↑ Use Maximum Hit Points and Damage Rolls for this creature.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
↓ Use Minimum Hit Points and Damage Rolls for this creature.
You have Immunity to all damage until the start of your next turn, including the triggering damage. For the duration, your Speed can’t be reduced, any current reductions to your Speed are suspended, and no effect can move you against your will. Available For: Paladin (Legacy), Paladin, Paladin
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Powerful and deliberate, doomguard are winged demons of the Burning Legion known across the cosmos for their brutality. Also called ered’ruin, doomguard are devoted to their pit lord masters and revel in the destruction of worlds. Doomguard sport furry, cloven-hoofed legs and formidable horns. Soaring through the skies, they swoop down to ram into foes or shake the earth with thunderous stomps.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Origin Feat You gain the following benefits. Cantrip. You learn the Resistance cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can cast the Resistance cantrip as a Bonus Action. You can do so a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest. Sheltering Aid.…
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
General Feat (Prerequisite: Level 4+, Syndicate Smuggler background) Rising in the ranks of the Ebon Syndicate has taught you the clandestine skills of spycraft, valuable in your trade as a racketeer. You gain the following benefits. Locksmith. You have proficiency with Thieves’ Tools. If you already have proficiency in it, you gain Expertise in it. While holding Thieves’ Tools, you can craft a…
Weapon (whip), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjusted…
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Commoner | 10 | 4 | +0 | Club (clipboard) |
| Draft Horse | 10 | 15 | +0 | Bludgeoning Hooves … |
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
↓ Use Minimum Hit Points and Damage Rolls for this character.
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the rings…
After dealing with the consequences of failed checks, move to the next challenge.
Wondrous Item, common This scrap of paper bears a table with space for five names. If you write a creature’s name in one of the blank spaces on the table, it will shuffle the text to show their ranking as a duelist relative to all the other individuals named on the table. This appears to be calculated based on the number of duels the named individuals have won over the past year. The source of…
Weapon (sickle), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weapon’s bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The…
Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
Spellguards are professional bodyguards who specialize in repelling magical aggression. Spellguards supplement their imposing armor with magical defenses to protect themselves and their charges. They most often work for spellcasters distrustful of rivals, but a spellguard might guard anyone who fears magical foes. The Spellguard Shield is named after this tradition, as that item’s power…
Encounter for Level 7 Characters Situation. Within the buried ruins of a fallen Netherese city, Red Wizards of Thay search its husk for forbidden arcane relics tied to the city’s collapse. Hook. The characters enter the Netherese ruins seeking magical knowledge or hidden treasure but discover a Red Wizard excavation party already exploring the site under the protection of a Spellguard. Use the…
Weapon (club), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.…
| Name | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bulette | 17 | 94 | +0 | Burrows and leaps |
| Commoner | 10 | 4 | +0 | Club (hiking pole) … |
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