Dreaming Dark Infiltrator
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Dreaming Dark Infiltrators are spies sent to gather intelligence. They plant psychic seeds in their minds of their foes that enhance the infiltrators’ combat prowess against those enemies.
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
Darklord Who Won’t Be Caged “It is customary to kneel before your dread lord.” —Azalin Rex In Darkon, Azalin was a tyrannical wizard-king obeyed by the living and the dead. When he first appeared before his people, he adopted an illusion of the form he possessed in life: that of a middle-aged human man with dark hair and a superior demeanor. However, his true form was that of a moldering lich,…
Origin Feat You gain the following benefits. Cantrip. You learn the Friends cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). Cunning Diversion. You can take the Dodge action as a Bonus Action. You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long…
Jeholrak Infiltrators are specialist members of Jeholrak society, hired by Jeholrak Politicians to eliminate other politicians. They are, in essence, master assassins whose primary purpose is to act as a wedge in the complex interplay of Jeholrak politics. The assassination of a particular politician is usually requested by another who has less influence, intending to clear space for their…
Darkon is altered by Azalin’s presence, creating the following effects: Closing the Borders. While in his domain, Azalin can close or open the borders to Darkon at will. While the borders are closed, undead terrors fill the Mists surrounding Darkon. Whenever a creature enters the Mists, one Hostile Zombie Clot (see chapter 5) appears in a random unoccupied space within 30 feet of that creature.…
Weapon (maul), rare (requires attunement) This Maul has a narrow Shield covering its handle that can be rotated to protect the wielder’s grip. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While wielding the guarded Maul, taking the Dodge action also gives you a +2 bonus to AC until the start of your next turn. In addition, when a creature within 5 feet of you…
It was a thin, stoop-shouldered man not much under six feet tall... His age was perhaps thirty-five, but the odd, deep creases in the sides of his neck made him seem older when one did not study his dull, expressionless face. He had a narrow head, bulging, watery blue eyes that seemed never to wink, a flat nose, a receding forehead and chin, and singularly undeveloped ears. His long, thick lip…
Slaad lords create death slaadi by infusing gray slaadi with a portion of their chaotic energy. When groups of slaadi act deliberately, death slaadi are often behind their designs. Slaadi Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren’t…
General Feat (Prerequisite: Level 4+, Emerald Enclave Fledgling Feat) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Friend to Animals. You have Advantage on ability checks when taking the Influence action with Beasts. Two Hearts, One Mind. You always have the Beast Sense spell prepared. You can cast it once…
Firan Zal’honan was a noble and heir to the city-state of Knurl on the world of Oerth. A student of magic, Firan adopted the title “Azal’Lan,” meaning “wizard-king,” when he came to power. Firan’s rule was marked by harsh laws and violent expansion, but his people flourished, as their lives were filled with magical wonders. As Firan aged, he looked toward his succession. His son, Irik, was…
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and…
Control Others with Influence and Guile The Ventrue have elevated themselves to be the “Clan of Kings,” imposing their will on the clans and standing contemptuously against those who would defy them. After lifetimes of prudent rule, the Ventrue have earned their figurative throne. Level 3: Voice of Authority You can impose control over others while keeping others from imposing control over you.…
A relentless slasher pursues its prey with single-minded obsession. It conducts its bloody work in silence, then vanishes into shadow and infamy. Relentless Killers Relentless killers are fiend-twisted maniacs that arise from mortals who make pacts with nefarious forces. Such killers’ powers vary depending on their obsessions and the source of their powers.
A relentless nightmare uses foul magic to put its victims into a fitful slumber before attacking them. If destroyed, a relentless nightmare can re-form from the dreams of any creature marked with its curse. Relentless Killers Relentless killers are fiend-twisted maniacs that arise from mortals who make pacts with nefarious forces. Such killers’ powers vary depending on their obsessions and the…
Medium or Small Humanoid, Lawful Evil AC 15 Initiative +3 (13) HP 104 (16d8 + 32) Speed 30 ft.
Armor (shield), uncommon (requires attunement) While holding this large Shield, you gain a +1 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. The bonus becomes +2 while you have at least 1 Temporary Hit Point. While you have Temporary Hit Points, the Shield emits a slight blue glow. In addition, you can channel the heroic resolve within the Shield as a Magic…
Encasing the weapon used in the spell’s casting in ice, you make one melee attack. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. The weapon’s damage die increases by 1 step (d4 → d6 → d8 → d10 → d12 or 2d6, your choice). The weapon’s damage dice don’t increase if it has more than one weapon damage die. If the attack deals damage,…
You touch a melee weapon and place a magical effect into it, creating a visible rune etched into the weapon. No more than once per turn, a creature wielding the weapon can make an attack roll with the weapon with Advantage when it would not otherwise have Advantage. If the weapon leaves the creature’s possession, the spell ends. Available For: Cleric (Legacy), Paladin (Legacy), Wizard (Legacy),…
Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see hits another creature within 5 feet of you with an attack roll, you can take a Reaction to reduce the damage dealt to the target by 1d10 plus your Proficiency Bonus. You must be holding a Shield or a Simple or Martial weapon to use this Reaction. Notes: Intercept an attack hit to another creature
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
A grep is an underground scavenger, known for using its keen vision, acute hearing, and silent flight to trick and steal from travelers, hoarding its possessions in well-hidden troves. Arcanists use greps as messengers and scouts, but they excel as retrievers; a grep can be given the name of an important object and sent to find it, returning a short time later with its prize.
This monster is part of the Eberron: Forge of the Artificer. You can unlock it by purchasing the book in our marketplace.