For folks who have played D&D for awhile - is there a setting you prefer (Dark Sun, Dragonlance, Ravenloft, Forgotten Realms - Homebrew, aside) - if so, why?
For the folks newer to D&D - what is you've discovered you've enjoyed about the setting you're playing in (whatever it may be)?
My favorites are indisputably Eberron and Dragonlancr, though Dragonlance takes the cake; it simply has better fiction. Following it is Dark Sun. Athas is one of the most unique published settings and I adore the design behind it. Unfortunately, it was never reprinted in 5e, but I see why. I don’t believe in WotC’s statements about sensitive topics in it; I think it would just be hard to translate a setting with strong character restrictions (in some ways) into the most free and rules-lite edition.
To give credit where it is due, the Forgotten Realms and Theros are also amazing settings; If you haven’t heard, there’s more where Theros (and Ravnica and Strixhaven) came from! Check out the BEST expansions for D&D right here: Plane Shift! I’m a big Magic: the Gathering player (when WotC treats an IP well, it treats it well! [except the over focus on commander, but I digress] Poor D&D is missing out on the massive releases Magic gets.) so I absolutely love seeing these classic settings in 5e. Now I just need Tarkir…
For folks who have played D&D for awhile - is there a setting you prefer (Dark Sun, Dragonlance, Ravenloft, Forgotten Realms - Homebrew, aside) - if so, why?
For the folks newer to D&D - what is you've discovered you've enjoyed about the setting you're playing in (whatever it may be)?
I absolutely love the idea of Ravenloft, I got Van Richten’s as soon as I heard about it. Second place is probably spelljammer (part of that being space clowns and the new dragons) and I don’t know if it counts so I’m not officially including it, otherwise it would have been top spot, but the feywild and just the domains of delight and everything like WBTWL is soo cool I love it so much. Prismeer is great and Iggwilv is my favorite official monster statblock and the idea of the three hags and their designs and everything I LOVE IT.
For folks who have played D&D for awhile - is there a setting you prefer (Dark Sun, Dragonlance, Ravenloft, Forgotten Realms - Homebrew, aside) - if so, why?
For the folks newer to D&D - what is you've discovered you've enjoyed about the setting you're playing in (whatever it may be)?
I actually use a custom setting which combines all of them, aside from dark sun.
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Heya everyone! I'm EJO, DDB's resident immortal Welsh medieval rat who appears randomly roughly once every week.
I'm not active much, but always up to talk when I am.
I'm known as CptKurn nearly everywhere but here.
Do not ask me about anything I like because I WILL waffle on for half an hour.
If someone were to ask you to summarize this entire thread (230 pages!) in 3 sentences - what would you say/how would you describe it?
It’s just like real life, it includes absolutely anything and everything that comes your way, it’s got its quirks, its ebbs and flows, ups and downs, highs and lows (which are not the same things), and its success and failures.
It’s like an old friend, comfortable, familiar, honest, reliable, copacetic, without any pressure to or expectations that you keep in constant contact, but always there when you need it and picks up just as if you’ve never stopped.
In short, it’s a beautiful, wonderful thing, and Im glad it exists.
General question, not necessarily of the day as it were: Is anyone here relatively familiar with M:tG (the card game, not the D&D settings), and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
General question, not necessarily of the day as it were: Is anyone here relatively familiar with M:tG (the card game, not the D&D settings), and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
That would definitely not be me. Only ever played MtG once.
and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
Sure, though I suck at understanding whether or not things match with their CR because I don't really understanding the building a monster system.
Rollback Post to RevisionRollBack
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
General question, not necessarily of the day as it were: Is anyone here relatively familiar with M:tG (the card game, not the D&D settings), and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
Yes, very familiar with the game it you're talking 5 or more years ago.
The ramp up of power in MtG and CR are very different. MtG mana cost for creature power/life seems at first a straight scale up, but in reality is more geometric/multiplicative.
Brown bear is 2G and 2/2. Red Dragon is 4+2R and 4/4 flying, breath weapon.
In D&D Brown bear is CR1 and Red Dragon is CR 10+
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
General question, not necessarily of the day as it were: Is anyone here relatively familiar with M:tG (the card game, not the D&D settings), and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
I love MTG and anything from it! I’d happily take a look
Awesome!! Thanks guys, I really appreciate the assist.
Bard, I used to build decks for fun myself, but then all of my friends either stopped playing or life happened to them and so I stopped because I saw no further point to it since I had nobody to play with anymore. However, we could definitely swap deck designs if you’d like. None of mine are type-2 legal by any stretch of the imagination, but they should all still be type-1 legal unless they changed the banned & restricted lists again.
