Zuul
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
List of Stat Block from the Dr Dhrolin’s Dictionary of Dinosaurs.
You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell, and it ends early if you go indoors. When you cast the spell, you change the current weather conditions, which are determined by the DM. You can change precipitation, temperature, and wind. It takes 1d4 × 10 minutes for the new conditions to take effect. Once they do so, you can change…
Large Beast (Theropod), Unaligned AC 14 (Scaly Skin) Initiative +4 (14) HP 56 (6d10 + 26) Speed 40 ft.
Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets. Ultroloths strive…
When you cast this spell, your eyes pass over a page of written text that is committed to your memory. For the next year, you remember the exact details of all information on the page. After that time, you have Advantage on all Intelligence checks you make to recall this information. Available For: Bard (Legacy), Cleric (Legacy), Wizard (Legacy), Bard, Cleric, Wizard
Common performers include traveling storytellers, tavern musicians, local entertainers, and chorus members performing with veteran artists. These performers might be self-taught or in the early years of formal training. Most have a modest level of celebrity and two or three instruments or talents at which they excel. Performers From royal courts to village squares, skilled entertainers hone their…
Level 4 Divination (Cleric, Druid, Wizard) Casting Time: Action or Ritual Range: Self Components: V, S, M (incense worth 25+ GP, which the spell consumes) Duration: Instantaneous This spell puts you in contact with a god or a god’s servants. You ask one question about a specific goal, event, or activity to occur within 7 days. The DM offers a truthful reply, which might be a short phrase or…
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
The Children of Seth names are influenced by the societies they interact with. A parent may choose to name their offspring with a human or elven name if they have spent a considerable amount of time with these societies. As such, they have a wide variety of names. Examples include: Borra, Chavazin, Guzzleguts, Vargrelly, Teaneethyn, Thricestrike or Tim.
A name is not given to a Manyhorn until its “right of adoption” has been completed. Names are then issued by a guild elder and each elder may follow a different naming convention. Some examples of different guild names are as follows:
The Pluvenn favour high-pitched squawky names spoken in their ancient Archosauric tongue, such as Skree, Kek, Kareese, or Pip. They also sometimes have names spoken in Common, such as William, Hermione, Richard, or Audrey. Typically, the naming convention of an individual village will be similar among its populace, either all having Archosauric names or all having Common names.
The Ankylier invariably give their offspring names that convey strength or power by combining two words, and are usually in their native tongue Archosauric. Names are nether gender- or sex-specific. Common names include: Boulderfist, Ruggedhide, Ironguts, and Booming-Chest. If their names are in Archosauric, to a non-speaker they would sound like: Karko-ragh, Gurrgu, Oo-tarm-ma, and Vro-fath.
Within Mount Karao’kr, a hatching Jeholrak is typically given a simple name. However, once coming of age, Jeholrak begin to bestow upon themselves ever more extravagant names with reference to (supposedly) heroic deeds they have achieved. As such, the older or more influential a Jeholrak is, the longer and more ludicrous their name becomes. Below are some examples: Hatchling names Rassolax;…
Limukin typically have short names with two, three, and (rarely) four syllables. Their names, and language in general, include many hard ‘K’, ‘N’, and ‘I’ sounds. Typical names include: Piphi, Torsek, Nuek, Nanzaahn, Gerumal, Jam’reer, Liph’ko, Neararu.
Gilnid was renowned in Booty Bay for his unusually large size and for making mechanical bodyguards. He was exiled after his machines went haywire and slaughtered their charges. The Defias found him and paid him well to arm the Juggernaut; Gilnid is using the money to fund his pet project, a harvest golem called the Foe Reaper 4000. Early prototypes of the Foe Reaper guard the foundry. Gilnid is a…
Bolong is one of the most basal members of the Hadrosauroidea, the group that includes the duck-billed dinosaurs, and is a relatively small member of it. Design Philosophy Life is diverse. We find that the current 5.5e system of normal, proficiency, and expertise for saves/skills/attacks/etc. calculations based on one chosen stat is insufficient to express that diversity. To give us more…
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