Level 9 Bastion Facility Prerequisite: Renown 15+ with House Kundarak Space: Cramped Hirelings: 1 Order: Trade A Kundarak Vault occupies space in your Bastion like any other special facility, but it is an extradimensional space that can be accessed from other places. As a Kundarak facility, it provides exceptionally secure storage for your trade goods and other treasures. Only you and your…
Ankylier Karls are the lowest members of Ankylier society, fulfilling menial tasks and hard labour. Karls are not generally treated with much respect, but are paid appropriately for their efforts by their Ankylier bosses. This allows for wealth to not necessarily be a reflection of social status within Ankylier society. Through an exceptional work ethic or extensive experience, Karls will be…
↓ Use Minimum Hit Points and Damage Rolls for this creature.
Location: Main Street (18) Services: Financial services Key NPCs: Ilia Kemble (female human banker) Kemble Bank is a small financial institution offering basic savings and loan services to the people of Quickstone. Ilia Kemble saw a thriving community in Quickstone, yet one too small to draw the interest of House Kundarak. Kemble Bank has provided good service to the town, and helped many…
Read or paraphrase the following: Coming out of the thick mist, you find yourselves in a side cavern. Two large pools of water flank a degrading pathway to a petrified shack built into the cavern far wall. A body floats in one pool. Inside the shack, the party finds the spirit of Calac Brinson (a Ghost) whose body is laying in the pool. Due to the energy of the area, Calac’s spirit continued…
The riverboat’s cavernous coin vault is a soggy hold filled with sacks full of coins wagered by the casino guests. The room is dimly lit by swinging neon lanterns on the walls. Iron Cage. The heavy wooden door to this room is locked (DC 15). Beyond the door is an iron cage that encases the whole room, with metal bars 1 foot apart. The door to this cage has a sturdy Lock (DC 20). Vault Guardians.…
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
Read or paraphrase the following: At last, your long journey to Elredd is at an end. The city, the largest on the Wild Coast, is surrounded by a huge stone wall with but a single gate. Engraved in the keystone at its summit is a word: “KABAL.” Any character can take a Study action to attempt to know what “kabal” means. The character makes a DC 18 Intelligence (History or Investigation) check.…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped. —ASTARION ON HARVESTER DEVILS
Caliddo Haruvex This small, bare room has more vault doors, just as in area I53; Caliddo Haruvex carries these two keys as well. There’s also a remarkably well-hidden secret door here; a character searching this room discovers the hidden latch to open it with a successful DC 22 Intelligence (Investigation) check. Creatures: A Graveknight in archaic armor stands in this room, clutching a…
A character can make one attempt to open a strongbox through any of the following means: Breaking the Strongbox. Each strongbox is a Tiny object with AC 19, 5 HP, Immunity to Poison and Psychic damage, and Vulnerability to Cold damage. A character who reduces a strongbox to 0 Hit Points with a single attack or spell destroys the strongbox but not its contents. Picking the Lock (A character who…
Kobold warriors use hit-and-run tactics to raid their enemies and defend their homes. To avoid danger, they frequently employ haphazard traps. Kobolds Cowardly cousins to chromatic dragons, kobolds serve draconic overlords as warriors and servants. These scrappy menaces mimic the behaviors of their dragon masters. Though their small stature and recklessness make kobolds poor imitators of dragons,…
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Assassin Heir to a Sinister Legacy After the death of patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless…
Assassin Heir to a Sinister Legacy After the death of patriarch Fzoul Chembryl, House Chembryl and its descendants were scattered across Faerûn. Some members have dutifully continued the family’s dedication to Bane, while others have sought to free themselves from that god’s malignant shadow. However, none have embraced the Chembryls’ tyrannical legacy more than Karas Chembryl, a ruthless…
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Resembling a monstrous crow, the corvodaemon’s sleek and twisted form soars on elongated wings tipped with razor-sharp, finger-like claws, its six amber eyes constantly seeking for prey. Insatiable hunger for both flesh and souls—along with their accumulated secrets—gnaws at these Fiends. Their mimicry lets them take on the voice of those known and trusted by their would-be meals, luring the…
| Adventure Name | Level | Type |
|---|---|---|
| The Ashen Faithful | 10 | Deity (Bane) |
| The Blight on Soubar | 12 | High Magic … |
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