Wysp, yeah, I’m well aware. To your point I spent some time employing my general life motto* towards figuring out a conversion. After several attempts I eventually settled on what I think is a decent system that at least captures the overall feeling of how things in M:tG scale, if not the exact multipliers. I’ll share the conversion chart I used when I post the monsters in a little while.
*(Efff around and find out.)
Amnon, perfect. I was hoping someone in here was a current enthusiast.
Thanks for the help, all of you. I really appreciate it. I’ll post again soon with my conversion chart, a little info on my theorycraft as to how and why I did things the way I did, and all of the statblocks with links to the original cards for comparison.
First off, thank you all again for doing this for me. I apologize for the delay in posting this, but life happens. Wadaya gonna do? Right? Anyhoo, here’s a brief short, short version of some designer notes, followed by the good stuff.
Obviously there is no easy conversion for M:tG creatures to D&D monsters, but here’s generally what I came up with:
I looked for the best metrics when attempting to consider relative overall strength*/power*/awesomeness level. I ended up deciding that the best metric was to compare and convert a creature’s Casting Cost (CC) to a monster’s Challenge Rating (CR). Obviously there’s not any 1-1 conversion there.CC span anywhere from as little as 0 mana for a token creature, to 16 mana for a big honkin’ mofo creature. So I spread things out to cover the spread from CR 0 up to CR 30.
I also tried various ways to correlate creatures’ Power (P) and Toughness (T) with the monster Offensive and Defensive Challenge Rating brackets (OCR) & (DCR). (The spread from lowest to highest P is 0-18 on printed cards, and for T it’s 1-17.) Then I tried to fit them into D&D using the guidelines in the DMG for calculating those CRs, and averaging them to get an overall CR for a monster. Lemme tell ya, it wasn’t working for me on several fronts.
Early Failed Attempts
Then I decided to think small and only focus on the cards I was trying to port, and I decided to focus on a much smaller portion of the CR chart as well, and I got much better results.
The chart I used
Alt chart I am considering for revisions
Anyway, here are the statblocks, and along with each one is a link to the official M:tG database entry for the card that inspired it. If you have any questions about how I interpreted the M:tG mechanics as D&D’s Action Economy, please don’t hesitate to ask. Okay, have at ‘em, I hope you enjoy. I look forward to reading your feedback.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge2 (450 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Multiattack. The savage thallid makes three slam attacks.
Slam. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Consumptive Regeneration. When the savage thallid is reduced to 0 hit points but not killed outright, it can consume an saproling that is within 5 ft. and immediately regains 10 hit points.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
False Appearance. While the spore flower remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slam. Melee Weapon Attack:+2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Reactions
Emit Spores (Recharge 5—6). Creatures within 30 ft. of the spore flower cannot deal damage of any kind until the start of the spore flower’s next turn.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other cards monsters to interact properly.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1 (200 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Sporesower. Any friendly thallid that starts its turn within 30 ft. of the sporesower thallid and has an action or trait with limited uses that have a Recharge Notation of “X—Y” (including the sporesower thallid itself), the X number decreases by 1 for that action or trait until the start of that creature’s next turn. If the creature has more than one action or trait with an X—Y Recharge Notation, it chooses which action or trait gains this benefit each turn. For example, if a qualifying creature has an action listing “Recharge 5–6” as its recharge notation, it becomes “Recharge 4–6” until the start of that creature’s next turn.
Actions
Multiattack. The thallid makes three slam attacks on its turn.
Slam. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge3 (700 XP)
Proficiency Bonus+2
False Appearance. While the sporoloth remains motionless, it is indistinguishable from a giant fungus or normal tree.
Sporoloth Sporesowing. Each friendly creature that starts its turn within 30 ft. of the sporoloth ancient gains the ancient's Spawning Acceleration bonus action.
Actions
Slam. Melee Weapon Attack:+6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Bonus Actions
Spawning Acceleration (Recharge 4—6). This creature creates a saproling, which appears in the nearest unoccupied space within 10 ft. of this creature, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other cards monsters to interact properly.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/8 (25 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slash. Melee Weapon Attack:+3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/2 (100 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slam. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Devourer Saproling (Version A?). The devourer can consume a saproling that is within 5 ft. and gains 10 temporary hit points and the ability to make two slam attacks as an action on its turn instead of one. These benefits last until the end of the devourer’s next turn.
