As a modifier of the feature, choose Bonus , Spell group-healing, and a fixed value of 2. That's all the subclass has programmed in. You will need to add the level of the spell on your own when you cast it.
That's how the Life Cleric is programmed. When you cast a spell from the character sheet, what is the result?
Could you pls explain me this? "You will need to add the level of the spell on your own when you cast it."
For the Life Domain Cleric, you heal an extra 2 + the spell's level. So Healing Word cast at level 1 would give 1d4 + WIS + 3 and HW cast at level 3 would be 1d4 + WIS + 5. I don't think D&D Beyond calculates the spell level when adding this up - or if they do, it is not something the editor can provide.
If that doesn't work, you can always just include it in the description and when healing spells are cast just remember to add 3. Sometimes the work to automate something just isn't worth it.
I am doing a homebrew class. And I want that one feature of this class do the same as Dicipls of life.
Does anyone know how to make a feature that does exactly the same as disciple of life? Thanks guys!
As a modifier of the feature, choose Bonus , Spell group-healing, and a fixed value of 2. That's all the subclass has programmed in. You will need to add the level of the spell on your own when you cast it.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Could you pls explain me this? "You will need to add the level of the spell on your own when you cast it."
You mean in the spell list we can cast it in different levels?
I do what you do and doesnt work.
That's how the Life Cleric is programmed. When you cast a spell from the character sheet, what is the result?
For the Life Domain Cleric, you heal an extra 2 + the spell's level. So Healing Word cast at level 1 would give 1d4 + WIS + 3 and HW cast at level 3 would be 1d4 + WIS + 5. I don't think D&D Beyond calculates the spell level when adding this up - or if they do, it is not something the editor can provide.
If that doesn't work, you can always just include it in the description and when healing spells are cast just remember to add 3. Sometimes the work to automate something just isn't worth it.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Ok Thank you so much!!!