To make a long story short, the party saves a very powerful (Level 17-20) Druid from a curse placed upon her by a chaotic god. Any suggestions for what would make sense for her to gift the players magic item-wise? Any items, weapons, armors or even magic creatures would work. I've never played a Druid, so I'm not certain what a powerful Druid would likely have on her person to gift the party. Thanks for any suggestions, even the jokey ones (Never know, it might accidentally be a good idea).
I could also see something with charges of a spell like conjure animals, where the creatures of the land comes to the party's aid when their need is great yadda yadda
Looking through all of the magic items let's gooooooo. I tried to keep out most magic weapons since druids likely wouldn't have anything special in that regard.
Does it have to be a material reward? Would the party benefit from free refuge at this druid's enclave, the ability to summon them once (or some other great creature which can reach them in their hour of direst need), or some other favour that they can redeem with this druid's word?
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Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
maybe the druid could gift them the ability to cast a druid spell
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Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)
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To make a long story short, the party saves a very powerful (Level 17-20) Druid from a curse placed upon her by a chaotic god. Any suggestions for what would make sense for her to gift the players magic item-wise? Any items, weapons, armors or even magic creatures would work. I've never played a Druid, so I'm not certain what a powerful Druid would likely have on her person to gift the party. Thanks for any suggestions, even the jokey ones (Never know, it might accidentally be a good idea).
Staff of the Woodlands is the definitive druid item in my mind.
I could also see something with charges of a spell like conjure animals, where the creatures of the land comes to the party's aid when their need is great yadda yadda
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Bag of Tricks
That's what happens when you wear a helmet your whole life!
My house rules
Looking through all of the magic items let's gooooooo. I tried to keep out most magic weapons since druids likely wouldn't have anything special in that regard.
Boring but expected:
Interesting Items from Adventures:
Less powerful items from adventures:
Boring but Feasible a Druid would have it:
Interesting and Feasible a Druid would have it:
Er ek geng, þat er í þeim skóm er ek valda.
UwU









Does it have to be a material reward? Would the party benefit from free refuge at this druid's enclave, the ability to summon them once (or some other great creature which can reach them in their hour of direst need), or some other favour that they can redeem with this druid's word?
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
I have a bunch of items that grant find familiar and this one fits a druid: https://www.dndbeyond.com/magic-items/4394683-tamers-tattoo
Most of them are not published though, so if that idea is appealing but not that particular version, I can go over the rest of them.
maybe the druid could gift them the ability to cast a druid spell
Hollow unbreakable arrows are the most OP common magic item, and my current method of coming up with insane combat shenanigans.
if you make a steel pipe with one end closed and a nozzle on the other, you can enlarge it, fill with any liquid, and then drop concentration, creating a high pressure squirt gun. (or a pipe bomb, depending if it holds)