Alrighty a lot more people are on now so I’m gonna ask for some feedback about this stat block and what I could possibly do to make it more interesting
(I’m thinking of letting it learn and copy spells and voices, giving it less health and making it stealthier, and probably reducing the range of all of its attacks besides sentinel a lot)
While Scylla has not attacked for at least one minute, it is indistinguishable from a little girl wearing a white dress.
Quick Learner.
If Scylla spends at least one minute studying and observing a creature, she learns how many hitpoints they have, their armor class, their strength, constitution, dexterity, and wisdom scores. Scylla has advantage on attack rolls and charisma checks against a creature she has studied.
I’m a Monster!.
As an Action, Scylla can revert from her smaller human disguise into her true form, which is that of a small human with six tentacles ending in dog heads where her legs should be. (In her disguised form the tentacles are retracted and hiding under her dress) In this form, she is gargantuan sized and has an extra +30 feet of movement in all of her speeds. In addition, she gains access to her frightful presence and tear apart attacks. When not in her monstrous form, any attacks that use her dog heads seemingly come from the ground, where her dog heads have burrowed around her to strike. Scylla has six dog heads, and can only ever use those many dog heads in attacks at a time. She regains the use of any dog heads that haven’t been used for a bite, Sic’Em, Sentinel or Tear apart or that currently aren’t being used at the start of her turn.
Actions
Multiattack.
Scylla makes two bite attacks. She can replace one bite attack with Deep Fire. She then uses either Sic’em or Sentinel.
Deep Fire.
Ranged Spell Attack: +10 to hit, range 30/90 ft., one target. Hit: 1d12+10 force damage.
Bite.
Melee Weapon Attack: +15 to hit, reach 50 ft., one target. Hit: 2d6+15 piercing damage and the target is grappled and pulled thirty feet towards Scylla.
Frightful Presence (monstrous form only).
Each creature of Scylla's choice that is within 120 feet of Scylla and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Scylla's Frightful Presence for the next 24 hours.
Crushing Force.
Scylla flings an orb of concussive, exploding force that explodes in a 20 foot radius in a place within 60 feet of Scylla. Any creature caught in the explosion must make a DC 20 Dexterity saving throw or take 5d12 force damage, or half on a success.
Sic’Em.
Melee Weapon Attack: +15 to hit, reach 300 ft., one target. Hit: 1d6+8 bludgeoning damage and the target is restrained (escape DC 23) by two of Scylla’s dog heads. At the start of a restrained creature’s turn, they take 1d8+8 piercing damage as Scylla’s dog heads bite at the restrained creature. A restrained creature moves with Scylla.
Sentinel.
One of Scylla’s dog heads moves to a place within 300 feet of Scylla. Scylla does not need to see this location. Scylla can see and hear out of the dog head and make bite attacks centered on it, one attack per turn. As a bonus action on her turn, Scylla can use the dog head to pull herself to its location, instantly traveling there. The dog head cannot leave the area within 300 feet of Scylla and lasts for one minute. s
Scylla can have an amount of Sentinels equal to the amount of dog heads she has not already grappling a creature with Sic’Em or Tear apart.
Tear Apart (Monstrous form only) (recharge 6).
Scylla uses four of her six dog heads to grab and tear at a creature within 60 feet of her. That creature must make a dexterity saving throw or become restrained (escape DC 23) and take 14d10 bludgeoning and slashing damage (half each) or half on a success. If they fail the saving throw, on Scylla’s next turn they take the damage again. This happens for up to three rounds. If a creature is reduced to Zero hitpoints from this attack, it is torn into several pieces and dies instantly. A creature restrained by Sic’Em has disadvantage on this saving throw, and Scylla only needs to use two extra dog heads instead of four.
Alrighty a lot more people are on now so I’m gonna ask for some feedback about this stat block and what I could possibly do to make it more interesting
(I’m thinking of letting it learn and copy spells and voices, giving it less health and making it stealthier, and probably reducing the range of all of its attacks besides sentinel a lot)
While Scylla has not attacked for at least one minute, it is indistinguishable from a little girl wearing a white dress.
Quick Learner.
If Scylla spends at least one minute studying and observing a creature, she learns how many hitpoints they have, their armor class, their strength, constitution, dexterity, and wisdom scores. Scylla has advantage on attack rolls and charisma checks against a creature she has studied.
I’m a Monster!.
As an Action, Scylla can revert from her smaller human disguise into her true form, which is that of a small human with six tentacles ending in dog heads where her legs should be. (In her disguised form the tentacles are retracted and hiding under her dress) In this form, she is gargantuan sized and has an extra +30 feet of movement in all of her speeds. In addition, she gains access to her frightful presence and tear apart attacks. When not in her monstrous form, any attacks that use her dog heads seemingly come from the ground, where her dog heads have burrowed around her to strike. Scylla has six dog heads, and can only ever use those many dog heads in attacks at a time. She regains the use of any dog heads that haven’t been used for a bite, Sic’Em, Sentinel or Tear apart or that currently aren’t being used at the start of her turn.
Actions
Multiattack.
Scylla makes two bite attacks. She can replace one bite attack with Deep Fire. She then uses either Sic’em or Sentinel.
Deep Fire.
Ranged Spell Attack: +10 to hit, range 30/90 ft., one target. Hit: 1d12+10 force damage.
Bite.
Melee Weapon Attack: +15 to hit, reach 50 ft., one target. Hit: 2d6+15 piercing damage and the target is grappled and pulled thirty feet towards Scylla.
Frightful Presence (monstrous form only).
Each creature of Scylla's choice that is within 120 feet of Scylla and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Scylla's Frightful Presence for the next 24 hours.
Crushing Force.
Scylla flings an orb of concussive, exploding force that explodes in a 20 foot radius in a place within 60 feet of Scylla. Any creature caught in the explosion must make a DC 20 Dexterity saving throw or take 5d12 force damage, or half on a success.
Sic’Em.
Melee Weapon Attack: +15 to hit, reach 300 ft., one target. Hit: 1d6+8 bludgeoning damage and the target is restrained (escape DC 23) by two of Scylla’s dog heads. At the start of a restrained creature’s turn, they take 1d8+8 piercing damage as Scylla’s dog heads bite at the restrained creature. A restrained creature moves with Scylla.
Sentinel.
One of Scylla’s dog heads moves to a place within 300 feet of Scylla. Scylla does not need to see this location. Scylla can see and hear out of the dog head and make bite attacks centered on it, one attack per turn. As a bonus action on her turn, Scylla can use the dog head to pull herself to its location, instantly traveling there. The dog head cannot leave the area within 300 feet of Scylla and lasts for one minute. s
Scylla can have an amount of Sentinels equal to the amount of dog heads she has not already grappling a creature with Sic’Em or Tear apart.
Tear Apart (Monstrous form only) (recharge 6).
Scylla uses four of her six dog heads to grab and tear at a creature within 60 feet of her. That creature must make a dexterity saving throw or become restrained (escape DC 23) and take 14d10 bludgeoning and slashing damage (half each) or half on a success. If they fail the saving throw, on Scylla’s next turn they take the damage again. This happens for up to three rounds. If a creature is reduced to Zero hitpoints from this attack, it is torn into several pieces and dies instantly. A creature restrained by Sic’Em has disadvantage on this saving throw, and Scylla only needs to use two extra dog heads instead of four.
Idk, seems pretty cool
Rollback Post to RevisionRollBack
My wings were clipped, my heart in a chain, I suffered then, I walked through pain, but even now I know my strength, and I know I'll go any length to save the ones I love.
My least favorite person is me, but my favorite people are y'all.
My wings were clipped, my heart in a chain, I suffered then, I walked through pain, but even now I know my strength, and I know I'll go any length to save the ones I love.
My least favorite person is me, but my favorite people are y'all.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
My wings were clipped, my heart in a chain, I suffered then, I walked through pain, but even now I know my strength, and I know I'll go any length to save the ones I love.
My least favorite person is me, but my favorite people are y'all.
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Ya. Let's create a fighter subclass together. I'm thinking based on Navy SEALS. So firearm proficiency. What else?
Swim speed. Hold breath longer.
Expertise in CON saves to represent stamina? Cold resistance?
Night vision goggles as a feature?
Aquatic expertise
at level 3, you become an expert swimmer. You gain a swimming speed of 30 feet and can hold your breath for 15 minutes.
Freezing waters
At 7th level, your endurance allows you to move in subzero temperatures. You gain resistance to cold damage and expertise in constitution saving throws.
Night vision
At 15th level, you develop the ability to see in the dark. You gain dark vision out to 30 feet. If you already have dark vision, increase your sight by 30 feet.
Idk, seems pretty cool
My wings were clipped, my heart in a chain, I suffered then, I walked through pain, but even now I know my strength, and I know I'll go any length to save the ones I love.
My least favorite person is me, but my favorite people are y'all.
Extended Signature!
Buff the attacks a bit more?
My wings were clipped, my heart in a chain, I suffered then, I walked through pain, but even now I know my strength, and I know I'll go any length to save the ones I love.
My least favorite person is me, but my favorite people are y'all.
Extended Signature!
Ya. Let's create a fighter subclass together. I'm thinking based on Navy SEALS. So firearm proficiency. What else?
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Huh?
My wings were clipped, my heart in a chain, I suffered then, I walked through pain, but even now I know my strength, and I know I'll go any length to save the ones I love.
My least favorite person is me, but my favorite people are y'all.
Extended Signature!
Hehe.
Though yeah, was trying to decide on a confirmation name and seeing him listed as a patron saint of comedians sealed the deal.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
I didn’t know that, but that’s pretty amazing lol
Bang! Bang! Maxwell's silver hammer came down upon her head
Clang! Clang! Maxwell's silver hammer made sure that she was dead
@Archfey, can't really comment. Homebrewing monsters is not a forte for me.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Swim speed. Hold breath longer.
Expertise in CON saves to represent stamina? Cold resistance?
Night vision goggles as a feature?
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Hmm. Yeah. Also, some sort of choice. SEALs choose between being spec ops, snipers, assault, or recon.
Character(s): Chak-tha, Thri-kreen Battlemaster Fighter, Théodmon Rokas, Eladrin Druid, Grayhawk the Aerial Ace, Aarakocra Bladesinger Wizard
Current Campaign(s): Dungeons, Darkness, Drow, and Demons, an Out of the Abyss Adventure, Dungeon Delvers, a Dungeon of the Mad Mage Adventure, Jungle of Evil, a Tomb of Annihilation Adventure
Check out the Chatty Tavern | Jester and Breadman's Character Bakery
My title from drummer is Wielder of Whispers
Aquatic expertise
at level 3, you become an expert swimmer. You gain a swimming speed of 30 feet and can hold your breath for 15 minutes.
Freezing waters
At 7th level, your endurance allows you to move in subzero temperatures. You gain resistance to cold damage and expertise in constitution saving throws.
Night vision
At 15th level, you develop the ability to see in the dark. You gain dark vision out to 30 feet. If you already have dark vision, increase your sight by 30 feet.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
At 10th level, you may choose between 4 fighting styles.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Does this help?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
unrelated but: YAY! i signed into ddb on my laptop and I just feel very happy about it haha
(he/him)
I confess it's a shame, When you livin' in a city that's the size of a box and nobody knows yo' name
-"I Wish" Skee-Lo (literally the best song ever)
Nickname: Elliot the Old (IM NOT THAT OLD VITUS-)
Yeah, high five
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
:D (high five received)
(he/him)
I confess it's a shame, When you livin' in a city that's the size of a box and nobody knows yo' name
-"I Wish" Skee-Lo (literally the best song ever)
Nickname: Elliot the Old (IM NOT THAT OLD VITUS-)
Hi Elliot!
Hi!!
(he/him)
I confess it's a shame, When you livin' in a city that's the size of a box and nobody knows yo' name
-"I Wish" Skee-Lo (literally the best song ever)
Nickname: Elliot the Old (IM NOT THAT OLD VITUS-)
What’s so appealing about the navy seals? Why them?
Bang! Bang! Maxwell's silver hammer came down upon her head
Clang! Clang! Maxwell's silver hammer made sure that she was dead
They're special forces that are highly trained. Some of the most elite soldiers in the US.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary