Weapon (greatclub), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
Type: Simple Melee Weapon Cost: 2 SP Weight: 10 lbs Damage: 1d8 Bludgeoning Properties: Two-Handed, Push Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
Type: Martial Melee Weapon Cost: 300 GP Weight: 2 lbs Damage: 1d4 Bludgeoning Properties: Light, Thrown (range 20/60), Returning Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Returning Club, you must take the Advanced Weapon Proficiency feat. This weapon has the following Mastery Property. To use this…
The curved east and west walls of this room contain tables with small, built-in ovens. Wood fragments, heavily dented pewter serving dishes, silver flatware, and crystal shrapnel litter the floor. A wide alcove to the south ends at a cloudy window overlooking a much larger space. An array of magical glyphs glows next to the window. This elegant meeting room is where Belcorra’s guests watched…
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can…
You create a magical dueling ground bounded by a glowing, rune-scribed circle in a 15-foot-radius Sphere centered on a point on the ground you touch. As part of creating the dueling ground, you designate two willing creatures within the Sphere as the targets. The spell ends early if a creature other than one of the targets enters the Sphere. If a target drops to 0 Hit Points while in the dueling…
A condition lasts either for a duration specified by the effect that imposed the condition or until the condition is countered (the Prone condition is countered by standing up, for example).
Partial walls create a semblance of privacy in this crowded barrack. Rubble from a collapsed wall fills the southern half of the barrack. This barrack once housed Thrul family guards and servants, as well as staff accompanying dignitaries. The servants were sent away when the situation in Thaymount escalated. Treasure. As a Search action, a character can look under the beds and make a DC 15…
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
Wondrous Item, common This scrap of paper bears a table with space for five names. If you write a creature’s name in one of the blank spaces on the table, it will shuffle the text to show their ranking as a duelist relative to all the other individuals named on the table. This appears to be calculated based on the number of duels the named individuals have won over the past year. The source of…
Weapon (greatclub), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you can push…
“Large iron gates topped with the words ‘Oakswood Orchard and Distillery’ greet you. Past the gates, you can see big stone buildings and fields of fruitful apple trees.” Pomeroy is on the other side of the gates, calling out for help. Blocking access to the gates are six sets of wildly snapping garden shears that will attack the party when they try and get past.
Content Warning Environmental hazards (water)
Murky, bubbling liquid covers this cavern’s floor. The liquid is a 2-foot-deep acid pool (see “ Cobblehook Cove Features ”).
List of Maps from the One-Shot Wonders: 10 Forest One-Shot Adventures.
| Skill | Thing to Detect |
|---|---|
| Insight | Creature’s state of mind |
| Medicine | Creature’s ailment or cause of death … |
| Skill | Thing to Detect |
|---|---|
| Insight | Creature’s state of mind |
| Medicine | Creature’s ailment or cause of death … |
Choose a spell of level 5 or lower that you can cast, that has a casting time of an action, and that can target you. You cast that spell—called the contingent spell—as part of casting Contingency, expending spell slots for both, but the contingent spell doesn’t come into effect. Instead, it takes effect when a certain trigger occurs. You describe that trigger when you cast the two spells. For…
Zavi offers the party 300gp, money earned from a recent masonry commission. After the ritual, Sofia and Beneta can heal the party. Beneta praises the party’s efforts and gifts them one of her feathers that acts as a Spell Scroll (Dispel Evil and Good).
Weapon (greatclub), common As a Magic action while touching this weapon, you can transform it into a mundane item or back into its weapon form. It can’t be used to make attacks while transformed into a mundane item. Different Trick Weapons transform into different items. The DM chooses the mundane item or determines it randomly by rolling on the following table. 1d10 Proficiency with a Greatclub…
“Shallow, muddy banks lead down into a basin of water. Cautious animals at the edge of the lake are staring at a bulky Bulette who is using the lake as its personal bathing area.” The banks around the basin are slick with mud, and are considered difficult terrain. The Bulettes are unaffected by this. Animals around the watering hole will flee as soon as combat begins.
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