Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Weapon (shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. When you draw this weapon, you can extinguish all…
Manipulate Time with Help from the Future Your patron is you in a decades-distant future. Perhaps your future self found an artifact of great power connecting them to the past, which they must now lead you to discover, or perhaps they were taught the mystic arts by their future self long ago, a cycle you will have to continue someday. Your future self has forgotten the fine details of some things…
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as you draw the card or at any other time before you die.
Phaerimm are malevolent alien beings that seek to dominate other sentient species. A phaerimm’s conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger they prefer to use only when magical means fail them. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned…
*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
*You can learn this option multiple times and must select a different item each time; each item selected counts as a different plan.
Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Very Rare (Requires Attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Phaerimm are malevolent alien beings who seek to dominate other sentient beings. A phaerimm's conical body ripples through the air, trailing behind a large, flat mouth ringed by four delicate arms. A phaerimm’s body tapers to a venomous stinger it prefers to use only when magical means fail it. Ancient phaerimm devastated the once-powerful empire of Netheril. The phaerimm were imprisoned long…
Level 13 Bastion Facility Prerequisite: None Space: Roomy Hirelings: 1 Order: Research An Archive is a repository of valuable books, maps, and scrolls. It is usually attached to a Library behind a locked or secret door. Research: Helpful Lore. When you issue the Research order to this facility, you commission the facility’s hireling to search the Archive for helpful lore. The work takes 7 days.…
Fenrikyn are warped worgs and winter wolves, altered by the influence of Fenris, the Great Wolf. Fenrikyn roam the cold forests and the hills of the Northlands, devouring all that they encounter. Generally solitary, fenrikyn have been known to gather into small packs or to take over a pack of wolves or worgs. Though they despise most living things, they reserve their greatest enmity for…
Any gear and other mundane items found can be used during the adventure, but are removed at the conclusion of play.
The mischievous imp Szek locked Belcorra’s arena administrator, Chafkhem, into his own room. This proved to be a better prank than the troublesome imp intended, as Chafkhem was a skilled wizard and had warded his personal chamber against teleportation magic. The wizard couldn’t escape and didn’t have the proper arcane materials on hand to eliminate his own ward. In the frantic weeks before he…
Folding Drums The characters might make use of the following new items, although they have to find them first! The devil in area G3 wears the Drover’s Band. Salaisa Malthulas possesses an Edge of Dissolution Longsword; she’s most likely found in area I14 but could be anywhere in Yldaris. Kragala, the drummer in the band Shadow Malice, plays Folding Drums, and the characters might get the…
Weapon (shortsword), uncommon Attack rolls made using this magic shortsword can score a Critical Hit on a roll of 19 or 20 on the d20. Crafting. Creating a Champion’s Shortsword requires an Uncommon Workshop and the following Uncommon Components:
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
Weapon (any simple or martial), common An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Weapons Name Simple Melee Weapons Silvered Club | 1d4 Bludgeoning | Light | Slow Silvered Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick …
Content Warning Environmental hazards (water)
Weapon (any simple or martial), rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon. Weapons Name Simple Melee Weapons Dragon Slayer Club | 1d4 Bludgeoning | Light | Slow Dragon Slayer Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick …
Weapon (any simple or martial), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to…
Level 13 Bastion Facility Prerequisite: Membership in the Cult of the Dragon Space: Roomy Hirelings: 1 Order: Research A Cult of the Dragon Archive contains extensive records on specific topics, including dragons. Research: Helpful Lore. When you issue the Research order to this facility, you commission the facility’s hireling to search the archive for lore. The work takes 7 days. The hireling…
Wondrous Item, Very Rare This book contains health and nutrition tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.
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