Elixir of Life Protection
Potion, rare After you drink this thick, chalky mixture, your Hit Point maximum cannot be reduced for 10 minutes.
Potion, rare After you drink this thick, chalky mixture, your Hit Point maximum cannot be reduced for 10 minutes.
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Weapon (any), varies (requires attunement by a Ranger) These weapons are carved from bark, with a core of magical sap, and decorated with leaves from magical plants. Their hilts and shafts are bound in hair from a fey creature. This magic weapon channels the natural magic found in the elements of nature. While holding this magic weapon, you gain a bonus to attack and damage rolls made with it,…
Crafting. Creating a Monster Hunter’s Weapon requires a Workshop and the following Components of rarity equal to the item’s rarity:
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
Weapon (dart), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the…
| 1d4 | Card Suit | Danger or Event Card |
|---|---|---|
| 1 | Hearts | Event |
| 2 | Diamonds | Danger … |
Armor (shield), uncommon While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC. Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Type: Simple Ranged Weapon Cost: 5 CP Weight: 1/4 lb Damage: 1d4 Piercing Properties: Finesse, Thrown (range 20/60), Vex Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon…
Medium Humanoid (Elf), Neutral Evil AC 15 Initiative +3 (13) HP 44 (8d8 + 8) Speed 30 ft.
You were in service to a vampire or a small group of vampires lairing together. The Undead drank your blood more times than you can count. You might have served willingly, perhaps with aspirations of one day becoming a vampire yourself. Or you might have been magically charmed and retain only a few muddled memories of your time as a vampire familiar. In either case, your time in the vampire den…
Deal in Vice to Jinx Foes and Bend Luck Vice clings to Sinners like a second skin—cheating, drunkenness, and games of chance are their bread and blood. A scoundrel by nature, sin calls their name, and when whispers of malefic powers reach their ears, they listen. Those powers offer more than temptation; they grant the tools to deceive, steal, and even kill with a precision these rogues never…
Weapon (dart), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the…
Weapon (dart), rare This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If…
Weapon (greataxe), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Cleave. If you hit a creature with a melee attack roll…
Weapon (any ammunition), varies You have a bonus to attack rolls and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical. This ammunition is typically found or sold in quantities of ten or twenty pieces. Ten pieces of this ammunition are equivalent in value to a potion of the…
Ability Scores: Dexterity, Intelligence, Charisma Feat: Shadowmoor Hexer Skill Proficiencies: Acrobatics and Deception Tool Proficiency: Glassblower’s Tools Equipment: Choose A or B: (A) Dagger, Glassblower’s Tools, Backpack, Hunting Trap, Lamp, Oil (3 flasks), Traveler’s Clothes, Waterskin, 8 GP; or (B) 50 GP You are from Shadowmoor or have studied it for years. It’s a gloomy, chaotic…
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Pugilism |
| 08-26 | Potion of Comprehension … |
| 1d100 | Magic Item |
|---|---|
| 01-07 | Potion of Pugilism |
| 08-26 | Potion of Comprehension … |
Content Warning Gothic horror, magical corruption, imprisonment, manipulative villains, substance use.
Origin Feat You gain the following benefits. Cantrip. You learn the Resistance cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can cast the Resistance cantrip as a Bonus Action. You can do so a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Sheltering Aid.…
Weapon (whip), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to…
Weapon (crossbow, hand), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon…
Armor (shield), uncommon The round wooden shield is edged in metal and painted with the symbol of Hommlet: a pair of acorns over a sheaf of wheat on a field of green. Minor Property: Guardian. When danger approaches, the gold edging seems to shimmer, granting you a +2 bonus on your initiative rolls if you don’t have the Incapacitated condition. Shields require the Utilize action to Don or Doff.…
This magic item is part of the Grim Hollow: Campaign Guide. You can unlock it by purchasing the book in our marketplace.