Devourer Saproling (Version B?). The devourer can consume any number of saprolings that are within 5 ft., for each saproling consumed in this way, the devourer’s current and maximum hit points increase by 10 and if it makes a slam attack as an action on its turn it makes one additional slam attack. These benefits last until the end of the devourer’s next turn.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/2 (100 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slash. Melee Weapon Attack:+4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Germinate. The thallid germinator consumes a saproling within 5 ft. and targets a friendly plant creature that it can see within within 30 ft. of itself. Until the start of the germinator’s next turn, that creature’s Strength and Constitution scores each increase by 2, as do its maximums for those scores.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
Defender. The shell-dweller cannot make attacks of any kind, including unarmed strikes, but can still Grapple and Shove other creatures.
False Appearance. While the thallid remains motionless, it is indistinguishable from a giant fungus or plant.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/8 (25 XP)
Proficiency Bonus+2
False Appearance. While the mycon remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Channel Utopia. The utopia mycon can consume a saproling that is within 5 ft. and target a friendly creature it can see within 30 ft. of itself. The target creature immediately regains either one 1st-level spell slot, or the ability to cast a single 1st-level spell it has previously cast since the end of its last long rest. If that creature has not spent that spell slot or cast that spell by the start of the utopia mycon’s next turn, that creature looses that slot or spell and 1d4 hit points. This loss of hit points cannot be prevented or reduced in any way.
Slam. Melee Weapon Attack:+2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The mycon creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the mycon, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other cards monsters to interact properly.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/4 (50 XP)
Proficiency Bonus+2
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bonus Actions
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Reactions
Invigorating Spores. The vitaspore thallid consumes a saproling within 5 ft. and targets a friendly creature it can see within 30 ft. of itself. Until the start of the vitaspore thallid’s next turn, the target creature’s speed increases by 10 ft., it gets a +1 bonus to Dexterity saving throws, and it can take its choice of either an additional action or bonus action on its turn. This action can only be used to take the Disengage, Dodge, Hide, or Use an Object actions, or to make a single weapon attack. Once this effect ends for the target, it cannot be affected by any vitaspore thallid’s Invigorating Spores for the next 24 hours.
My favorites are indisputably Eberron and Dragonlancr, though Dragonlance takes the cake; it simply has better fiction. Following it is Dark Sun. Athas is one of the most unique published settings and I adore the design behind it. Unfortunately, it was never reprinted in 5e, but I see why. I don’t believe in WotC’s statements about sensitive topics in it; I think it would just be hard to translate a setting with strong character restrictions (in some ways) into the most free and rules-lite edition.
To give credit where it is due, the Forgotten Realms and Theros are also amazing settings; If you haven’t heard, there’s more where Theros (and Ravnica and Strixhaven) came from! Check out the BEST expansions for D&D right here: Plane Shift! I’m a big Magic: the Gathering player (when WotC treats an IP well, it treats it well! [except the over focus on commander, but I digress] Poor D&D is missing out on the massive releases Magic gets.) so I absolutely love seeing these classic settings in 5e. Now I just need Tarkir…
I absolutely love the idea of Ravenloft, I got Van Richten’s as soon as I heard about it. Second place is probably spelljammer (part of that being space clowns and the new dragons) and I don’t know if it counts so I’m not officially including it, otherwise it would have been top spot, but the feywild and just the domains of delight and everything like WBTWL is soo cool I love it so much. Prismeer is great and Iggwilv is my favorite official monster statblock and the idea of the three hags and their designs and everything I LOVE IT.
Question: have you ever had a dnd moment that makes less sense with context?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I actually use a custom setting which combines all of them, aside from dark sun.
Heya everyone! I'm EJO, DDB's resident immortal Welsh medieval rat who appears randomly roughly once every week.
I'm not active much, but always up to talk when I am.
I'm known as CptKurn nearly everywhere but here.
Do not ask me about anything I like because I WILL waffle on for half an hour.
How could anything make less sense with context?
Heya everyone! I'm EJO, DDB's resident immortal Welsh medieval rat who appears randomly roughly once every week.
I'm not active much, but always up to talk when I am.
I'm known as CptKurn nearly everywhere but here.
Do not ask me about anything I like because I WILL waffle on for half an hour.
I have no preference for setting as long as it makes sense.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
If someone were to ask you to summarize this entire thread (230 pages!) in 3 sentences - what would you say/how would you describe it?
