Quick Stats
↑ Use Maximum Hit Points and Damage Rolls for this creature.
↑ Use Maximum Hit Points and Damage Rolls for this creature.
↓ Use Minimum Hit Points and Damage Rolls for this creature.
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
List of Maps from the One-Shot Wonders: 10 Coastal One-Shot Adventures.
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If you’re holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus…
Weapon (longsword), artifact (requires attunement) Few ever saw the gleaming blade Dämglesvir before the God’s End, as only the emperor was permitted to draw the sword from its sheath. Now its blade and hilt are black, like a weapon dipped in shadow. Aspirant At this tier of Attunement, you have the following benefits:
| NAME | AC | HP | Initiative | Key Ability |
|---|---|---|---|---|
| Bandit | 12 | 11 | +1 | Carries a scimitar |
| Cat | 12 | 2 | +2 | 30 ft climb speed … |
N (they/them) human The mysterious and discreet Onaivu is a member of the Thieves’ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are aren’t important at all, unless they know something about you that you don’t want the rest of the world to know. They keep their face covered beneath a cowl; no one…
“A refreshing morning breeze lifts at ropes and tarpaulins, sending them rippling through the air. Dock workers shout greetings to each other, joking and gossiping while they work.” The jetty the party were due to embark from is also where the Serendipity is docked. Twenty large crates of supplies are stacked on the jetty, waiting to be loaded onto the ship.
Ingested Poison A creature subjected to Assassin’s Blood makes a DC 10 Constitution saving throw. On a failed save, the creature takes 6 (1d12) Poison damage and has the Poisoned condition for 24 hours. On a successful save, the creature takes half as much damage only.
The riverboat’s cavernous coin vault is a soggy hold filled with sacks full of coins wagered by the casino guests. The room is dimly lit by swinging neon lanterns on the walls. Iron Cage. The heavy wooden door to this room is locked (DC 15). Beyond the door is an iron cage that encases the whole room, with metal bars 1 foot apart. The door to this cage has a sturdy Lock (DC 20). Vault Guardians.…
The bank offers the following services: Take Out a Loan. A character can borrow up to 10 GP from the bank with an interest rate of 1 GP per day. There’s no minimum payment due, but if the loan is left unpaid for long, word of the character’s financial insolvency spreads throughout the keep. Deposit and Withdraw Money. A character can deposit gold and other valuables at the bank. They can withdraw…
Otari is nestled in a coastal valley between two looming cliffs. To the west, the cliffside rises to a well-cared-for graveyard. To the east, a fantastic feat of engineering draws the eye—a trestle supporting a wooden loading chute extends down from the clifftop to a loading platform built into the harbor. This ingenious construction swiftly delivers lumber processed further inland at the mill to…
Once the heart of Sharn, Lower Dura has decayed as the rest of the city has risen higher into the sky. Now it is a dark and dangerous place, where Daask and the Boromar Clan clash regularly, a gang of bugbears runs a protection racket, and street violence remains an everyday occurrence. House Tarkanan and the Tyrants have holdings in Callestan and other districts of Lower Dura. Smugglers hide…
Ability Scores: Constitution, Wisdom, Charisma Feat: Mark of Handling (see “ Dragonmark Feats ”) Skill Proficiencies: Animal Handling and Nature Tool Proficiency: Herbalism Kit Equipment: Choose A or B: (A) Herbalism Kit, Fine Clothes, Net, 29 GP; or (B) 50 GP You have grown up with respect for both family and nature. You understand the culture of the Five Nations, but you don’t get drawn into…
Darklord of Childish Cruelty “Oh ho oh! What succulent insipidity I see in those lumpish eyes! What divine folly! I swoon, I croon, I know! You’ll be a new favorite!” —Ivan Dilisnya Ivan Dilisnya—a spoiled, selfish attention seeker—has the tastes of a child but a withered wreck of a body. Borcan society widely regards this recluse as an innovator and a genius. In truth, he is neither. Ivan is a…
Caset. A mysterious figure with no known name or face has recently approached the Guild with a lucrative job tied to the University. Onaivu believes Caset is perfectly situated to handle it. The Guild acknowledges the risk: if Caset is caught, they could lose their prestigious sponsorship or even be expelled. Still, Onaivu considers it worth the gamble, and it must be done quickly. The Mission.…
Lower Central seems to exist in blissful ignorance of the power struggles raging above it, and it’s a largely peaceful place. One exception is a street gang called the Broken Mirror, active in the residential district of Vallia Towers. The members of this gang often target people with violent attacks meant to disfigure their faces. Lower Central attracts nonconformists, artists, and radicals.…
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