you chill in the back, and they will love you forevershadow blade can be a great combat option if you really need one, or a hidden weapon
Other great debuffs are blindness/deafness (no concentration required), crown of madness and my personal favorite grease
Edit: you can't blur party members
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Oh don't worry, I will force us to stay together even if I have to resort to magic :P
I will be picking up Sleep and some of these other spells already. I'm pretty much focusing on Illusions and Crowd Control. I mean, I'm gonna get stuff like Shatter and Fireball too for the AoEs. I plan on getting Grease as well!
Blur and Haste on an ally sounds pretty good! I didn't think of those. Same thing with Shadow blade! I am somewhat interested in Blindness/Deafness cause I know that could wreck havoc on a lot of enemies...but Con save. Also I heard Crown of Madness was a horrible spell to pick up. Would you disagree?
Just want to chime in that Blur has a range of Self; you cannot cast it on your party members.
Crown of Madness is awesome but it can only be used on Humanoids so it's very campaign dependent.