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
Like a conversation that is normal, but feels insane with the context.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
General question, not necessarily of the day as it were: Is anyone here relatively familiar with M:tG (the card game, not the D&D settings), and is willing to look over some monsters I created as imports to D&D? I could use some fresh eyes on things and outside perspectives as to how I tried to express and represent their M:tG mechanics within D&D’s action economy and relative CR scaling (for what CR is worth at any rate 🙄).
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
That would definitely not be me. Only ever played MtG once.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
YES! I actually create decks for fun lol and can share some with you if you want. :)
Sure, though I suck at understanding whether or not things match with their CR because I don't really understanding the building a monster system.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Yes, very familiar with the game it you're talking 5 or more years ago.
The ramp up of power in MtG and CR are very different. MtG mana cost for creature power/life seems at first a straight scale up, but in reality is more geometric/multiplicative.
Brown bear is 2G and 2/2. Red Dragon is 4+2R and 4/4 flying, breath weapon.
In D&D Brown bear is CR1 and Red Dragon is CR 10+
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I love MTG and anything from it! I’d happily take a look
Awesome!! Thanks guys, I really appreciate the assist.
Bard, I used to build decks for fun myself, but then all of my friends either stopped playing or life happened to them and so I stopped because I saw no further point to it since I had nobody to play with anymore. However, we could definitely swap deck designs if you’d like. None of mine are type-2 legal by any stretch of the imagination, but they should all still be type-1 legal unless they changed the banned & restricted lists again.
Wysp, yeah, I’m well aware. To your point I spent some time employing my general life motto* towards figuring out a conversion. After several attempts I eventually settled on what I think is a decent system that at least captures the overall feeling of how things in M:tG scale, if not the exact multipliers. I’ll share the conversion chart I used when I post the monsters in a little while.
*(Efff around and find out.)
Amnon, perfect. I was hoping someone in here was a current enthusiast.
Thanks for the help, all of you. I really appreciate it. I’ll post again soon with my conversion chart, a little info on my theorycraft as to how and why I did things the way I did, and all of the statblocks with links to the original cards for comparison.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I also play Magic and have critiqued my fair share of custom cards.
Awesome. The more the merrier!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
M:tG —> D&D Conversions
First off, thank you all again for doing this for me. I apologize for the delay in posting this, but life happens. Wadaya gonna do? Right? Anyhoo, here’s a brief short, short version of some designer notes, followed by the good stuff.
Obviously there is no easy conversion for M:tG creatures to D&D monsters, but here’s generally what I came up with:
I looked for the best metrics when attempting to consider relative overall strength*/power*/awesomeness level. I ended up deciding that the best metric was to compare and convert a creature’s Casting Cost (CC) to a monster’s Challenge Rating (CR). Obviously there’s not any 1-1 conversion there. CC span anywhere from as little as 0 mana for a token creature, to 16 mana for a big honkin’ mofo creature. So I spread things out to cover the spread from CR 0 up to CR 30.
I also tried various ways to correlate creatures’ Power (P) and Toughness (T) with the monster Offensive and Defensive Challenge Rating brackets (OCR) & (DCR). (The spread from lowest to highest P is 0-18 on printed cards, and for T it’s 1-17.) Then I tried to fit them into D&D using the guidelines in the DMG for calculating those CRs, and averaging them to get an overall CR for a monster. Lemme tell ya, it wasn’t working for me on several fronts.
Early Failed Attempts
Then I decided to think small and only focus on the cards I was trying to port, and I decided to focus on a much smaller portion of the CR chart as well, and I got much better results.
The chart I used
Alt chart I am considering for revisions
Anyway, here are the statblocks, and along with each one is a link to the official M:tG database entry for the card that inspired it. If you have any questions about how I interpreted the M:tG mechanics as D&D’s Action Economy, please don’t hesitate to ask. Okay, have at ‘em, I hope you enjoy. I look forward to reading your feedback.
Saproling: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209162)
False Appearance. While the saproling remains motionless, it is indistinguishable from a normal fungus or plant.
Slash. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.
Feral Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184485)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Multiattack. The feral thallid makes three slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Fungal Regeneration (Recharge 5—6). When the feral thallid is reduced to 0 hit points but not killed outright, it immediately regains 20 hit points.
Savage Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=106643)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Multiattack. The savage thallid makes three slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Consumptive Regeneration. When the savage thallid is reduced to 0 hit points but not killed outright, it can consume an saproling that is within 5 ft. and immediately regains 10 hit points.
