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Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
First Floor, Convalescent Ward Each suite contains a narrow bed with crisp white sheets, a bedside table, and a metal chair tucked into the corner. Most of the seven Recovery Rooms are occupied by current patients during sleeping hours. Nurse Godlee discreetly moves patients to the Second Floor Sedation Hall (area L16) if the characters admit themselves. Patient Logs. File bins adjacent to each…
Second Floor, Experimental Wing Shelves line the walls, crowded with preservation vessels containing specimens suspended in cloudy fluid. A high-backed chair stands behind a broad steel desk, its surface a chaos of open journals, anatomical sketches, and surgical diagrams. Doctor Belkin (Wormhost Surgeon *) spends his time here when not experimenting or performing surgeries. Dormant Larvae. A…
A wooden sign hung on this room’s door reads “Private! Keep out!” Lief handles the organizational affairs of Rat’s Run from this office. She also stores bribes from criminals here. At night, the manager works on paperwork or sleeps in her bedroom in area R11. She keeps the door locked while she’s in here. During the day, the room is unoccupied and locked. Treasure. On the desk are records…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Shaman who specialize in restoration find a serene affinity for the restorative properties of water. They feel a profound spiritual connection with the source from which all mortal life takes root, and they wield that power to restore vitality to their allies. These shaman balance this healing focus with a command of the other elements, finding harmony in nature and purifying their allies as a…
Restoration druids tend to the life-forms of the world, celebrating birth and growth in search of order and harmony. Where there is decay and devastation, these druids bring rejuvenation and regrowth. Life, in their view, needs not only protection, but also nourishment. To that end, they bond with living and growing things, seeking inspiration from the flower’s bloom, the seed’s sprout, the…
A character looking for a specific item can also make a DC 16 Intelligence (Investigation) or Wisdom (Perception) check to try and find it within the clutter. Distilled Memory. Dozens of crystal decanters containing glowing, violet-colored liquid can be found scattered throughout the Laboratory—Unrefined Ichor, harvested directly from The White Worm. Each container is labeled with a date and…
General Feat (Prerequisite: Level 4+) Your skill with magical Orbs helps you evade enemies while overcoming their defenses. You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum 20. Fortune Teller. When you finish a Short or Long Rest, roll 1d6 and record the result. When you cast a spell using an Orb as a Spellcasting…
You hail from Lorwyn, a land of eternal sunshine, or you have studied the place with great intensity. You consider the majestic creature Eirdu the living embodiment of the sun, and you love embarking on whimsical adventures. You hold your loved ones close, even if only emotionally, for you’ve seen some venture into Shadowmoor or beyond and become faded versions of themselves. You’re nevertheless…
Gargantuan Dragon, typically lawful good AC 22 (natural armor) Initiative +2 (12) HP 546 (28d20 + 252) Speed 50 ft., swim 40 ft.
The Pluvenn favour high-pitched squawky names spoken in their ancient Archosauric tongue, such as Skree, Kek, Kareese, or Pip. They also sometimes have names spoken in Common, such as William, Hermione, Richard, or Audrey. Typically, the naming convention of an individual village will be similar among its populace, either all having Archosauric names or all having Common names.
The Ankylier invariably give their offspring names that convey strength or power by combining two words, and are usually in their native tongue Archosauric. Names are nether gender- or sex-specific. Common names include: Boulderfist, Ruggedhide, Ironguts, and Booming-Chest. If their names are in Archosauric, to a non-speaker they would sound like: Karko-ragh, Gurrgu, Oo-tarm-ma, and Vro-fath.
Within Mount Karao’kr, a hatching Jeholrak is typically given a simple name. However, once coming of age, Jeholrak begin to bestow upon themselves ever more extravagant names with reference to (supposedly) heroic deeds they have achieved. As such, the older or more influential a Jeholrak is, the longer and more ludicrous their name becomes. Below are some examples: Hatchling names Rassolax;…
Limukin typically have short names with two, three, and (rarely) four syllables. Their names, and language in general, include many hard ‘K’, ‘N’, and ‘I’ sounds. Typical names include: Piphi, Torsek, Nuek, Nanzaahn, Gerumal, Jam’reer, Liph’ko, Neararu.
Armor (hide), rare You have a +1 bonus to AC while wearing this armor. This crude armor consists of thick furs and pelts.
Certain magic items are beyond compare and have played remarkable roles throughout the course of history. Some are made by powerful deities while others occur naturally, or supernaturally, on their own. Whatever the Artifact, these relics of power are virtually indestructible, and are often sought after by heroes and villains to better bend the world to their wills. These items must be given…
Armor (leather), rare You have a +1 bonus to AC while wearing this armor. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
For the duration, the spell enlarges or reduces a creature or an object you can see within range (see the chosen effect below). A targeted object must be neither worn nor carried. If the target is an unwilling creature, it can make a Constitution saving throw. On a successful save, the spell has no effect. Everything that a targeted creature is wearing and carrying changes size with it. Any item…
Protect Your Allies and Uphold the Law Some Gunslingers live by a code and expect others to do the same. These Gunslingers, known as White Hats, sometimes serve as officers of the law but never hesitate to do what’s right when the law says otherwise. Despite their affinity for deadly weapons, White Hats prefer to keep their friends safe and subdue their enemies nonviolently—a preference their…
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Pluvenn Huntleaders are among the most vicious of Pluvenn society and generally spend their time in solitude preparing for their hunts. They are typically larger than most Pluvenn, adorn themselves with ritual armour, and are rigorously trained with all manner of weapons and trapping techniques. Their main purpose within Pluvenn society is to guide other Pluvenn through ritual hunts, teaching…
To determine how many magic items your hireling brings back, count the Haunted special facilities in your Bastion, then roll the die indicated in the Magic Items Acquired column on the Curios Collected table. The DM rolls on the Cursed Item Chance (1d100) column to determine whether one of the magic items carries a curse. The DM chooses which item is cursed and establishes the nature of the…
A bodytaker podling is a near-perfect replica of a creature consumed by a bodytaker plant. A podling possesses the appearance and memories of the being it duplicates, but it is entirely loyal to the bodytaker plant that created it. Fundamentally, a podling isn’t its own creature but an expendable appendage of a bodytaker plant. Bodytaker podlings frequently exhibit behaviors that suggest their…
Ability Scores: Intelligence, Wisdom, Charisma Feat: Sharp Eye or a Dark Gift feat of your choice (see “ Feats ” later in this chapter) Skill Proficiencies: Insight and Investigation Tool Proficiency: Disguise Kit Equipment: Choose A or B: (A) Disguise Kit, Manacles, Shovel, Traveler’s Clothes, 3 Vials, and 16 GP; or (B) 50 GP You relentlessly seek the truth. Perhaps you witnessed something…
Intellect devourers serve their mind flayer creators by consuming other creatures’ brains and puppetizing the mindless bodies. These quadrupedal brains seek to ambush sapient beings, then drain their thoughts until they’re mindless. Then, if their victims are Humanoids, they enter the creatures’ skulls. With access to the victims’ knowledge and control of their bodies, intellect devourers use…
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