Deck of Illusions
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
Assassins are professional killers skilled at stealthily approaching their victims and striking unseen. Most assassins kill for a reason, perhaps hiring themselves out to wealthy patrons or slaying for an unscrupulous cause. They use poisons and other deadly tools, and they might carry equipment to help them break into secure areas or avoid capture. Many assassins adhere to a professional code or…
On the Elemental Plane of Earth, galaxies of gemstones twinkle over vaults of treasure. If dao are there, so is wealth worth hunting. —Gundren Rockseeker, Dwarf Treasure Hunter Genies of minerals and gemstones, dao embody the resolve of rock. Using innate magic, they move through the earth unimpeded, exploring depths inaccessible to most. Dao delight in the treasures of the earth, whether raw…
Weapon (Whip), Uncommon This Whip is made using the shrunken tentacle of a great sea creature. It still writhes slightly on its own. As a Magic action, you can use the Whip to force a Large or smaller creature you can see within 10 feet of you to make a DC 13 Strength or Dexterity saving throw (its choice). Left to Right: Knocking Boots, Kraken’s Whip, Kindle Egg Sugarbomb On a failed save, the…
The following new pieces of adventuring gear are presented in alphabetical order, with an item’s price appearing after its name.
Type: Adventuring Gear Cost: 15 GP Weight: 6 lbs Fine Clothes are made of expensive fabrics and adorned with expertly crafted details. Some events and locations admit only people wearing these clothes.
| 1d6 | The Assassin Is Infamous For... |
|---|---|
| 1 | Arranging their victims in artful tableaux. |
| 2 | Hiding within large objects, such as suits of armor or hollow furnishings. … |
| 1d4 | To a Viewer, the Chain Devil Looks Like... |
|---|---|
| 1 | The corpse of a loved one. |
| 2 | A disapproving deity. … |
Wondrous Item, Rare This ornate clasp has six spectral keys attached to it. As a Magic action, you can touch one of the keys to a closed door, window, gate, container, or hatch to cast the Arcane Lock spell on it. Once a key is used, it disappears. When all six keys have disappeared, the chatelaine disappears.
Wondrous Item, Uncommon This golden, twisting hair pin wraps around a tiny silver sword and gives your fingers and skin a slight grip while underwater. Whenever you use the Grapple option of your Unarmed Strikes while you’re wearing the pin and are either submerged or swimming in water, the target has Disadvantage on any ability check or saving throw it makes to avoid or end the Grappled…
Wondrous Item, uncommon This set of plain clothes is exceptionally comfortable and easy to wear. They are always clean and smell freshly washed and lightly perfumed. You can change the appearance of the clothes as a Magic action by twirling in place and using a command word. The clothes’ changed appearance is illusory. Physical interaction with the clothes reveals their changed appearance to be…
Wondrous Item, Common (Requires Attunement) Whenever you roll this six-sided die, you can control which number it rolls.
Azer sentinels defend their communities’ smiths and channel their flames through their weapons.
Scouts are keen archers and acutely aware of their surroundings. They often know several regions particularly well and are familiar with local creatures, landmarks, and perils.
Weapon (Sickle), Very Rare (Requires Attunement) This dark metal Sickle was forged with an unusually harsh angle and has a unique power over light and shadow. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which deals an extra 1d6 Psychic damage on a hit. While holding the weapon, you can use a command word as a Magic action to extinguish nonmagical flames…
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
| 1d8 | The Xorn Craves... |
|---|---|
| 1 | Adamantine or mithral. |
| 2 | Coins minted by a long-dead empire. … |
Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the…
| 1d6 | Trinket |
|---|---|
| 1 | An empty perfume bottle that smells faintly of longing |
| 2 | Three love letters in the same handwriting, signed with different names … |
Weapon (Battleaxe), Rare The blade of this Battleaxe is made from a shard of the Everglacier and never melts. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon, which deals Cold damage on a hit instead of Slashing. When you roll a 20 on the d20 for an attack roll made with this weapon, the ground in the direction of the target in either a 15-foot Cone or…
| 1d6 | The Doppelganger Schemes To... |
|---|---|
| 1 | Cause chaos within the temple of a deity that cursed it to live without a true form. |
| 2 | Conceal evidence of a vast conspiracy. … |
Realistic humanoid sculptures come to life, waxworks seek to kill and replace those they’ve been crafted to resemble. These creatures typically believe they’re the original living beings rather than duplicates. Any waxwork confronted with evidence of its true nature flies into a rage until it or its double is destroyed. In rare cases, a waxwork might live as if it were a person. Such individuals…
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