I'm just about to play my first game of 2024/5.5 and I'm not quite sure how a couple of rules interact
"Thrown If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
So the typical person would use str to attack and damage when they throw a hand-axe, ok
But how does that interact with the Monk's Dextrous Attacks? "Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons."
If a Monk throws a spear (which is a simple weapon so they attack and damage with dex in melee) do they still use dex if they throw it?
I’ll add that when you use a monk weapon, even thrown, you use your martial arts die for damage. So your monk at level 1 is throwing daggers for a d6 damage, and at level 5, those thrown daggers do a d8, etc.
Once you throw a weapon it stops being a melee weapon. Also you can see it, if you build a character with the character builder, then the martial arts die isn't applied to thrown weapons. It applies to daggers, as the are also melee weapons, and I guess it can't show 2 damage numbers, but not to Darts, which are ONLY a thrown weapon.
Once you throw a weapon it stops being a melee weapon.
A melee weapon, for game mechanical purposes, is a weapon in the "melee" list.
As the thrown property says:
If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.
It doesn't say it stops being a melee weapon.
Also you can see it, if you build a character with the character builder, then the martial arts die isn't applied to thrown weapons. It applies to daggers, as the are also melee weapons, and I guess it can't show 2 damage numbers, but not to Darts, which are ONLY a thrown weapon.
Yes, darts are not a melee weapon, so they don't qualify for the martial arts die.
That in no way means that daggers, which are a melee weapon, lose that qualification if you throw them.
Alright, I can see you points, although i don't agree :) RAW/RAI or whatever, I think, that if I was the DM and this was my table, then I'd rule that once you throw a weapon, it stops being a melee weapon and should be treated as a ranged weapon.
But consider this: as written, monks basically have no ranged attack capabilities at all. They're completely ineffective against a flying enemy. Thrown weapons give them something.
Also, they're maneuverable enough that it's almost never going to matter in any other situation, because they can just get to the enemy.
Haha I like your analogy, although, you can be the fastest typewriter in the world on that keyboard, but the keyboard is by no means a good hammer, so the keyboards effectiveness (ie martial arts die) drops signifikantly when used as a hammer.
BTW just to be clear, in a way, i am nerfing MYSELF here, as I'm the PLAYER that plays monk for the first time, and find some of the rules of monks weird, broken, wrong :P
Also keep in mind that the character builder sometimes is incorrect, or incomplete (artificer infusions etc) so because it is modeled a certain way in the character builder does not trump what is written in the rules. A solid guideline yes ... 100% reliable hmmmmm
Haha I like your analogy, although, you can be the fastest typewriter in the world on that keyboard, but the keyboard is by no means a good hammer, so the keyboards effectiveness (ie martial arts die) drops signifikantly when used as a hammer.
BTW just to be clear, in a way, i am nerfing MYSELF here, as I'm the PLAYER that plays monk for the first time, and find some of the rules of monks weird, broken, wrong :P
If you find something to strike you as limited in effectiveness, you could use the Improvised Weapons rules.
Once you throw a weapon it stops being a melee weapon. Also you can see it, if you build a character with the character builder, then the martial arts die isn't applied to thrown weapons. It applies to daggers, as the are also melee weapons, and I guess it can't show 2 damage numbers, but not to Darts, which are ONLY a thrown weapon.
Counterpoint: It's still a Monk weapon and the rule doesn't state anywhere that the weapons can only be used in melee:
Martial Arts Die. You can roll ld6 in place of the normal damage of your Unarmed Strike or Monk weapons.
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I'm just about to play my first game of 2024/5.5 and I'm not quite sure how a couple of rules interact
"Thrown
If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
So the typical person would use str to attack and damage when they throw a hand-axe, ok
But how does that interact with the Monk's Dextrous Attacks?
"Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons."
If a Monk throws a spear (which is a simple weapon so they attack and damage with dex in melee) do they still use dex if they throw it?
I’ll add that when you use a monk weapon, even thrown, you use your martial arts die for damage. So your monk at level 1 is throwing daggers for a d6 damage, and at level 5, those thrown daggers do a d8, etc.
You can't use your martial arts die with thrown weapons.
RAW it says
Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
Once you throw a weapon it stops being a melee weapon.
Also you can see it, if you build a character with the character builder, then the martial arts die isn't applied to thrown weapons.
It applies to daggers, as the are also melee weapons, and I guess it can't show 2 damage numbers, but not to Darts, which are ONLY a thrown weapon.
A melee weapon, for game mechanical purposes, is a weapon in the "melee" list.
As the thrown property says:
It doesn't say it stops being a melee weapon.
Yes, darts are not a melee weapon, so they don't qualify for the martial arts die.
That in no way means that daggers, which are a melee weapon, lose that qualification if you throw them.
Alright, I can see you points, although i don't agree :)
RAW/RAI or whatever, I think, that if I was the DM and this was my table, then I'd rule that once you throw a weapon, it stops being a melee weapon and should be treated as a ranged weapon.
I dunno, I find it strange somehow, and wrong.
That's what the GM is for.
But consider this: as written, monks basically have no ranged attack capabilities at all. They're completely ineffective against a flying enemy. Thrown weapons give them something.
Also, they're maneuverable enough that it's almost never going to matter in any other situation, because they can just get to the enemy.
Haha I like your analogy, although, you can be the fastest typewriter in the world on that keyboard, but the keyboard is by no means a good hammer, so the keyboards effectiveness (ie martial arts die) drops signifikantly when used as a hammer.
BTW just to be clear, in a way, i am nerfing MYSELF here, as I'm the PLAYER that plays monk for the first time, and find some of the rules of monks weird, broken, wrong :P
Also keep in mind that the character builder sometimes is incorrect, or incomplete (artificer infusions etc) so because it is modeled a certain way in the character builder does not trump what is written in the rules. A solid guideline yes ... 100% reliable hmmmmm
Life's hard - get a helmet!
If you find something to strike you as limited in effectiveness, you could use the Improvised Weapons rules.
Counterpoint: It's still a Monk weapon and the rule doesn't state anywhere that the weapons can only be used in melee: