Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
The whole “but not killed outright” part on Feral Thallid is for the DMs who uses the instant death rules and let monsters make death saves. I can omit that part.
I was afraid that the Thallid Devourer would be too strong for its CR if I did that. If you look you’ll see the alternate “B” version of that reaction beneath the first. And I could make it raise current and Max HP for a round instead of THP. There, I changed the B version to increase HP instead. Wadaya think now?
QotD: WHAT IS THE STUPIDEST THING THAT HAS EVER BEEN SAID OR DONE IN ONE OF YOUR D&D GAMES?
Rollback Post to RevisionRollBack
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day and totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
Milio has been ditched. Now Xerath is my friend.
My average accuracy in Marvel Rivals is about 15%.
-For the people who have been playin awhile: What is the highest level character you played? Talk about how long you played them, what their final build was, what was their growth and character arc, ETC
I have a warforged bard who just got up to level seven. I know that ain't a lot, but we don't play often and always start at low levels. I'm starting to multiclass him into a clockwork soul sorcerer because it fits his character and it'll hopefully make him more fun to play. So far he hasn't had any major arcs because our DM has been focusing on our paladin, but my son was recently imprisoned in a hell dimension so that might be where he goes from now. I jokingly said I was going to convince a random guard that I was his long lost father who transcended my mortal form by becoming a machine, and I rolled a nat 20 and I have really high deception. The DM and I have embraced the joke, my robot now legitimately thinks of the guy as his son and feels guilty for leading him into danger and deceiving him, and the guy actually thinks I am his father.
Need clarification on Feral Thallid regeneration. What's the difference between 0 hp and killed outright?
Thallid Devourer should still be able to consume many saprolings. That is the point of the thing. It goes from eh ok, to holy shit! from eating 3 saprolings. Instead of temporary hp, just increase current and maximum hp by 10. More wordy but THP don't stack.
The whole “but not killed outright” part on Feral Thallid is for the DMs who uses the instant death rules and let monsters make death saves. I can omit that part.
I was afraid that the Thallid Devourer would be too strong for its CR if I did that. If you look you’ll see the alternate “B” version of that reaction beneath the first. And I could make it raise current and Max HP for a round instead of THP. There, I changed the B version to increase HP instead. Wadaya think now?
Better I think. Has a closer feel to the game. While technically speaking every creature in the MTG universe have greater regeneration every turn HA!
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
You create a Large cluster of plants and fungi in an unoccupied space you can see within 30 feet where it remains for the spell’s duration. A saproling immediately crawls from the cluster, appearing in the closest unoccupied space within 10 feet of it. Until this spell ends you can spend a bonus action on each of your turns to create another saproling, which appears in the nearest unoccupied space within 10 feet of the cluster. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control.
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by this spell that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend a bonus action on each of your turns to target the corpse of a beast, fey, giant, humanoid, or monstrosity that you can see within 30 feet and create a saproling. The corpse immediately decomposes and the saproling appears in the nearest unoccupied space within 10 feet of the corpse. These saprolings are friendly to you and your companions and obey your commands. A saproling created by this spell remains under your control until it is killed, or this spell ends and it runs away under its own control..
In combat a saproling created by this spell shares your initiative count, but takes its turns immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you have commanded it to take some other action. On your turn you can verbally command a saproling created by you that you can see within 60 feet of you to take an action other than Dodge (no action required by you). You can decide what action it will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given it an order, the saproling continues to follow it until its task is complete. You command all saprolingscreated by this spell as a group, issuing the same command to each one.
Until this spell ends you can spend an Action and destroy a saproling you control that you can see within 30 feet to regain 2d4 1d4 hit points.
You summon a saproling swarm that appears in an unoccupied space you can see within 30 feet. The swarm is friendly to you and your companions, and obeys your commands. The swarm remains under your control for 1 minute, until you are incapacitated, or until it dies. If the minute ends or you otherwise lose control of the swarm while it is still alive, it runs away under its own control.
In combat, the saproling swarm shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but if you issue no commands, the only action it takes on its turn is the Dodge action. On each of your turns, you can use a bonus action to verbally command the swarm if it is within 60 feet of you. You can decide what action the swarm will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. Once given a command, the swarm continues to follow it until its task is complete. If you control multiple saproling swarms created by this spell, you can command any or all of them at the same time, issuing the same command to each one.
At Higher Levels. When you cast this spell using a spell slot of 3rd-level or higher, you summon an additional saproling swarm for every two slot levels above 1st.
LanguagesSylvan and one language known by its creator (usually Elvish)
Challenge1/8 (25 XP)
Proficiency Bonus+2
False Appearance. While the swarm remains motionless, it is indistinguishable from normal fungi or plants.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny saproling. The swarm can't regain hit points or gain temporary hit points.
Actions
Slam.Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 6 (2d4 + 1) bludgeoning damage, or 3 (1d4 + 1) bludgeoning damage if the swarm has half of its hit points or fewer.
Create Fungal Plots is a bit OP. 20d4 healing even if it's only on you is quite a lot for a lvl 1 spell.
Summon Saproling Migration seems a bit strong as well. The saproling swarm is significantly stronger than a skeleton or zombie. If both spells are cast at level 3 then you get 2 swarms vs 1 skeleton or zombie. the swarm has triple the hp and double the damage output. You can also burn all of your spell slots which the Animate Dead is still trying to get their spell off. 1 Action vs 1 minute.
True the swarm only hangs for a minute and the undead for much longer but fights already over in a minute.
Create Fungal Plots is a bit OP. 20d4 healing even if it's only on you is quite a lot for a lvl 1 spell.
Summon Saproling Migration seems a bit strong as well. The saproling swarm is significantly stronger than a skeleton or zombie. If both spells are cast at level 3 then you get 2 swarms vs 1 skeleton or zombie. the swarm has triple the hp and double the damage output. You can also burn all of your spell slots which the Animate Dead is still trying to get their spell off. 1 Action vs 1 minute.
True the swarm only hangs for a minute and the undead for much longer but fights already over in a minute.
Hmm…. 🤔 Okay, lemme think on it, rattle it around in my coconut a bit as it were.
Tawmis, Bard, Wysp, Amnon, Choir… anybody? Any feedback at all? Or are they that bad you don’t want to say?
Heh - I was the one who said I'd only ever played M:TG once. And that was eons ago. I know nothing of the game, really.
I’ll be reviewing soon! Lots of stuff going on in life right now, but I want to make time to look them over! I’ll do some serious reviewing ASAP! At a glance, they look fun, spells included!
Create Fungal Plots is a bit OP. 20d4 healing even if it's only on you is quite a lot for a lvl 1 spell.
Summon Saproling Migration seems a bit strong as well. The saproling swarm is significantly stronger than a skeleton or zombie. If both spells are cast at level 3 then you get 2 swarms vs 1 skeleton or zombie. the swarm has triple the hp and double the damage output. You can also burn all of your spell slots which the Animate Dead is still trying to get their spell off. 1 Action vs 1 minute.
True the swarm only hangs for a minute and the undead for much longer but fights already over in a minute.
Alright, made some adjustments to both Fungal Plot and the Swarm.
For Plot, I dropped the healing down to 1d4/sacrifice, so now even if you happen to have 10 corpses nearby that are all of the qualifying types, and you blow all 10 actions and all 10 bonus actions for a full minute, while concentrating, the most you can heal yourself for is 10d4. It’s an statistical average of 25ish total HP.
For the Swarm, I added back the fire damage vulnerability, cut the HP & hit dice in half (to 18 (4d8)), and dropped the damage dice down to d4s.
1 - I'm delighted to see the thallid cards getting some love 2 - Heck yes, the game needs more plant monsters 3 - Good idea to circumvent the incremental counters nonsense. D&D has even more happen per turn cycle than MTG, and even in MTG it's uncommon to get enough spore counters to do anything before the creature dies. So that was never going to work. I wonder if you could maintain the predictive play pattern -- i.e., that one there is about to pop off, so I better do something about it. Maybe roll the recharge at the end of the creature's turn rather than the beginning? 4 - The math isn't really my area of expertise. Any advice I gave on the numbers would do more harm than good lol 5 - I definitely never got the impression thallids could talk at all
1 - I'm delighted to see the thallid cards getting some love 2 - Heck yes, the game needs more plant monsters 3 - Good idea to circumvent the incremental counters nonsense. D&D has even more happen per turn cycle than MTG, and even in MTG it's uncommon to get enough spore counters to do anything before the creature dies. So that was never going to work. I wonder if you could maintain the predictive play pattern -- i.e., that one there is about to pop off, so I better do something about it. Maybe roll the recharge at the end of the creature's turn rather than the beginning? 4 - The math isn't really my area of expertise. Any advice I gave on the numbers would do more harm than good lol 5 - I definitely never got the impression thallids could talk at all
I like the one that can't attack lol.
😁
I concur. I’ve been working on some other non-M:tG inspired plant monsters too.
Thanks. I dunno, I had/have a whole thallid tribal deck and when I used to play it I had so many thallids on the board, with so many counters on them that I had to color code them (green = 1, red = 10), and so many saprolngs on the board I had to color code them too (G=1,R=10, & Black = 100 yes, I used to occasionally spawn that many saprolings against some decks). It was one of my most powerful decks at the time. I don’t know if that would work or not. I’d have to eff around with it and find out.
No worries. I need feedback of all types!
Well, I figure they must somehow communicate with each other. And if I recall they were created as a species of servants or something (kinda like the thrulls), and I figured they must be able to at least understand a language. Right? But that’s not critical to them, so I could drop that if it doesn’t fit.
Okay, so…. Thanks to the feedback I got from a couple of you here and some other folks, plus a deep lore dive I did over the weekend, here are the revised versions of the Thallid imports I have been working on. Some stuff changed, much of them is intact from before, and some of them have been altered in rather subtle ways such as languages, skills, or creature sizes. I also added a few new ones to the list too, they've been marked for your convenience.
Last but not least are the spells I imported, including a couple of new ones of those too. One of the new spells was inspired as a mashup of half of each of two M:tG spells rolled together into one D&D spell. I am especially looking forward to feedback about that one.
I have organized and presented them all a bit better this time too, so hopefully now it'll be easier to look through them all. Any and all feedback I can get would be greatly appreciated. Thanks again!
"Token Creatures" referred to by other creatures monsters and spells:
Tawmis, Bard, Wysp, Amnon, Choir… anybody? Any feedback at all? Or are they that bad you don’t want to say?
Heh - I was the one who said I'd only ever played M:TG once. And that was eons ago. I know nothing of the game, really.
I’ll be reviewing soon! Lots of stuff going on in life right now, but I want to make time to look them over! I’ll do some serious reviewing ASAP! At a glance, they look fun, spells included!
Sorry, I didn’t see this before. I appreciate whatever feedback you’ll be able to give me when you can get to it. I’m glad you like what you saw so far!!
I hope things work out for you with whatever is going on. 🤞 Fingers crossed for you!
The story telling and roleplay aspects. It is a fantastic improv activity and it is fun to think up of cool story ideas and watch them play out in unexpected ways.
Combat. I use a really detailed combat system from a different RPG that my dad used to GM, back from the days of AD&D. It's pretty cool but it has about 120 pages
Rollback Post to RevisionRollBack
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day and totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
Milio has been ditched. Now Xerath is my friend.
My average accuracy in Marvel Rivals is about 15%.
Oddly enough, being a Dungeon Master. Because I love writing - being a DM is fantastic for me. I create an adventure that the players around the table engage in and often shape in different ways (because they will do something unexpected, or ask something that wasn't there, that I will put into the adventure). So the constant need of creativity and often thinking on my feet feeds my creativity and helps my brain remain calm. That coupled with the fact that it is people I love spending time with, who partake only adds to the fuel of it all.
