Large Swarm of Medium undead, Chaotic Neutral
Armor Class 26 natraul
Hit Points 3000 (3000d20 + 3000)
Speed
STR
25 (+7)
DEX
18 (+4)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws STR +16, INT +14
Damage Vulnerabilities Radiant
Condition Immunities Charmed, Unconscious
Senses Blindsight, Truesight, Passive Perception 20
Languages Undercommon
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [Dust Sans] is a 20-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 20, +10 to hit with spell attacks). The [Dust Sans] has following [Wizard] spells prepared:
Cantrips (at will): [True Strike], [Ray of Frost] 

1st level (40 slots): [Expeditious Retreat], [Absorb Elements] , [shield]

2nd level (35 slots): [Scorching Ray] 

3rd level (30 slots): [Blink]

5th level (20 slots): [Telekinesis]

6th level (17 slots): [True Seeing], [Sunbeam], [Investiture of Flame]

7th level (12 slots): [Teleport], [Reverse Gravity], [Prismatic Spray]

8th level (8 slots): [Sunburst]

9th level (6 slots): [Time Stop], [Meteor Swarm], [Prismatic Wall]

Actions

Action Melee Attack. fight: +10 to hit, reach 5 ft., 1 target. Hit: 1 (9d10 + 9) [slicing] damage and sends his Target back 25ft

trident stab: +7 to hit, reach 15 ft., 1 target. Hit: 1 (11d10+ 1d5) [piercing] damage. 

skull bash: +3 to hit, reach 5 ft., 1 target. Hit: 1 (6d20) [bludgeoning] damage. 

bone stab: +6 to hit, reach 10 ft., 1 target. Hit: 1 (5d20) [piercing] damage.

Action Ranged Attack. knife throw Attack: +3 to hit, range 40 ft., 1 target. Hit: 1 (5d20) [piercing] damage.

sharp bone through: +5 to hit, range 15/60 ft., 5 target. Hit: 5 (6d12) [piercing] damage

Axe through: +3 to hit, range 5/50 ft., 1 target. Hit: 1 (1d100) [slicing] damage.

friendliness pellets: range 15/30 ft., 1 target. Hit: 10 (5d20) [bludgeoning] damage

Trio attack:+3 to hit range 15/30 ft., 5 target. Hit: 17 (5d20+1d100+6d12+5d20) [bludgeoning, slicing, and piercing] damage (can use once per 3 turns)

Bonus Actions

Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.

Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.

Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.

Extra Attack:You can attack twice, instead of once, whenever you take the Attack action on your turn.

Reactions

parry:as a reaction he carries the next attack deflecting all damage

counter strike:as a reaction stab your opponent dealing (1d100) [piercing] damage with a range of 40 ft ignoring AC

shield:cast a shield spell adding 2 to your AC

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

7'11 right eye is hollow left eye is blue and red a black slime like substance is constantly dripping from his eyes he has 4 arms 1 arm holds killer sans''s knife 1 arm holds insanity sans's dead brothers severed yet still living head who is constantly crying with a sharp bone through his head he has his hood on has a big slash across his chest

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadLeague of Malevolence

enigmaticN

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