Acrobatics +21, Deception +12, Medicine +9, Performance +19, Persuasion +12, Religion +9, Sleight of Hand +14
Damage Resistances
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic
Condition Immunities
charmed, frightened, petrified, poisoned
Senses
passive Perception 12
Languages
All, telepathy 30 ft.
Challenge
23 (50,000 XP)
Fancy footwork.
Whenever Baron Samedi successfully lands an attack on his turn against a creature, he can take the disengage action as a bonus action.
Innate Spellcasting.
Baron Samedi’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
1/day each: Telekinesis, Evard’s black Tentacles, contagion, Danse Macabre, Heal
Party Tricks.
When Baron Samedi casts spells, he can make the spells look as if their point of origin was at a different point in the spells range or came from a different source. This does not change the area or range of the spell, only its appearance. In addition, Baron Samedi can throw his voice, making it sound like it is appearing from up to 60 feet away. When Baron Samedi enters a coffin, he can reappear in any coffin in the same plane of existence.
Hysteria.
All attacks dealt by Baron Samedi make creatures hit by it become hysterical and more vulnerable to Baron Samedi and his allies’ attacks. A creature that is hysterical has disadvantage on saving throws against Baron Samedi’s spells and abilities and attacks by Baron Samedi or any of his allies deal an extra 2d6 psychic damage. Hysteria lasts for a minute or until cured by lesser restoration.
Actions
Death Bolt.
Ranged Spell Attack: +12 to hit, range 30/60ft., one target. Hit:1d10+12 necrotic damage.
Vivid Gaze.
Baron Samedi summons a magical skull beside him, which fires a ray of dark magic in a line 30 feet long and five feet wide. All creatures caught in the ray must make a wisdom saving throw or take 2d10 psychic damage and gain the Hysterical condition.
Consign Spirits.
Baron Samedi targets a ten foot cube area within 120 feet of him. All creatures that start their turn or move through that cube must make a DC 20 strength saving throw or be restrained by ghostly specters (escape DC 20’. For every turn the creature is restrained, it takes 1d6 psychic damage. The area otherwise lasts one minute. A creature that takes this psychic damage becomes Hysterical.
Wrap it up.
Ranged Weapon Attack: +14 to hit, range 30/90 ft., one target. Hit: the target is attacked by Baron Samedi’s spectral snake. They become grappled (escape DC 22) and take 1d12 poison damage a round for as long as they are grappled. If they are hysterical, two other creatures within ten feet of the target are also subject to being grappled and taking damage. He can only grapple someone using Wrap it up one at a time. Creatures that take damage from this ability gain hysteria.
Life of the Party (recharge 6).
Baron Samedi conjures a coffin with a direct portal into the spirit world and jumps on top of it. The coffin opens and starts pulling the souls of any creature caught in its radius towards it. Any creatures in a 60 foot cone in front of Baron Samedi must make a Dexterity saving throw or be pulled 50 feet towards Baron Samedi. If they reach within 5 feet of Baron Samedi and his coffin, their soul starts to drain from their body as they make a DC 20 charisma save, taking 8d12 necrotic damage on a failed save, or half as much psychic damage on a success. A creature that is reduced to zero hitpoints this way dies instantly. Any creature damaged by this ability will gain the Hysteria condition for one minute
I’ll be honest, I think those books are terribly overrated.
Same, along with Harry Potter and Rick Riordan. I know that’s a hot take.
They are fun books to read, but they are like the Doritos of literature. They have no nutritional benefits.
I can’t argue, though I never read Harry Potter really. And Percy Jackson up to book 3 a really long time ago. I never read Wings Of Fire past the first few books (first one with rhe Dragonets of prophecy), and I remember enjoying them very well. But I can see that the stuff I haven’t read being just a drag on
Sure. Should be interesting.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Alrighty!
anyways, how are you doing?
Doing okay. Looking forward to the Triduum Masses. (And got some nice cooking coming up.)
Think I'll wash a couple pairs for a late night snack.
You want to continue the dungeon?
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Uhh yeah, I have time now.
kk, see you in the pm thread
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny
Eggo Lass, Bone and Oblivion | Tendilius Mondhaven Paxaramus, Drakkenheim
Karl Erikson, No Guts No Glory | Chipper, Curse of Strahd
Silverwood Group 1 | Silverwood Group 2
Get rickrolled here. Awesome music here. Track 52, 12/23/25, O Holy Night
Baron Samedi
Medium undead, Chaotic Neutral
Armor Class
17
Hit Points
142 (15d8 + 75)
Speed
40 ft.
STR
19 (+4)
DEX
24 (+7)
CON
20 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws
Dex +14, Cha +12
Skills
Acrobatics +21, Deception +12, Medicine +9, Performance +19, Persuasion +12, Religion +9, Sleight of Hand +14
Damage Resistances
poison; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic
Condition Immunities
charmed, frightened, petrified, poisoned
Senses
passive Perception 12
Languages
All, telepathy 30 ft.
Challenge
23 (50,000 XP)
Fancy footwork.
Whenever Baron Samedi successfully lands an attack on his turn against a creature, he can take the disengage action as a bonus action.
Innate Spellcasting.
Baron Samedi’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
Party Tricks.
When Baron Samedi casts spells, he can make the spells look as if their point of origin was at a different point in the spells range or came from a different source. This does not change the area or range of the spell, only its appearance. In addition, Baron Samedi can throw his voice, making it sound like it is appearing from up to 60 feet away. When Baron Samedi enters a coffin, he can reappear in any coffin in the same plane of existence.
Hysteria.
All attacks dealt by Baron Samedi make creatures hit by it become hysterical and more vulnerable to Baron Samedi and his allies’ attacks. A creature that is hysterical has disadvantage on saving throws against Baron Samedi’s spells and abilities and attacks by Baron Samedi or any of his allies deal an extra 2d6 psychic damage. Hysteria lasts for a minute or until cured by lesser restoration.
Actions
Death Bolt.
Ranged Spell Attack: +12 to hit, range 30/60ft., one target. Hit:1d10+12 necrotic damage.
Vivid Gaze.
Baron Samedi summons a magical skull beside him, which fires a ray of dark magic in a line 30 feet long and five feet wide. All creatures caught in the ray must make a wisdom saving throw or take 2d10 psychic damage and gain the Hysterical condition.
Consign Spirits.
Baron Samedi targets a ten foot cube area within 120 feet of him. All creatures that start their turn or move through that cube must make a DC 20 strength saving throw or be restrained by ghostly specters (escape DC 20’. For every turn the creature is restrained, it takes 1d6 psychic damage. The area otherwise lasts one minute. A creature that takes this psychic damage becomes Hysterical.
Wrap it up.
Ranged Weapon Attack: +14 to hit, range 30/90 ft., one target. Hit: the target is attacked by Baron Samedi’s spectral snake. They become grappled (escape DC 22) and take 1d12 poison damage a round for as long as they are grappled. If they are hysterical, two other creatures within ten feet of the target are also subject to being grappled and taking damage. He can only grapple someone using Wrap it up one at a time. Creatures that take damage from this ability gain hysteria.
Life of the Party (recharge 6).
Baron Samedi conjures a coffin with a direct portal into the spirit world and jumps on top of it. The coffin opens and starts pulling the souls of any creature caught in its radius towards it. Any creatures in a 60 foot cone in front of Baron Samedi must make a Dexterity saving throw or be pulled 50 feet towards Baron Samedi. If they reach within 5 feet of Baron Samedi and his coffin, their soul starts to drain from their body as they make a DC 20 charisma save, taking 8d12 necrotic damage on a failed save, or half as much psychic damage on a success. A creature that is reduced to zero hitpoints this way dies instantly. Any creature damaged by this ability will gain the Hysteria condition for one minute
1. Cool stat block, Arch!
2. Do we have a tavern for joke characters?
Hello! I am a perfectly sane gibberer. Hi! :D
Locations are dead, the Temple of Potassium has fallen but its ideals live on
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, firstborn child and liver!
Titles: The Echoing Story Spewer (Drummer), the Endless Maws (Isis), the Mad Murderer (PJ), more on my extended sig
whats the joke
I am also here.
Am snek.
Me
No news is good news…
I'll lay a white rose on the cold earth, knowing it that it has not claimed your soul.
Same
Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
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Extended Signature
fair
I am also here.
Am snek.
I can’t argue, though I never read Harry Potter really. And Percy Jackson up to book 3 a really long time ago.
I never read Wings Of Fire past the first few books (first one with rhe Dragonets of prophecy), and I remember enjoying them very well. But I can see that the stuff I haven’t read being just a drag on
Where have all the flowers gone?
…
Where have all the flowers gone?
?
Hello, I’m The mighty Dragon bard!
Music nerd, bookworm, dragon lover and avid shoe wearer. I also like drawing and playing guitar.
· · ─────── ·𖥸· ─────── · ·
Extended Signature
hai
Idk, seems rude to say “fair” to people saying they’re a joke. But yeah
Where have all the flowers gone?
Greetings
Where have all the flowers gone?
PUBLIC ANNOUNCEMENT
I need Mafia replacements for 2 players, any takers?
Where have all the flowers gone?
I'm down
What's life without a little war to spice things up? Anyone who worries about the little things should notice the bigger picture.
I am (As drummerboy stated) The master of many faces, The unseen puppeteer, The illumination, & The unnoticed influence.
Favorite games series: Dark Souls. Shirtless Solaire. Best best game series of all time: Paper Mario. Fight me about it.
Etiam im librum scribo
One of the replacements might not be needed for the entire game, but they most likely will
Where have all the flowers gone?