Spore Flower: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184521)
False Appearance. While the spore flower remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Emit Spores (Recharge 5—6). Creatures within 30 ft. of the spore flower cannot deal damage of any kind until the start of the spore flower’s next turn.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other
cardsmonsters to interact properly.Sporesower Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509596)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Sporesower. Any friendly thallid that starts its turn within 30 ft. of the sporesower thallid and has an action or trait with limited uses that have a Recharge Notation of “X—Y” (including the sporesower thallid itself), the X number decreases by 1 for that action or trait until the start of that creature’s next turn. If the creature has more than one action or trait with an X—Y Recharge Notation, it chooses which action or trait gains this benefit each turn. For example, if a qualifying creature has an action listing “Recharge 5–6” as its recharge notation, it becomes “Recharge 4–6” until the start of that creature’s next turn.
Multiattack. The thallid makes three slam attacks on its turn.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Sporoloth Ancient: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509597)
False Appearance. While the sporoloth remains motionless, it is indistinguishable from a giant fungus or normal tree.
Sporoloth Sporesowing. Each friendly creature that starts its turn within 30 ft. of the sporoloth ancient gains the ancient's Spawning Acceleration bonus action.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.
Spawning Acceleration (Recharge 4—6). This creature creates a saproling, which appears in the nearest unoccupied space within 10 ft. of this creature, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other
cardsmonsters to interact properly.Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370352)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Thallid Devourer: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184527)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Devourer Saproling (Version A?). The devourer can consume a saproling that is within 5 ft. and gains 10 temporary hit points and the ability to make two slam attacks as an action on its turn instead of one. These benefits last until the end of the devourer’s next turn.
Devourer Saproling (Version B?). The devourer can consume any number of saprolings that are within 5 ft., for each saproling consumed in this way, the devourer’s current and maximum hit points increase by 10 and if it makes a slam attack as an action on its turn it makes one additional slam attack. These benefits last until the end of the devourer’s next turn.
Thallid Germinator: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509601)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Germinate. The thallid germinator consumes a saproling within 5 ft. and targets a friendly plant creature that it can see within within 30 ft. of itself. Until the start of the germinator’s next turn, that creature’s Strength and Constitution scores each increase by 2, as do its maximums for those scores.
Thallid Shell Dweller: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509602)
Defender. The shell-dweller cannot make attacks of any kind, including unarmed strikes, but can still Grapple and Shove other creatures.
False Appearance. While the thallid remains motionless, it is indistinguishable from a giant fungus or plant.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Thorn Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159196)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Eject Thorn (Recharge 5—6). Dexterity Saving Throw: DC 13, one target within 60 ft., Failed Save: 5 (1d4 + 3)piercing damage, plus 5 (2d4) poison damage. Successful Save: half damage.
Utopia Mycon: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509609)
False Appearance. While the mycon remains motionless, it is indistinguishable from a normal fungus or plant.
Channel Utopia. The utopia mycon can consume a saproling that is within 5 ft. and target a friendly creature it can see within 30 ft. of itself. The target creature immediately regains either one 1st-level spell slot, or the ability to cast a single 1st-level spell it has previously cast since the end of its last long rest. If that creature has not spent that spell slot or cast that spell by the start of the utopia mycon’s next turn, that creature looses that slot or spell and 1d4 hit points. This loss of hit points cannot be prevented or reduced in any way.
Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Spawn Saproling (Recharge 5—6). The mycon creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the mycon, and is friendly to its creator.
*Note: I know it’s not actually a “thallid,” but there’s no “fungus” monster subtype in DDB’s system and I needed to designate it as one of the gang for some other
cardsmonsters to interact properly.Vitaspore Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=128941)
False Appearance. While the thallid remains motionless, it is indistinguishable from a normal fungus or plant.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Spawn Saproling (Recharge 5—6). The thallid creates a saproling, which appears in the nearest unoccupied space within 10 ft. of the thallid, and is friendly to its creator.
Invigorating Spores. The vitaspore thallid consumes a saproling within 5 ft. and targets a friendly creature it can see within 30 ft. of itself. Until the start of the vitaspore thallid’s next turn, the target creature’s speed increases by 10 ft., it gets a +1 bonus to Dexterity saving throws, and it can take its choice of either an additional action or bonus action on its turn. This action can only be used to take the Disengage, Dodge, Hide, or Use an Object actions, or to make a single weapon attack. Once this effect ends for the target, it cannot be affected by any vitaspore thallid’s Invigorating Spores for the next 24 hours.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Anybody else play card games?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Should I take that to mean you don’t like my imports?
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting