It really is a shame to see this die so suddenly...anyone got any lore to share to try and revive it?
Lemme see what I can find/finish
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
I literally cannot bear to see this die knowing it's likely the final iteration of the Tower of Lore, so take a few more bread crumbs of lore to do with Cake Space (warning: they're a bit underbaked as I'm coming up with it on the spot right now but it's still 100% canon lmao)
The planets that make up the great bakery galaxies weren't always inhabited by the Gingerbread Men who have now sprawled their race across the wide kitchen of the stars, like flour on a fresh work surface. Some just used to be barren planes of baking paper, others simply the cold surface of a cake tin, but some held something precious and fragile. There were gorgeous, alien creatures and realms entirely unorthodox to the Gingerbread mind; macaron beasts that could be soft and crunchy at once, viscous treacle seas that covered entire worlds in a thick glaze, sweet, intelligent life that managed to burst into a whole spectrum of inconceivable flavours, like salty and sour, and coiling, orange zest trees that spiralled upon lemon drizzle soil into the icing sugar skies.
Yet that was all disturbed the day the small race from the biscuit world set out in search of something more, for their greed could not be satiated. Their ships of shortbread crusaded into the unknown, powered by simple will to conquer and expand, like bread in an oven, and although the first visitors were warm, soft and understanding beings that appreciated the complexity and infinite possibilities of the cosmos, as the rolling pin of time continued to push the dough of progression forward, the newer arrivals were harsher, crunchier and had tastes that weren't as pleasant compared to that first batch of explorers. With their numbers as high as a scorching stove, and their burning ambitions even higher, they stirred up a great change across the inter-stellar colonies, comparable to even the harshest of mixers. The unique, boundless, creative beasts of the yonder stars were practically eaten whole by this new threat, and now, each of the planets in Cake Space are becoming more and more like a cookie-cutter world...
Omg man I have way too much fun writing these, see if you can count up how many baking references there were lol, the correct answer is too many!
Sounds like a deal, in exchange for getting fed more lore myself, I can churn out more Cake Space!
Maybe next time I'll work on developing a few of the individual characters and planets? I've done a pretty good job setting the groundwork and explaining the history/setting, so I think it's time I start to put some actual story in place. *Resists the urge to say 'We've got the cake made, now we just need to add the actual fillings'*
Y’know after making a power system, I wanna make a world for it, so I’ll put it here whenever I’m done
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Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Felix Ambersmoke is quite an interesting character, so I decided to work on his religion: Gourmet Faith.
Gourmet Faith isn't a name. It's barely a religion. There are so many different practices, philosophies, and spirits that most consider it to be a category of beliefs instead of a unique belief of its own. However, it is founded on a very simple concept: Vital Energy.
According to most texts, Vital Energy is a naturally chaotic and lively force. It animates, evolves, and changes things. Anything capable of changing form, growing, or moving on its own has Vital Energy in it, even undead creatures. This Vital Energy is closely tied to the concept of Entropy in physics, but they are not the same.
Vital Energy flows in abundance in living creatures and flames, and such things can force their Vital Energy into other things, such as healing a friend or melting metal. The Gourmet Faith worships change, but reveres the past in equal measure. Practitioners believe that it is their purpose to construct things with Vital Energy, building on the work of others to create new art and life, something for the Energy to flow through. Thus, constructs and undead are common in the Gourmet Faith, and are usually constructed to be living art pieces to be on par with mortals, or even above them. Mummies are very common, and are usually preserved with different methods than your typical cloth-wrapped mummy, but vampires are despised by those within the Gourmet Faith. In fact, the Gourmet Faith demographic is known for funding vampire hunters and alchemists with the intent to cure vampires.
Gourmet Faith also near-invariably worships hospitality, believing that a proper environment is important to allow the Energy to do its best work. In essence, to grow stronger, the "life" must be nurtured. To help with this, many Gourmet Faithful allow their souls to become Gourmet Spirits, beings of pure Vital Energy with masterful awareness of the desires and health (physical and emotional) of others. Gourmet Spirits are near-universally good, and are considered to be the worst form of godhood and eternal life, as they exist almost exclusively to do household chores and care for others, things that virtually no one in search of immortality or godhood want to do.
That's all I have so far.
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
The discrimination against vampires is an ancient grudge between the original vampires and the original Gourmet Council, a massive Supreme Court of Gourmet Spirits who have shown their great aptitude in their specific crafts. Vampires have a tendency to celebrate and violate Hospitality cyclically. This is one of the only heresies of the Gourmet Faith. To repeatedly, deliberately violate the safe haven for Vital Energy for the purpose of killing... is abominable.
It is because of the Council that vampires are unable to enter residences without permission. At the same time, most Gourmet Faithful find that their wide variety of holy symbols fail to repel vampires at moments where they're the most vulnerable.
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Oooh that's some epic lore, I love the whole idea about a religion using life force to construct things and stuff, especially with the extra vampire lore mixed in with it! It reminded me of some super deep lore I used to make with tonnes of worldbuilding and magic rules that had maybe 12 different differing energies and forces within it that were each connected but did different things. Maybe I'll port it over to here at some point, but for now I've gotta come up with some more Cake Space!
Oooh that's some epic lore, I love the whole idea about a religion using life force to construct things and stuff, especially with the extra vampire lore mixed in with it! It reminded me of some super deep lore I used to make with tonnes of worldbuilding and magic rules that had maybe 12 different differing energies and forces within it that were each connected but did different things. Maybe I'll port it over to here at some point, but for now I've gotta come up with some more Cake Space!
Thank you for the praise! I was beginning to worry that it might be not even worth commenting on.
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Yeah no it's great I enjoyed reading it, keep it up!
I'm gonna post those different forces and energies I came up with but I gotta streamline it as a standalone system since a lot of it is tied to the universes of the lore and works differently depending on that. I'll explain it properly in a while.
So, my lore idea was this: all races are actually mutated humans.
