Considering the feats and the barb's elemental weapon, it feels very elemental-planeish. Whatever it is all three of those subclasses look frickin cool. Finally an official class that makes thrown weapons viable!
Itd be cool if it was some sort of sourcebook that is actually based around a "prehistoric" age. Like guidelines on how to run an adventure with limited "civilization" and a higher focus on nature survival. Maybe some more prehistoric monsters and giant variants?
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Itd be cool if it was some sort of sourcebook that is actually based around a "prehistoric" age. Like guidelines on how to run an adventure with limited "civilization" and a higher focus on nature survival. Maybe some more prehistoric monsters and giant variants?
I find it interesting that most of the feats have a level prereq. Seems to be more and more of a trend. Though I hope they clarify if that is character level based (I assume it is) or not. Would a paladin 4/warlock 4 be able to take a level 8 feat? I'd think yes, but boy that seems like begging for arguments.
Also, the barbarian throwing people. An unoccupied space 30 feet away could mean straight up, just to give the enemy fall damage. Or up and slightly away, so they land on someone else. I guess 3d6 of nonmagical bludgeoning damage at level 10 isn't exactly out of line, but they should just really clarify that.
As for the books, it could be an elemental book, as scatterbrained said. Between radiant citadel and spelljammer, they could throw in some elemental planes to give people other places to go.
Or, while I'm wildly speculating, it could be greyhawk is one of the legacy settings they're going to reprint, and they're going to update and re-release Against the Giants.
Also, the barbarian throwing people. An unoccupied space 30 feet away could mean straight up, just to give the enemy fall damage. Or up and slightly away, so they land on someone else. I guess 3d6 of nonmagical bludgeoning damage at level 10 isn't exactly out of line, but they should just really clarify that.
This was used as an example of what could be done in the interview with Jeremy Crawford about the subclass.
I didn't watch the video. So, you're allowed to throw people up? Interesting. But then they really need to put that in the rule itself.
I guess it could be more directly stated, but "As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself." seems like it would clearly allow such an option.
I am a fan of clearly stated rules though, so I would not be opposed to having it clarified in any way that people might find helpful.
I didn't watch the video. So, you're allowed to throw people up? Interesting. But then they really need to put that in the rule itself.
I guess it could be more directly stated, but "As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself." seems like it would clearly allow such an option.
I am a fan of clearly stated rules though, so I would not be opposed to having it clarified in any what that people might find helpful.
I agree it seems like is an option, I'm just thinking of echo knight, and how long it took people to understand that "any direction" also means vertically. Or basically any thread that involves flying creatures, and how reach works, and how if my size medium character is 6 feet tall, they still don't occupy the square that starts five feet off the ground. Once the game starts going into 3d instead of 2d, things get kind of wonky real fast.
It also seems like there should be a to hit roll for the second creature that you'd throw the first one into. Or one str save failed by one creature, means that they can auto-damage a second creature.
Though I really love the idea of the paladin not being able to reach a flying enemy to smite them, so the barb just throws the pally up there.
I agree it seems like is an option, I'm just thinking of echo knight, and how long it took people to understand that "any direction" also means vertically. Or basically any thread that involves flying creatures, and how reach works, and how if my size medium character is 6 feet tall, they still don't occupy the square that starts five feet off the ground. Once the game starts going into 3d instead of 2d, things get kind of wonky real fast.
It also seems like there should be a to hit roll for the second creature that you'd throw the first one into. Or one str save failed by one creature, means that they can auto-damage a second creature.
Though I really love the idea of the paladin not being able to reach a flying enemy to smite them, so the barb just throws the pally up there.
That's fair, I remember the various issues with Echo Knight, I like the subclass, but you are right that it needed to be more clearly written.
I also agree with the idea of hitting another creature, I think an attack roll would fit well with the rest of the subclass and its various throwing abilities. I personally really like the idea of throwing creatures as weapons against their allies and it gets even cooler once your become a huge creature yourself. It may be a small amount of damage, but the added battle field control makes it a great use of a bonus action.
edit: of course that would not work as the UA ability is written, but I think I will likely suggest it in the survey.
Yeah between moving something 30 feet and dealing 3d6 damage, I feel like the damage is a weak secondary effect in comparison at that level. The prone is nice too.
But I'm sure enough people will write in to say how broken it is that it gets nerfed to oblivion.
Though I really love the idea of the paladin not being able to reach a flying enemy to smite them, so the barb just throws the pally up there.
In the lore of the legendary adventuring party known as the X-Men, this is known as a Fastball Special
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Interesting that they decided to give the barb subclass an extra 5 feet of reach when it gets big, when they didn't with Rune Knight
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The biggest flaw in the barbarian subclass's ability wording is that becoming Large is compulsory while becoming Huge is optional. During those levels the Barbarian is encouraged to get into a box before raging to avoid getting bigger, as the reach doesn't improve the throwing in any way, and the second best use for the throwing (first best is throwing enemies 30 feet up) is the Barbarian throwing *themselves* at the enemy, which they can only do if they stay Medium.
