A desk with a chair sits in the middle of this room, while three empty picture frames hang on the walls. Belcorra’s majordomo once worked here. The frames used to hold detailed maps of the upper dungeon levels. Volluk took them long ago. Treasure: The curious morlocks scattered the rusted ruins of a clockwork assistant across the floor, which include an intricate gear worth 30 GP. A character can…
When you cast this spell, all footprints and fingerprints within a 30-foot Emanation originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a unique…
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Creature Type: Monstrosity Size: Medium (about 4–5 feet tall) Speed: 40 feet As a Worg, you have the following special traits. Darkvision. You have Darkvision with a range of 60 feet. Keen Senses. You have proficiency in the Perception skill, and you have Advantage on Wisdom (Perception) checks that rely on hearing or smell. Bite. Your formidable jaws are a natural weapon, which you can use to…
| d12 | Rhyming Words |
|---|---|
| 1 | Ash, clash, gash, rash, slash, smash |
| 2 | Blade, braid, fade, invade, shade, trade … |
Ability: Dexterity Weight: 10 lb. Utilize: Assemble a Tiny item composed of scrap, which falls apart in 1 minute (DC 20) Craft: Musket, Pistol, Bell, Bullseye Lantern, Flask, Hooded Lantern, Hunting Trap, Lock, Manacles, Mirror, Shovel, Signal Whistle, Tinderbox
Weapon (rapier), very rare (requires attunement) This item appears to be a sword hilt that has a small hole on either end of it. The hilt is made of clear quartz and contains an hourglass with sand inside it. Despite the holes on the hilt, the sand never seems to flow out of the hourglass. You can take a Bonus Action and use a command word to cause it to magically form a thin blade of sand. The…
Wondrous Item, very rare (requires attunement by a Wizard) An Astral Bracelet is a powerful magical bangle that allows its wearer to see, commune, or otherwise manifest things using powers beyond the Material Plane. The metal and glyphs of each bracelet are related to the kind of power that it holds. You can pull the bracelet off and hold it in the palm of your hand as a Magic action. When you…
Type: Gemstone Cost: 10 GP Weight: 1/4 lb Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Medium Fey (Goblinoid), Lawful Evil AC 18 Initiative +3 (13) HP 16 (3d8+2) Speed 30 ft.
Medium Humanoid (Goblinoid), Lawful Evil AC 16 Initiative +1 (11) HP 11 (2d8 + 2) Speed 30 ft.
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Wondrous Item, rare (requires attunement) This pill-shaped magical mechanism is 2 inches long and made of brass and glass. It has a pair of tiny wings that silently keep it aloft. It hovers up to 5 feet in the air and does its best to stay at your side within your space. The bee can pass through another creature’s space and doesn’t provoke Opportunity Attacks. The bee has 8 charges and regains…
A peryton’s humanoid-shaped shadow suggests the monster’s supernatural origin Perytons are monstrous predators that hunt people—particularly humans and elves—in favor of all other prey. With the bodies of mighty avian scavengers and fanged, stag-like heads, perytons use ambush tactics to dive-bomb travelers. Strangely, the shadows they cast resemble humanoid silhouettes. This supernatural oddity…
Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Medium Undead, Neutral Evil AC 16 Initiative +6 (16) HP HP 60 (8d8 + 24) Speed Speed 30 ft., Fly 60 ft. (hover)
Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you must work for 8 hours. If an item requires multiple days, those days needn’t be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to create an item by…
Large Monstrosity, Chaotic Evil AC 15 Initiative +5 (15) HP 75 (10d10 + 20) Speed 40 ft., Fly 60 ft.
Small Humanoid (Goblinoid), Chaotic Neutral AC 16 Initiative +6 (16) HP 66 (12d6 + 24) Speed 30 ft.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Small Beast (Thyreophoran), Unaligned AC 17 (Small Osteoderms) Initiative -1 (9) HP 22 (5d6 + 7) Speed 20 ft.
Tiny Construct, Chaotic Evil AC: 11 Initiative: +3 (13) HP: 21 (6d6) Speed: 30 ft
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