The whole “but not killed outright” part on Feral Thallid is for the DMs who uses the instant death rules and let monsters make death saves. I can omit that part.
I was afraid that the Thallid Devourer would be too strong for its CR if I did that. If you look you’ll see the alternate “B” version of that reaction beneath the first. And I could make it raise current and Max HP for a round instead of THP. There, I changed the B version to increase HP instead. Wadaya think now?
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Probably already been done, but i don't care.
QotD: WHAT IS THE STUPIDEST THING THAT HAS EVER BEEN SAID OR DONE IN ONE OF YOUR D&D GAMES?
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day and totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
Milio has been ditched. Now Xerath is my friend.
My average accuracy in Marvel Rivals is about 15%.
I like cheese.
I have a warforged bard who just got up to level seven. I know that ain't a lot, but we don't play often and always start at low levels. I'm starting to multiclass him into a clockwork soul sorcerer because it fits his character and it'll hopefully make him more fun to play. So far he hasn't had any major arcs because our DM has been focusing on our paladin, but my son was recently imprisoned in a hell dimension so that might be where he goes from now. I jokingly said I was going to convince a random guard that I was his long lost father who transcended my mortal form by becoming a machine, and I rolled a nat 20 and I have really high deception. The DM and I have embraced the joke, my robot now legitimately thinks of the guy as his son and feels guilty for leading him into danger and deceiving him, and the guy actually thinks I am his father.
Better I think. Has a closer feel to the game. While technically speaking every creature in the MTG universe have greater regeneration every turn HA!
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Right! The rest of them okay? And didja get a chance to check out the spells?
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Create Fungal Plots is a bit OP. 20d4 healing even if it's only on you is quite a lot for a lvl 1 spell.
Summon Saproling Migration seems a bit strong as well. The saproling swarm is significantly stronger than a skeleton or zombie. If both spells are cast at level 3 then you get 2 swarms vs 1 skeleton or zombie. the swarm has triple the hp and double the damage output. You can also burn all of your spell slots which the Animate Dead is still trying to get their spell off. 1 Action vs 1 minute.
True the swarm only hangs for a minute and the undead for much longer but fights already over in a minute.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Hmm…. 🤔 Okay, lemme think on it, rattle it around in my coconut a bit as it were.
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Heh - I was the one who said I'd only ever played M:TG once. And that was eons ago. I know nothing of the game, really.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up
I am now recruiting for my new PBP game: Dungeon of the DEAD Mage: DOTMM with a twist!
https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/193222-recruiting-for-dungeon-of-the-dead-mage-dotmm-with?comment=1
Hi, I'm Raccoon_Master, a young genderfluid actor, writer, explorer, and bass vocalist. Pronouns They/Them/Theirs
My Characters: Brormin the Devout Crusher; Ellora the Romantic Rookie
Check out my EXTENDED SIGNATUR (hasn't been updated in forever, fyi) and don’t forget to join the Anything but the OGL 2.0 Thread!
"I don't make sense to you, and I don't make sense to myself. Maybe the only one I make sense to is God" ~ Me, trying to sound smart
I’ll be reviewing soon! Lots of stuff going on in life right now, but I want to make time to look them over! I’ll do some serious reviewing ASAP! At a glance, they look fun, spells included!
Alright, made some adjustments to both Fungal Plot and the Swarm.
For Plot, I dropped the healing down to 1d4/sacrifice, so now even if you happen to have 10 corpses nearby that are all of the qualifying types, and you blow all 10 actions and all 10 bonus actions for a full minute, while concentrating, the most you can heal yourself for is 10d4. It’s an statistical average of 25ish total HP.
For the Swarm, I added back the fire damage vulnerability, cut the HP & hit dice in half (to 18 (4d8)), and dropped the damage dice down to d4s.