The biggest flaw in the barbarian subclass's ability wording is that becoming Large is compulsory while becoming Huge is optional. During those levels the Barbarian is encouraged to get into a box before raging to avoid getting bigger, as the reach doesn't improve the throwing in any way, and the second best use for the throwing (first best is throwing enemies 30 feet up) is the Barbarian throwing *themselves* at the enemy, which they can only do if they stay Medium.
If you can successfully pull yourself up by your bootstraps, I'll accept that the barbarian is a valid target for throwing with Mighty Impel.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
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With the new UA: Giant Options out, what future book do you think it could be tied to? Maybe a Fizban's style book?
She/Her Player and Dungeon Master
Considering the feats and the barb's elemental weapon, it feels very elemental-planeish. Whatever it is all three of those subclasses look frickin cool. Finally an official class that makes thrown weapons viable!
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Itd be cool if it was some sort of sourcebook that is actually based around a "prehistoric" age. Like guidelines on how to run an adventure with limited "civilization" and a higher focus on nature survival. Maybe some more prehistoric monsters and giant variants?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
That would be cool! I would buy it.
She/Her Player and Dungeon Master
If dinosaurs are involved in any capacity, I also think Im gonna need an NPC that looks suspiciously like Jeff Goldblum
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I find it interesting that most of the feats have a level prereq. Seems to be more and more of a trend. Though I hope they clarify if that is character level based (I assume it is) or not. Would a paladin 4/warlock 4 be able to take a level 8 feat? I'd think yes, but boy that seems like begging for arguments.
Also, the barbarian throwing people. An unoccupied space 30 feet away could mean straight up, just to give the enemy fall damage. Or up and slightly away, so they land on someone else. I guess 3d6 of nonmagical bludgeoning damage at level 10 isn't exactly out of line, but they should just really clarify that.
As for the books, it could be an elemental book, as scatterbrained said. Between radiant citadel and spelljammer, they could throw in some elemental planes to give people other places to go.
Or, while I'm wildly speculating, it could be greyhawk is one of the legacy settings they're going to reprint, and they're going to update and re-release Against the Giants.
This was used as an example of what could be done in the interview with Jeremy Crawford about the subclass.
She/Her Player and Dungeon Master
I didn't watch the video. So, you're allowed to throw people up? Interesting. But then they really need to put that in the rule itself.
I guess it could be more directly stated, but "As a bonus action while raging, you can choose one Medium or smaller creature within your reach and move it to an unoccupied space you can see within 30 feet of yourself." seems like it would clearly allow such an option.
I am a fan of clearly stated rules though, so I would not be opposed to having it clarified in any way that people might find helpful.
She/Her Player and Dungeon Master
I agree it seems like is an option, I'm just thinking of echo knight, and how long it took people to understand that "any direction" also means vertically. Or basically any thread that involves flying creatures, and how reach works, and how if my size medium character is 6 feet tall, they still don't occupy the square that starts five feet off the ground. Once the game starts going into 3d instead of 2d, things get kind of wonky real fast.
It also seems like there should be a to hit roll for the second creature that you'd throw the first one into. Or one str save failed by one creature, means that they can auto-damage a second creature.
Though I really love the idea of the paladin not being able to reach a flying enemy to smite them, so the barb just throws the pally up there.
That's fair, I remember the various issues with Echo Knight, I like the subclass, but you are right that it needed to be more clearly written.
I also agree with the idea of hitting another creature, I think an attack roll would fit well with the rest of the subclass and its various throwing abilities. I personally really like the idea of throwing creatures as weapons against their allies and it gets even cooler once your become a huge creature yourself. It may be a small amount of damage, but the added battle field control makes it a great use of a bonus action.
edit: of course that would not work as the UA ability is written, but I think I will likely suggest it in the survey.
She/Her Player and Dungeon Master
Yeah between moving something 30 feet and dealing 3d6 damage, I feel like the damage is a weak secondary effect in comparison at that level. The prone is nice too.
But I'm sure enough people will write in to say how broken it is that it gets nerfed to oblivion.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
In the lore of the legendary adventuring party known as the X-Men, this is known as a Fastball Special
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Interesting that they decided to give the barb subclass an extra 5 feet of reach when it gets big, when they didn't with Rune Knight
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
And at later levels their reach is increased by10 feet, So is that in addition to the initial 5, for 15’ or replaced the 5’
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I think that would just be a total of 10 feet, but I agree it could be worded better.
She/Her Player and Dungeon Master
It would have been better if Demiurge Colossus said "Your reach increases by an additional 5 feet for a total of 10 feet."
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The biggest flaw in the barbarian subclass's ability wording is that becoming Large is compulsory while becoming Huge is optional. During those levels the Barbarian is encouraged to get into a box before raging to avoid getting bigger, as the reach doesn't improve the throwing in any way, and the second best use for the throwing (first best is throwing enemies 30 feet up) is the Barbarian throwing *themselves* at the enemy, which they can only do if they stay Medium.
Agreed. Or say "Your reach increases by an additional 10 feet for a total of 15 feet." if that is what they were going for, which I doubt.
She/Her Player and Dungeon Master
If you can successfully pull yourself up by your bootstraps, I'll accept that the barbarian is a valid target for throwing with Mighty Impel.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.