Armor Class
13
(hide armor)
Hit Points
15
(2d8 + 6)
Speed
30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Skills
Intimidation +2
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Common, Orc
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
"Because hunter-gatherers did not rely on agriculture, they used mobility as a survival strategy. Indeed, the hunter-gatherer lifestyle required access to large areas of land, between seven and 500 square miles, to find the food they needed to survive. This made establishing long-term settlements impractical, and most hunter-gatherers were nomadic. Hunter-gatherer groups tended to range in size from an extended family to a larger band of no more than about 100 people".
https://www.nationalgeographic.org/encyclopedia/hunter-gatherer-culture/#:~:text=Hunter-gatherer groups tended to,more than about 100 people.
This puts an orc clan to be less than 10% of the average village. Hunter gathering bans may be under 100 individuals. A hunting party might even be just a few individuals. This is probably during times of peace. A rough estimate in a region, I have 1,500, 000 Orcs. In a kingdom, 25,000. in a province, I would say 4,000. You might find 2,500 in or around a city, 600 near or around a town, or 100 near or around a village.
In times of war or religious gathering, larger numbers could be found. Think of something like Stonehenge. I could see gatherings from 4,000 - 25,000 orcs depending on the reason they are gathering.
why do they make orcs sound so scary...
hi
The last paragraph mentions that when orc and ogre have children together they are called ogrillon. I feel like something that gets its own name should get a stat block but after a quick search on this site it doesnt exist. Anyone have any good homebrews or ideas for what it would consist of?
Yes, they should be able to. They aren't necessarily the same as Goliaths
no
crO
Orcs seem to be rogues with great axes because of how the aggressive ability works. It’s basically just reflavored cunning action, and I find it funny. Has anybody else thought of it that way?
What are orcs weaknesses? Do the even have a weakness?
They are pretty dumb and by themselves have no magic / ranged options. They are also very easy to hit unless you give them armor. How I would play them is that they also start to fall apart and lose morale when their leader (The Orc Chief statblock) is defeated.
So let's say normally the War Chief gives the orders to the orcs to charge the enemy and chase down weaker targets, like the mages in your party. But after the War Chief goes down, the orc warriors no longer act under orders, may attack whichever character is closest to them instead of using their Aggressive trait to quickly move towards weak targets. And it is very likely that orcs will no longer want to fight after their leader is defeat, so you could have a fight against a deadly amount of orcs that completely fall apart when the War Chief dies.
Brummie accents all the way. :)
"Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see"..... The Absolutely Dumbest statement I have ever read in a stat block yet. Serves no purpose. Redundant. Is a no brainer. Would not be a worth being called a monster if it ran away now would it?
If you read the rule, it said towards a hostile creature(a.k.a the p.c's). Therefore it can't just dash 90ft. away
orcs are fat
just a small snakie for my players
I really just thought this would be a good page to put it on, orcs, being in middle earth and all, but I am planning to do a J.R.R. Tolkien middle earth campaign, with races of human, high (from riverdale) and wood (from mirkwood) elf, hobbit (using halfling stats), orc, goblinoids and skin changers ( like Beorn. I use the changeling stats, but I replace the shape changer ability, with Skin-change. you can use an action to change into a beast with a challenge rating of your player level divided by 5 (minimum of 1/8) and once you change, the beast is always the same. you may switch your beast when you gain a new level.). the only dragons are red dragons, but they can have any alignment, and they can be any color. I was wondering if anyone had any good ideas for a story. I am thinking of doing something like: there are no more dragons, but the adventurers find the egg of the last living dragon in middle earth. egg stats will be something like 20 hit points, AC 5, immunity to fire, psychic, radiant, and thunder damage, and resistance to bludgeoning, piercing and slashing damage. speed 0, and no attacks. it is a tiny object that is about 1 foot tall, and when it hatches, it takes about 6 weeks for the dragon to get to the size of a wolf (medium). I also am going to have three legions of orcs. forest orcs, with green skin, dark orcs, with white and gray skin (like the pale orc, two lazy to remember his name), and mountain orcs, with brown skin like the ones in the goblin caves in the hobbit. I will have the mountain orcs also have a smaller cousin race called goblins, which I will use the goblin stats, otherwise, forest orcs = hobgoblins, dark orcs = orc, and mountain orcs = bugbears.
If you are planning a Middle Earth campaign, recovering a dragon egg is an interesting premise.
You could some fun moral dilemmas about whether it needs to be destroyed: dragons are firmly established to be aligned with the Dark Lord, but is it right to destroy something that hasn’t even had he chance to live yet? That’s for the players to decide.
If you are setting the story in the late 3rd or early 4th Ages (basically the time of LotR), I recommend putting egg in the northern mountains: it’s where dragons traditionally reside and the books don’t talk about it much, so you have basically a bland canvas.
Orcs are great enemies, but don’t feel the need to limit yourself to them. There are plenty of other monsters that are referenced, but weren’t able to make it into the movie, like Wights and Winter Wolves and even werewolves.
Now is the Age of the ORC.
Grurzog the Barbaric is a name I've used for a recent orc war chief so if you want you can nick that.
of course they have a fashion sense