(In storytelling mode, speaking as a wizened owlin)Long ago, all the races were plain, boring old humans. But one day, everything changed. Magic, in all its glory, began manifesting. Dragons ruled the sky, unicorns protected the forests, and animals of all sorts began showing up. However, below the earth, similar things were happening, causing belowground humans to be threatened. Beholders would rule over towns, purple worms destroying entire communities, aboleths kidnapping people to be their thralls, doppelgangers slowly replacing residents of towns. Those that were affected by them managed to adapt. Some turned into monstrosities themselves, ruling over others the same way they were ruled over, sprouting tentacles and developing psionic powers.(Mind flayers) Others began digging, even deeper than ever, growing accustomed to living in darkness and small, cramped spaces.(Dwarves) Others attempted to escape to the surface, with some being stranded and enslaved, but others managed to start colonies where no one would ever bother them, in woods, swamps, jungles, slowly adapting to their surroundings, growing scales and shells to adapt to the harsh environment.(Lizardfolk/tortles) On the surface, communities in woods where unicorns roamed suddenly had residents living much longer, their skin remaining young even s they grew old. Over time, their ears bent into pointed shapes, and they began to take on a more arrogant mindset. (Elves) Others, started abusing the new wildlife, taking its magic for their own, plundering towns and villages, until eventually they were cursed to forever take on the appearance of the greedy pigs they were, growing tusks and teeth.(Orcs/ogres) Many began fearing attacks from such people, hiding in small holes in the ground. They grew short, adapting to their new environment. (Halflings/gnomes) Dragons began polymorphing into the races and walking among them, even finding love within them, which spawned Dragonborn, beings covered with scales, or Half Dragons. The races continued to mix and mingle with each other, with those in high mountainous climates gaining wings and flying (Aaracockra) or developing psionic powers of their own to fend off Aberrations.(Gith) And so, the races slowly adapted, one by one, to create he variety of new races we see today. Any questions?
That's pretty cool, feels like something I would have written when I was younger, so really good work! To be fair, in DND, Elves are the super adaptive race that can change into new species depending on where they live just within about 10 thousand years (which sounds like ages for humans but it's closer to 100 years in Human times when they're compared lol), so I can see a DND world where all the races are all elven adaptations, some splintering off from others. [Dwarf: Mountain Elf, Halfling: Shire Elf, Tiefling: Hell Elf, Mind Flayer: Abberant Elf (could explain where the elves that opened the only Far Realm portal went?), Human: Roaming Elf, etc. etc.]
New lore! Not Cake Space but that energy thing I was talking about! I would be over the moon if somebody read it as I spent such a long time on this!
In this setting, universes are like countries when it comes to political scale. Travel between the multiverse can be frequent and easy, depending on the skills and technological/magical advancements at said universe's disposal (though travel across the wider omniverse, where the characters begin to appear in completely different multiverses, is near impossible, no matter the universe's advancements) However, within a multiverse, different universes within can have some vastly different physics and magic behind them, with only a rough joining factor amongst them all to clump them into a multiverse within the omniverse. (Note: This isn't travel to alternate universes; they are literally going from one universe to an entirely different one, with potentially new rules and genres)
The multiverse I structured this lore off of has 5 main universes currently but for the purpose of this post we'll only be focussing on two; Universe UM and LZ. The extensive lore of these two universes doesn't matter right now, only that both of them have 'Energies' within them. These 'energies' can be harnessed from various places and do various things, and so I'll be explaining them each in detail below! These first batch are for Universe UM:
Positive Energy: This energy appears pure white, and represents healing and life. It is sourced from the Positive Plane, a realm of pure positive energy (a universe can have different 'Plains', or realms in simpler terms, and Planes within it, and there's a difference between the two. I've put a lot of lore into the different 'Plains' of Universe UM, but for now we'll on focus minorly on the Planes, which function nearly the same as the ones in the DND Multiverse) Positive Energy cannot be artificially added to a soul, as it would overload it with healing energy and kill them. However, it can occur naturally in the soul of the Incarnation Of Good, which there is one of in Universe UM.
Negative Energy: As expected, Positive Energy has a counterpart; this energy appears pure black, and represents pain, death and reanimation (necromancy). It is sourced from the Negative Plane, a realm of pure Negative Energy. It cannot be artificially added to a soul, as it would just instantly kill them. However, it can occur naturally in the soul of the Incarnation Of Evil, which there is one of in Universe UM.
Benevolent Energy: A refined, channelled Positive Energy that has golden streaks floating within it. Can be added to a soul artificially to grant the soul and creature a weaker version of the Positive Energy benefits seen in the Incarnation Of Good.
Malignant Energy: A refined, channelled Negative Energy that has purple streaks floating within it. Can be added to a soul artificially to grant the soul and creature a weaker version of the Negative Energy benefits seen in the Incarnation Of Evil.
Astral Energy: A completely neutral energy between Positive and Negative, sourced from the Astral Plane (this is another of UM's Planes, but functions very differently to the DND Astral Plane, but we won't get into as it doesn't matter much) Has no use other than concreting Phaze Forces.
Radiant Energy: The energy used to suffuse ghosts and angels. Acts as the replacement to souls, since they don't have them. (Very different to DND Radiant Damage; this is just an energy that acts as a soul substitute; whilst a soul is a small, intangible spirit within a person, Radiant Energy flows through angels and suffuses ghosts, replacing the missing functions, nothing more. Also, if you've read this far, thanks so much!)
Far Realm Energy: Energy produced by Far Realm Gods that severely warps the body in different ways [The Far Realm is one of the Planes, not a Plain, and is similar to the DND Far Realm but still different. See where this is getting confusing?]
These next energies exist in Universe LZ exclusively. The previous energies don't exist there.
Lyf Force: Energy that suffuses all creatures born within Multiverse LZ. Appears transparent but also reflects green and purple. Serves as their replacement for a soul (like Radiant Energy in Universe UM) and allows for a person to be reincarnated without the need of a god, and by their own choosing. Can be absorbed into other Lyf Force. Actually has a weak consciousness as it is the splinted mind of the Star Father, the old god of Universe LZ [I cannot, and I mean CANNOT, overstate the amount of lore and importance put into the Star Father. His background is immense and the Star Father is like the 30th incarnation of the character he was originally, who is (or was) originally just a lizard called Lizard, who experiences a long, and constantly changing story, going through millions of years worth of story in-lore, and dozens of names and identities, all the way until I finally put his character to rest a couple years back, after maybe 6 years worth of lore creation for them. He's easily my favourite character of all time, horrifically detailed and each of his incarnations show my progression as a writer and lore-maker. I'll have to decide whether it will be him or the Plains I explain next in these big lore dumps]
Phaze Force: Pure black energy produced naturally by all non-Lyf Force suffused creatures whilst in Universe LZ and produced by all Lyf Force suffused creatures whilst outside of Universe LZ, though this can be bypassed by the use of Dream Energy. It is deadly to any creature not suffused by Lyf Force. A creature suffused by Lyf Force can manipulate the Phaze Force into any shape or form they want, and this form becomes concreted and realised when in contact with Astral Energy. Can be influenced by Malignant or Benevolent Energy to change the alignment of any creature that has suffused Phaze Force to themself, but is reversible with Dream Energy.
Dream Energy: Enigmatic, unexplored energy that can restore Phaze Force to the creature's original alignment, or prevent a Lyf Force suffused creature from producing Phaze Force when outside of Universe LZ. Most other details are unknown, even where it comes from.
Okay, finally, I'm done! If you read all this, thank you, thank you, thank you from the bottom of my heart as it means a lot to have someone read a creation I spent so long refining. This is only scratching the surface on all the lore I have pertaining to this multiverse, but each post I'll break it down into chunks; this was a good starting point as the fundamental forces and energies will be important for most other things. I'll give y'all the choice on what I'll talk about next; either Universe UM's Plains, or the timeline of Lizard, and if nobody reads this and doesn't respond, I'll go with the latter lmao!
I like the idea a lot. It seems super fun to have in a campaign, as opposed to the Weave. It would be cool if there was one energy type for each spellcasting class (Like what you did with Negative energy; necromancy.) The far realm energy could be really really cool to have for a campaign that has maybe a character(s) trying to reach the far realm (I'm still trying).
Thanks so much for reading all that dude, I really appreciate it! It's a pretty cool system since the Malignant and Benevolent energy can be added to a soul for benefits like enhanced fighting style, magic etc., as you said, but with magic in UM at least, it's really strange since I haven't exactly put a system in place yet. It's literally just 'whatever the caster can conjure', unlike some of the other universes with some stricter rules. I'll have to get to work on the Lizard stuff, gotta condense it in a way where I'm not just gonna end up explaining everything, since he's so ingrained within the lore lmao! Thanks again for reading!
I like the idea a lot. It seems super fun to have in a campaign, as opposed to the Weave. It would be cool if there was one energy type for each spellcasting class (Like what you did with Negative energy; necromancy.) The far realm energy could be really really cool to have for a campaign that has maybe a character(s) trying to reach the far realm (I'm still trying).
Dang it, I was reading it over multiple days and you somehow managed to get my exact freaking sentiments in one post.
I want Lizard too.
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Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Alright, so, Lizard's lore starts in a universe called Universe FT. I'll highlight when he shifts universes, but for now, everything will go like a flowchart. As for the names of his forms, they're a bit lacklustre, I used to give just descriptors on top of Lizard but then started giving names that were just 2 letters with another word after to form the names, kind of like the universes, and then slowly started to mix actual names in lmao. They're definitely the weakest part of his lore, but it makes little difference. You'll also notice that the genre shifts from sci-fi-ish to fantasy lol. I'll list it form-by-form, the lore that resulted in the change between each of them.
1. Powerless Lizard: A regular, desert dwelling reptile. - An evil scientist called Arcken Harfath attaches a device to him, to serve as a simple obstacle in the heroes way. 2. Mega Lizard: Resembles a large, bulky crocodile with a metal device strapped around it. Has posthuman strength and intelligence, and is driven to evil. - Defeated by heroes by destroying the device, but retains hyper-intelligence and evil alignment. 3. Lizard: A lizard with heightened intelligence and a tendency for evil. - Exposed to the Frosty Lens, a magical item that puts any affected under the wielder's command and coats them with frost. 4. Frosty Lizard: A mindless slave to the Frosty Len's wielder. Appears like Lizard but blue, and with icy spines along it's back. -Frosty Lens is destroyed therefore reverting all affected creatures to true form Powerless Lizard 5. Powerless Lizard - Dies of natural causes but is then resurrected with Negative Energy; this grants them the Mega Lizard improvements (aside from boosted intelligence) without a device. 6. Zombie Lizard: Resembles Mega Lizard but without the device, and is beginning to rot. Lacks heightened intelligence and acts animalistic - Killed and the Negative Energy escapes, fused with a shred of Lizard's soul and consciousness to form Shadow Lizard. Meanwhile, the skull of the corpse is taken and put into Lizoom [Goofy name, I know, I said they weren't a strong point] 7. Lizoom: Ultra-fast, robotic lizard. Has no consciousness as a robot construct, and stores the skull of Lizard inside. 8. Shadow Lizard: Lizard's soul in the form of pure Negative Energy. - The soul and skull are eventually fused after the apocalypse of Universe FT, and bring about Lizard's regular consciousness, existing entirely within the skull, and a new robot is created to house itself. 9. Robo-Lizard: Humanoid robot containing Lizard's skull, which in turn contains his soul. The act of fusing the Negative Energy results in Malignant Energy being formed, which sustains the robot as power. Lives for millions of years undiscovered within the apocalyptic wastelands of Universe FT. - The abandoned universe is discovered by powerful mages from Universe UM. Intrigued by the Malignant Energy, the robot is defeated and the skull is brought back to Universe UM. 10. Lizard's Skull: Lizard's skull, holding it's soul within. Fed Malignant Energy by the mages that observe it to see the result and sustain the soul within. - Enough Malignant Energy is stored up so that Lizard's soul can create a physical form. 11. L.Z Sibilant: Humanoid, skeletal lizard, in a purple suit no less. Physical form was created out of Malignant Energy. - Escapes captivity and begins wreaking havoc on this new universe, until they are eventually exposed to Negative Energy. 12. L.Z. Supreme: Muscular, humanoid, black-scaled reptile. Enhanced physical strength, and only known creature to take on Negative Energy in the soul without being the Incarnation of Evil (This is due to being an undead formed uniquely on Malignant Energy) - Eventually defeated in combat, but Lizard's soul evades capture by the Psychopomp, the great brother of God that dwells in the Void, one of Universe UM's Plains, holder of all passed souls. Returns to the Physical Plains as a ghost. 13. Lizard Ghost: Exactly what you'd expect; a ghostly form of the original Lizard, formed of Radiant Energy. -Possesses Whims E. Sinister, the current Incarnation of Evil at the time [he has a slight bit of lore I could explain but this is already way longer than expected, thanks for getting this far] and is then exposed to Far Realm Energy 14. L.Z. Sinister: A large, skeletal reptile wearing a tattered ring master's outfit, with a skull bearing two sets of eyes, one glaring with energy. Wreaks havoc as the new Incarnation of Evil. - Experiences a great battle against a multitude of mages before finally being expelled from Whims' body, and the chaotic magic attracts an Eldritch God, the Hunger, into the Mortal Plains, who drags his ghost into the Far Realm. 15. Lizard Ghost - The Eldritch God Catalyf absorbs Lizard's ghost into itself to form a co-conciousness. 16. Catalyf the Wishmaster (Lizard Form): Almost identical to regular Catalyf, who appears as an enormous, slender, multiarmed light blue humanoid, formed of millions of eldritch butterflies. These butterflies can corrupt others into them and add to Catalyf's body. The only difference is that Lizard's mind is now in control, who directs it back towards the Material Plains for another attack. - Lizard's Ghost is expelled from Catalyf, and sent to have his Radiant Energy formed into an Angel as punishment. 17. Angel: A male form of grey stone, streaked with Radiant Energy. Carries out God's missions. - Lizard's soul and Radiant Energy is separated from the Angel form through the Shimmering curse. 18. L.Z Sibilant Ethereal: Appears to be like Lizard's Ghost, but in a humanoid form. - Evolves to a more powerful form whilst fighting an exorcist seeking to destroy his Energy. 19. L.Z. Supreme Ethereal: Appears equal to L.Z Supreme but ghostly and transparent. Can create a pocket dimension that subjects those within to visions of his future self. - Kills the exorcist and absorbs their Radiant Energy to build up a 'final' form. 20. L.Z Sinister Ethereal: Appears equal to L.Z Sinister but translucent. - The ghost of the exorcist fights back within them, using the last of their power to banish Lizard to the Far Realm once again. However, instead of Lizard being absorbed by Catalyf, Lizard absorbs them, after years of magical study within the Far Realm. 21. Lizzord: Enormous, humanoid lizard formed of dark blue butterflies that crackle with lightning. Has one light blue butterfly that houses Lizard's soul. - Lives as a non-Euclidean, eldritch god for an unknowable amount of years, but his soul is then ejected from the Universe, reverting Lizzord to Catalyf, and his soul is turnt into the building blocks of a new universe, Universe LZ. 22. L.Z Wireframe: A being formed by glowing lines that can rearrange into any form they wish, neutral aligned and lives in a sandbox universe yet to be defined, holding the power to create it - Creates Universe LZ and therefore settles on the form He wishes to take as God of his own universe 23. Star Child: Appears as a shifting purple hued child with star patterns on skin. Good aligned - Reaches 'final' form as God of Universe LZ after finishing the creation of each universe 24. Star Father: Appears as a blend of all of Lizards past incarnations, most recognisably Lizzord, L.Z Sinister and Star Child. Lives in The Afterlife, in the middle of Unierse LZ, in a state of transient slow motion compared to the rest of the universe - After an encounter with somebody that actually manages to reach out to them, they decides to become an underlying force in the multiverse rather than a tangible, conscious being for the good of his people, allowing them to either reincarnate or become one with Him again after dying. 25. Lyf Force: Intangible magical force that makes up all creatures and magic in Multiverse L.Z which allows humans to reincarnate once Faded from the afterlife. Has no conscious and instead acts more like a substance like water or atoms. - Part of Lyf force is used to create the first Lizard in Multiverse LZ, signifying the end of Lizard's consciousness. [Technically this should be the end of the timeline since all creatures after this point are incarnations of lizard, but as a symbolic creature I had to wrap up the story in a different way] 26. Gecko: A regular Gecko, and the first Lizard discovered in Multiverse LZ. - Found and befriended by Mechanobiologist Cardof Dwarvin 27. Mecha Gecko: Large robotic suit housing Gecko inside that coincidentally looks like a bulkier Robolizard. - Defeated by Arcken Harfarth, who had been surviving in a Malignant Energy pod, on the remains of Universe FT and only just awoke after millions of years. Gecko is stolen by them and he exits the Universe. 26. Gecko - Arcken Harfath fuses himself with Phaze Force Gecko creates whilst outside Universe LZ, which is tainted by the Malignant Energy that forms him. He is then killed by the Phaze Force as he does not possess Lyf force and the energy latches to Gecko. 28. Obsidian Gecko: Resembles Gecko but is coated in Phaze Force. - The Malignant Energy and Phaze Force grant Obsidian Gecko consciousness and allows them to manipulate the Def Energy 29. G.K. Obsidian (Nightmare): A Humanoid Gecko coated in Phaze Force, that is evil as it is imbued with Malignant Energy. - Has Malignant Energy removed via Astral Energy 30. G.K. Obsidian: A humanoid Gecko coated in Phaze Force -Has Phaze Force materialised by Dream Energy. 31. G.K: Humanoid Gecko
Oh my days, I'm done! That was so incredibly long, and to be fair, I could keep it going on for ages but I decided to stop at the creation of G.K. It seems like a suitable ending for his character; Lizard's soul sustains a whole universe and his first incarnation gets to live out the rest of his days with his friend as an intelligent, humanoid being. I might do Plains next, which is definitely shorter, but it'll be in a while as this took way more time then I thought. Thanks for reading, I'm going to take a nap!
It really is a shame to see this die so suddenly...anyone got any lore to share to try and revive it?
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Lemme see what I can find/finish
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
I literally cannot bear to see this die knowing it's likely the final iteration of the Tower of Lore, so take a few more bread crumbs of lore to do with Cake Space (warning: they're a bit underbaked as I'm coming up with it on the spot right now but it's still 100% canon lmao)
The planets that make up the great bakery galaxies weren't always inhabited by the Gingerbread Men who have now sprawled their race across the wide kitchen of the stars, like flour on a fresh work surface. Some just used to be barren planes of baking paper, others simply the cold surface of a cake tin, but some held something precious and fragile. There were gorgeous, alien creatures and realms entirely unorthodox to the Gingerbread mind; macaron beasts that could be soft and crunchy at once, viscous treacle seas that covered entire worlds in a thick glaze, sweet, intelligent life that managed to burst into a whole spectrum of inconceivable flavours, like salty and sour, and coiling, orange zest trees that spiralled upon lemon drizzle soil into the icing sugar skies.
Yet that was all disturbed the day the small race from the biscuit world set out in search of something more, for their greed could not be satiated. Their ships of shortbread crusaded into the unknown, powered by simple will to conquer and expand, like bread in an oven, and although the first visitors were warm, soft and understanding beings that appreciated the complexity and infinite possibilities of the cosmos, as the rolling pin of time continued to push the dough of progression forward, the newer arrivals were harsher, crunchier and had tastes that weren't as pleasant compared to that first batch of explorers. With their numbers as high as a scorching stove, and their burning ambitions even higher, they stirred up a great change across the inter-stellar colonies, comparable to even the harshest of mixers. The unique, boundless, creative beasts of the yonder stars were practically eaten whole by this new threat, and now, each of the planets in Cake Space are becoming more and more like a cookie-cutter world...
Omg man I have way too much fun writing these, see if you can count up how many baking references there were lol, the correct answer is too many!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
I must work on some more lore to post here so I can see more Cake Space.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Sounds like a deal, in exchange for getting fed more lore myself, I can churn out more Cake Space!
Maybe next time I'll work on developing a few of the individual characters and planets? I've done a pretty good job setting the groundwork and explaining the history/setting, so I think it's time I start to put some actual story in place. *Resists the urge to say 'We've got the cake made, now we just need to add the actual fillings'*
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
As soon as I get the lore-writing vibe, I'll write it down. I already have something in mind.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Y’know after making a power system, I wanna make a world for it, so I’ll put it here whenever I’m done
Yo, I'm Himy (He/him) not as active as I use to be, but I'm here from time to time. I don't got much else to say.
"From the stars of the inner sea, from the tower of insight, from the four corners of paradise, let them know; their story is filled with blessings. Only those free of sin may pass... Garden of Avalon!”
”The elements coalesce, amalgamate, and bring forth the star that interweaves all creation. Bow down with death! Enuma Elish!”
Felix Ambersmoke is quite an interesting character, so I decided to work on his religion: Gourmet Faith.
Gourmet Faith isn't a name. It's barely a religion. There are so many different practices, philosophies, and spirits that most consider it to be a category of beliefs instead of a unique belief of its own. However, it is founded on a very simple concept: Vital Energy.
According to most texts, Vital Energy is a naturally chaotic and lively force. It animates, evolves, and changes things. Anything capable of changing form, growing, or moving on its own has Vital Energy in it, even undead creatures. This Vital Energy is closely tied to the concept of Entropy in physics, but they are not the same.
Vital Energy flows in abundance in living creatures and flames, and such things can force their Vital Energy into other things, such as healing a friend or melting metal. The Gourmet Faith worships change, but reveres the past in equal measure. Practitioners believe that it is their purpose to construct things with Vital Energy, building on the work of others to create new art and life, something for the Energy to flow through. Thus, constructs and undead are common in the Gourmet Faith, and are usually constructed to be living art pieces to be on par with mortals, or even above them. Mummies are very common, and are usually preserved with different methods than your typical cloth-wrapped mummy, but vampires are despised by those within the Gourmet Faith. In fact, the Gourmet Faith demographic is known for funding vampire hunters and alchemists with the intent to cure vampires.
Gourmet Faith also near-invariably worships hospitality, believing that a proper environment is important to allow the Energy to do its best work. In essence, to grow stronger, the "life" must be nurtured. To help with this, many Gourmet Faithful allow their souls to become Gourmet Spirits, beings of pure Vital Energy with masterful awareness of the desires and health (physical and emotional) of others. Gourmet Spirits are near-universally good, and are considered to be the worst form of godhood and eternal life, as they exist almost exclusively to do household chores and care for others, things that virtually no one in search of immortality or godhood want to do.
That's all I have so far.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Small update for the Gourmet Faith:
The discrimination against vampires is an ancient grudge between the original vampires and the original Gourmet Council, a massive Supreme Court of Gourmet Spirits who have shown their great aptitude in their specific crafts. Vampires have a tendency to celebrate and violate Hospitality cyclically. This is one of the only heresies of the Gourmet Faith. To repeatedly, deliberately violate the safe haven for Vital Energy for the purpose of killing... is abominable.
It is because of the Council that vampires are unable to enter residences without permission. At the same time, most Gourmet Faithful find that their wide variety of holy symbols fail to repel vampires at moments where they're the most vulnerable.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Oooh that's some epic lore, I love the whole idea about a religion using life force to construct things and stuff, especially with the extra vampire lore mixed in with it! It reminded me of some super deep lore I used to make with tonnes of worldbuilding and magic rules that had maybe 12 different differing energies and forces within it that were each connected but did different things. Maybe I'll port it over to here at some point, but for now I've gotta come up with some more Cake Space!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Thank you for the praise! I was beginning to worry that it might be not even worth commenting on.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Yeah no it's great I enjoyed reading it, keep it up!
I'm gonna post those different forces and energies I came up with but I gotta streamline it as a standalone system since a lot of it is tied to the universes of the lore and works differently depending on that. I'll explain it properly in a while.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
So, my lore idea was this: all races are actually mutated humans.
(In storytelling mode, speaking as a wizened owlin)Long ago, all the races were plain, boring old humans. But one day, everything changed. Magic, in all its glory, began manifesting. Dragons ruled the sky, unicorns protected the forests, and animals of all sorts began showing up. However, below the earth, similar things were happening, causing belowground humans to be threatened. Beholders would rule over towns, purple worms destroying entire communities, aboleths kidnapping people to be their thralls, doppelgangers slowly replacing residents of towns. Those that were affected by them managed to adapt. Some turned into monstrosities themselves, ruling over others the same way they were ruled over, sprouting tentacles and developing psionic powers.(Mind flayers) Others began digging, even deeper than ever, growing accustomed to living in darkness and small, cramped spaces.(Dwarves) Others attempted to escape to the surface, with some being stranded and enslaved, but others managed to start colonies where no one would ever bother them, in woods, swamps, jungles, slowly adapting to their surroundings, growing scales and shells to adapt to the harsh environment.(Lizardfolk/tortles) On the surface, communities in woods where unicorns roamed suddenly had residents living much longer, their skin remaining young even s they grew old. Over time, their ears bent into pointed shapes, and they began to take on a more arrogant mindset. (Elves) Others, started abusing the new wildlife, taking its magic for their own, plundering towns and villages, until eventually they were cursed to forever take on the appearance of the greedy pigs they were, growing tusks and teeth.(Orcs/ogres) Many began fearing attacks from such people, hiding in small holes in the ground. They grew short, adapting to their new environment. (Halflings/gnomes) Dragons began polymorphing into the races and walking among them, even finding love within them, which spawned Dragonborn, beings covered with scales, or Half Dragons. The races continued to mix and mingle with each other, with those in high mountainous climates gaining wings and flying (Aaracockra) or developing psionic powers of their own to fend off Aberrations.(Gith) And so, the races slowly adapted, one by one, to create he variety of new races we see today. Any questions?
*Insert owlin children's oohs and awws*
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
That's pretty cool, feels like something I would have written when I was younger, so really good work! To be fair, in DND, Elves are the super adaptive race that can change into new species depending on where they live just within about 10 thousand years (which sounds like ages for humans but it's closer to 100 years in Human times when they're compared lol), so I can see a DND world where all the races are all elven adaptations, some splintering off from others. [Dwarf: Mountain Elf, Halfling: Shire Elf, Tiefling: Hell Elf, Mind Flayer: Abberant Elf (could explain where the elves that opened the only Far Realm portal went?), Human: Roaming Elf, etc. etc.]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
New lore! Not Cake Space but that energy thing I was talking about! I would be over the moon if somebody read it as I spent such a long time on this!
In this setting, universes are like countries when it comes to political scale. Travel between the multiverse can be frequent and easy, depending on the skills and technological/magical advancements at said universe's disposal (though travel across the wider omniverse, where the characters begin to appear in completely different multiverses, is near impossible, no matter the universe's advancements) However, within a multiverse, different universes within can have some vastly different physics and magic behind them, with only a rough joining factor amongst them all to clump them into a multiverse within the omniverse. (Note: This isn't travel to alternate universes; they are literally going from one universe to an entirely different one, with potentially new rules and genres)
The multiverse I structured this lore off of has 5 main universes currently but for the purpose of this post we'll only be focussing on two; Universe UM and LZ. The extensive lore of these two universes doesn't matter right now, only that both of them have 'Energies' within them. These 'energies' can be harnessed from various places and do various things, and so I'll be explaining them each in detail below! These first batch are for Universe UM:
Positive Energy: This energy appears pure white, and represents healing and life. It is sourced from the Positive Plane, a realm of pure positive energy (a universe can have different 'Plains', or realms in simpler terms, and Planes within it, and there's a difference between the two. I've put a lot of lore into the different 'Plains' of Universe UM, but for now we'll on focus minorly on the Planes, which function nearly the same as the ones in the DND Multiverse) Positive Energy cannot be artificially added to a soul, as it would overload it with healing energy and kill them. However, it can occur naturally in the soul of the Incarnation Of Good, which there is one of in Universe UM.
Negative Energy: As expected, Positive Energy has a counterpart; this energy appears pure black, and represents pain, death and reanimation (necromancy). It is sourced from the Negative Plane, a realm of pure Negative Energy. It cannot be artificially added to a soul, as it would just instantly kill them. However, it can occur naturally in the soul of the Incarnation Of Evil, which there is one of in Universe UM.
Benevolent Energy: A refined, channelled Positive Energy that has golden streaks floating within it. Can be added to a soul artificially to grant the soul and creature a weaker version of the Positive Energy benefits seen in the Incarnation Of Good.
Malignant Energy: A refined, channelled Negative Energy that has purple streaks floating within it. Can be added to a soul artificially to grant the soul and creature a weaker version of the Negative Energy benefits seen in the Incarnation Of Evil.
Astral Energy: A completely neutral energy between Positive and Negative, sourced from the Astral Plane (this is another of UM's Planes, but functions very differently to the DND Astral Plane, but we won't get into as it doesn't matter much) Has no use other than concreting Phaze Forces.
Radiant Energy: The energy used to suffuse ghosts and angels. Acts as the replacement to souls, since they don't have them. (Very different to DND Radiant Damage; this is just an energy that acts as a soul substitute; whilst a soul is a small, intangible spirit within a person, Radiant Energy flows through angels and suffuses ghosts, replacing the missing functions, nothing more. Also, if you've read this far, thanks so much!)
Far Realm Energy: Energy produced by Far Realm Gods that severely warps the body in different ways [The Far Realm is one of the Planes, not a Plain, and is similar to the DND Far Realm but still different. See where this is getting confusing?]
These next energies exist in Universe LZ exclusively. The previous energies don't exist there.
Lyf Force: Energy that suffuses all creatures born within Multiverse LZ. Appears transparent but also reflects green and purple. Serves as their replacement for a soul (like Radiant Energy in Universe UM) and allows for a person to be reincarnated without the need of a god, and by their own choosing. Can be absorbed into other Lyf Force. Actually has a weak consciousness as it is the splinted mind of the Star Father, the old god of Universe LZ [I cannot, and I mean CANNOT, overstate the amount of lore and importance put into the Star Father. His background is immense and the Star Father is like the 30th incarnation of the character he was originally, who is (or was) originally just a lizard called Lizard, who experiences a long, and constantly changing story, going through millions of years worth of story in-lore, and dozens of names and identities, all the way until I finally put his character to rest a couple years back, after maybe 6 years worth of lore creation for them. He's easily my favourite character of all time, horrifically detailed and each of his incarnations show my progression as a writer and lore-maker. I'll have to decide whether it will be him or the Plains I explain next in these big lore dumps]
Phaze Force: Pure black energy produced naturally by all non-Lyf Force suffused creatures whilst in Universe LZ and produced by all Lyf Force suffused creatures whilst outside of Universe LZ, though this can be bypassed by the use of Dream Energy. It is deadly to any creature not suffused by Lyf Force. A creature suffused by Lyf Force can manipulate the Phaze Force into any shape or form they want, and this form becomes concreted and realised when in contact with Astral Energy. Can be influenced by Malignant or Benevolent Energy to change the alignment of any creature that has suffused Phaze Force to themself, but is reversible with Dream Energy.
Dream Energy: Enigmatic, unexplored energy that can restore Phaze Force to the creature's original alignment, or prevent a Lyf Force suffused creature from producing Phaze Force when outside of Universe LZ. Most other details are unknown, even where it comes from.
Okay, finally, I'm done! If you read all this, thank you, thank you, thank you from the bottom of my heart as it means a lot to have someone read a creation I spent so long refining. This is only scratching the surface on all the lore I have pertaining to this multiverse, but each post I'll break it down into chunks; this was a good starting point as the fundamental forces and energies will be important for most other things. I'll give y'all the choice on what I'll talk about next; either Universe UM's Plains, or the timeline of Lizard, and if nobody reads this and doesn't respond, I'll go with the latter lmao!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Yes I want lizard
I like the idea a lot. It seems super fun to have in a campaign, as opposed to the Weave. It would be cool if there was one energy type for each spellcasting class (Like what you did with Negative energy; necromancy.) The far realm energy could be really really cool to have for a campaign that has maybe a character(s) trying to reach the far realm (I'm still trying).
Roll for Initiative: [roll]1d20+7[/roll]
Proud member of the EVIL JEFF CULT! PRAISE JEFF!
Homebrew Races: HERE Homebrew Spells: HERE Homebrew Monsters: HERE
MORE OF ME! (And platypodes/platypi/platypuses) (Extended signature)
Thanks so much for reading all that dude, I really appreciate it! It's a pretty cool system since the Malignant and Benevolent energy can be added to a soul for benefits like enhanced fighting style, magic etc., as you said, but with magic in UM at least, it's really strange since I haven't exactly put a system in place yet. It's literally just 'whatever the caster can conjure', unlike some of the other universes with some stricter rules. I'll have to get to work on the Lizard stuff, gotta condense it in a way where I'm not just gonna end up explaining everything, since he's so ingrained within the lore lmao! Thanks again for reading!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Dang it, I was reading it over multiple days and you somehow managed to get my exact freaking sentiments in one post.
I want Lizard too.
Let him who is without sin cast the first stone.
May each word that I speak be backed by each of my teeth.
Ayy, cheers, thanks for taking the time to get through it all lmao, the Lizard one will be shorter, I hope!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Alright, so, Lizard's lore starts in a universe called Universe FT. I'll highlight when he shifts universes, but for now, everything will go like a flowchart. As for the names of his forms, they're a bit lacklustre, I used to give just descriptors on top of Lizard but then started giving names that were just 2 letters with another word after to form the names, kind of like the universes, and then slowly started to mix actual names in lmao. They're definitely the weakest part of his lore, but it makes little difference. You'll also notice that the genre shifts from sci-fi-ish to fantasy lol. I'll list it form-by-form, the lore that resulted in the change between each of them.
1. Powerless Lizard: A regular, desert dwelling reptile.
- An evil scientist called Arcken Harfath attaches a device to him, to serve as a simple obstacle in the heroes way.
2. Mega Lizard: Resembles a large, bulky crocodile with a metal device strapped around it. Has posthuman strength and intelligence, and is driven to evil.
- Defeated by heroes by destroying the device, but retains hyper-intelligence and evil alignment.
3. Lizard: A lizard with heightened intelligence and a tendency for evil.
- Exposed to the Frosty Lens, a magical item that puts any affected under the wielder's command and coats them with frost.
4. Frosty Lizard: A mindless slave to the Frosty Len's wielder. Appears like Lizard but blue, and with icy spines along it's back.
-Frosty Lens is destroyed therefore reverting all affected creatures to true form Powerless Lizard
5. Powerless Lizard
- Dies of natural causes but is then resurrected with Negative Energy; this grants them the Mega Lizard improvements (aside from boosted intelligence) without a device.
6. Zombie Lizard: Resembles Mega Lizard but without the device, and is beginning to rot. Lacks heightened intelligence and acts animalistic
- Killed and the Negative Energy escapes, fused with a shred of Lizard's soul and consciousness to form Shadow Lizard. Meanwhile, the skull of the corpse is taken and put into Lizoom [Goofy name, I know, I said they weren't a strong point]
7. Lizoom: Ultra-fast, robotic lizard. Has no consciousness as a robot construct, and stores the skull of Lizard inside.
8. Shadow Lizard: Lizard's soul in the form of pure Negative Energy.
- The soul and skull are eventually fused after the apocalypse of Universe FT, and bring about Lizard's regular consciousness, existing entirely within the skull, and a new robot is created to house itself.
9. Robo-Lizard: Humanoid robot containing Lizard's skull, which in turn contains his soul. The act of fusing the Negative Energy results in Malignant Energy being formed, which sustains the robot as power. Lives for millions of years undiscovered within the apocalyptic wastelands of Universe FT.
- The abandoned universe is discovered by powerful mages from Universe UM. Intrigued by the Malignant Energy, the robot is defeated and the skull is brought back to Universe UM.
10. Lizard's Skull: Lizard's skull, holding it's soul within. Fed Malignant Energy by the mages that observe it to see the result and sustain the soul within.
- Enough Malignant Energy is stored up so that Lizard's soul can create a physical form.
11. L.Z Sibilant: Humanoid, skeletal lizard, in a purple suit no less. Physical form was created out of Malignant Energy.
- Escapes captivity and begins wreaking havoc on this new universe, until they are eventually exposed to Negative Energy.
12. L.Z. Supreme: Muscular, humanoid, black-scaled reptile. Enhanced physical strength, and only known creature to take on Negative Energy in the soul without being the Incarnation of Evil (This is due to being an undead formed uniquely on Malignant Energy)
- Eventually defeated in combat, but Lizard's soul evades capture by the Psychopomp, the great brother of God that dwells in the Void, one of Universe UM's Plains, holder of all passed souls. Returns to the Physical Plains as a ghost.
13. Lizard Ghost: Exactly what you'd expect; a ghostly form of the original Lizard, formed of Radiant Energy.
-Possesses Whims E. Sinister, the current Incarnation of Evil at the time [he has a slight bit of lore I could explain but this is already way longer than expected, thanks for getting this far] and is then exposed to Far Realm Energy
14. L.Z. Sinister: A large, skeletal reptile wearing a tattered ring master's outfit, with a skull bearing two sets of eyes, one glaring with energy. Wreaks havoc as the new Incarnation of Evil.
- Experiences a great battle against a multitude of mages before finally being expelled from Whims' body, and the chaotic magic attracts an Eldritch God, the Hunger, into the Mortal Plains, who drags his ghost into the Far Realm.
15. Lizard Ghost
- The Eldritch God Catalyf absorbs Lizard's ghost into itself to form a co-conciousness.
16. Catalyf the Wishmaster (Lizard Form): Almost identical to regular Catalyf, who appears as an enormous, slender, multiarmed light blue humanoid, formed of millions of eldritch butterflies. These butterflies can corrupt others into them and add to Catalyf's body. The only difference is that Lizard's mind is now in control, who directs it back towards the Material Plains for another attack.
- Lizard's Ghost is expelled from Catalyf, and sent to have his Radiant Energy formed into an Angel as punishment.
17. Angel: A male form of grey stone, streaked with Radiant Energy. Carries out God's missions.
- Lizard's soul and Radiant Energy is separated from the Angel form through the Shimmering curse.
18. L.Z Sibilant Ethereal: Appears to be like Lizard's Ghost, but in a humanoid form.
- Evolves to a more powerful form whilst fighting an exorcist seeking to destroy his Energy.
19. L.Z. Supreme Ethereal: Appears equal to L.Z Supreme but ghostly and transparent. Can create a pocket dimension that subjects those within to visions of his future self.
- Kills the exorcist and absorbs their Radiant Energy to build up a 'final' form.
20. L.Z Sinister Ethereal: Appears equal to L.Z Sinister but translucent.
- The ghost of the exorcist fights back within them, using the last of their power to banish Lizard to the Far Realm once again. However, instead of Lizard being absorbed by Catalyf, Lizard absorbs them, after years of magical study within the Far Realm.
21. Lizzord: Enormous, humanoid lizard formed of dark blue butterflies that crackle with lightning. Has one light blue butterfly that houses Lizard's soul.
- Lives as a non-Euclidean, eldritch god for an unknowable amount of years, but his soul is then ejected from the Universe, reverting Lizzord to Catalyf, and his soul is turnt into the building blocks of a new universe, Universe LZ.
22. L.Z Wireframe: A being formed by glowing lines that can rearrange into any form they wish, neutral aligned and lives in a sandbox universe yet to be defined, holding the power to create it
- Creates Universe LZ and therefore settles on the form He wishes to take as God of his own universe
23. Star Child: Appears as a shifting purple hued child with star patterns on skin. Good aligned
- Reaches 'final' form as God of Universe LZ after finishing the creation of each universe
24. Star Father: Appears as a blend of all of Lizards past incarnations, most recognisably Lizzord, L.Z Sinister and Star Child. Lives in The Afterlife, in the middle of Unierse LZ, in a state of transient slow motion compared to the rest of the universe
- After an encounter with somebody that actually manages to reach out to them, they decides to become an underlying force in the multiverse rather than a tangible, conscious being for the good of his people, allowing them to either reincarnate or become one with Him again after dying.
25. Lyf Force: Intangible magical force that makes up all creatures and magic in Multiverse L.Z which allows humans to reincarnate once Faded from the afterlife. Has no conscious and instead acts more like a substance like water or atoms.
- Part of Lyf force is used to create the first Lizard in Multiverse LZ, signifying the end of Lizard's consciousness. [Technically this should be the end of the timeline since all creatures after this point are incarnations of lizard, but as a symbolic creature I had to wrap up the story in a different way]
26. Gecko: A regular Gecko, and the first Lizard discovered in Multiverse LZ.
- Found and befriended by Mechanobiologist Cardof Dwarvin
27. Mecha Gecko: Large robotic suit housing Gecko inside that coincidentally looks like a bulkier Robolizard.
- Defeated by Arcken Harfarth, who had been surviving in a Malignant Energy pod, on the remains of Universe FT and only just awoke after millions of years. Gecko is stolen by them and he exits the Universe.
26. Gecko
- Arcken Harfath fuses himself with Phaze Force Gecko creates whilst outside Universe LZ, which is tainted by the Malignant Energy that forms him. He is then killed by the Phaze Force as he does not possess Lyf force and the energy latches to Gecko.
28. Obsidian Gecko: Resembles Gecko but is coated in Phaze Force.
- The Malignant Energy and Phaze Force grant Obsidian Gecko consciousness and allows them to manipulate the Def Energy
29. G.K. Obsidian (Nightmare): A Humanoid Gecko coated in Phaze Force, that is evil as it is imbued with Malignant Energy.
- Has Malignant Energy removed via Astral Energy
30. G.K. Obsidian: A humanoid Gecko coated in Phaze Force
-Has Phaze Force materialised by Dream Energy.
31. G.K: Humanoid Gecko
Oh my days, I'm done! That was so incredibly long, and to be fair, I could keep it going on for ages but I decided to stop at the creation of G.K. It seems like a suitable ending for his character; Lizard's soul sustains a whole universe and his first incarnation gets to live out the rest of his days with his friend as an intelligent, humanoid being. I might do Plains next, which is definitely shorter, but it'll be in a while as this took way more time then I thought. Thanks for reading, I'm going to take a nap!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist , The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!