You think that’s okay?
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1 - I'm delighted to see the thallid cards getting some love
2 - Heck yes, the game needs more plant monsters
3 - Good idea to circumvent the incremental counters nonsense. D&D has even more happen per turn cycle than MTG, and even in MTG it's uncommon to get enough spore counters to do anything before the creature dies. So that was never going to work. I wonder if you could maintain the predictive play pattern -- i.e., that one there is about to pop off, so I better do something about it. Maybe roll the recharge at the end of the creature's turn rather than the beginning?
4 - The math isn't really my area of expertise. Any advice I gave on the numbers would do more harm than good lol
5 - I definitely never got the impression thallids could talk at all
I like the one that can't attack lol.
I don’t know if that would work or not. I’d have to eff around with it and find out.
Thanks!! I like how that one came out too.
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M:tG —> D&D Conversions v.2.0
Okay, so…. Thanks to the feedback I got from a couple of you here and some other folks, plus a deep lore dive I did over the weekend, here are the revised versions of the Thallid imports I have been working on. Some stuff changed, much of them is intact from before, and some of them have been altered in rather subtle ways such as languages, skills, or creature sizes. I also added a few new ones to the list too, they've been marked for your convenience.
Last but not least are the spells I imported, including a couple of new ones of those too. One of the new spells was inspired as a mashup of half of each of two M:tG spells rolled together into one D&D spell. I am especially looking forward to feedback about that one.
I have organized and presented them all a bit better this time too, so hopefully now it'll be easier to look through them all. Any and all feedback I can get would be greatly appreciated. Thanks again!
"Token Creatures" referred to by other
creaturesmonsters and spells:Saproling: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=209162)
Saproling Swarm:
Regular
CreaturesMonsters[NEW!] Deathspore Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509474)
Feral Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184485)
[NEW!] Mycoloth: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430348)
*Not technically a thallid, but being treated as one for interaction purposes.
[NEW!] Palid Mycoderm: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509396)
Savage Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=106643)
Spore Flower: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184521)
*Not technically a thallid, but being treated as one for interaction purposes.
Sporesower Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509596)
Sporoloth Ancient: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509597)
Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370352)
Thallid Devourer: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=184527)
Thallid Germinator: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509601)
Thallid Shell-Dweller: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509602)
Thorn Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=159196)
Utopia Mycon: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=509609)
Vitaspore Thallid: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=128941)
Spells
Conjure Saproling Cluster: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=21385)
Create Fungal Plot: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=627755)
[NEW!] Flash Foleage: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107264) & (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=136042) (Hybridized)
[NEW!] Sprout Saproling: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=122079)
Summon Saproling Migration: (https://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443066)
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Sorry, I didn’t see this before. I appreciate whatever feedback you’ll be able to give me when you can get to it. I’m glad you like what you saw so far!!
I hope things work out for you with whatever is going on. 🤞 Fingers crossed for you!
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QotD: What’s your favorite part about D&D?
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I like the roleplaying aspects of D&D the best.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
The story telling and roleplay aspects. It is a fantastic improv activity and it is fun to think up of cool story ideas and watch them play out in unexpected ways.
Combat. I use a really detailed combat system from a different RPG that my dad used to GM, back from the days of AD&D. It's pretty cool but it has about 120 pages
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day and totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
Milio has been ditched. Now Xerath is my friend.
My average accuracy in Marvel Rivals is about 15%.
I like cheese.
Oddly enough, being a Dungeon Master. Because I love writing - being a DM is fantastic for me.
I create an adventure that the players around the table engage in and often shape in different ways (because they will do something unexpected, or ask something that wasn't there, that I will put into the adventure). So the constant need of creativity and often thinking on my feet feeds my creativity and helps my brain remain calm. That coupled with the fact that it is people I love spending time with, who partake only adds to the fuel of it all.
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
Need a character story/background written up? I do it for free (but also take donations!) - https://forums.giantitp.com/showthread.php?591882-Need-a-character-background-written-up