Dingpot
Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
Dingpots are animated objects created to assist in magical and alchemical research—or simply to help in the kitchen. Often cheerful, dingpots delight in serving up delicious meals, soothing tea, and the occasional magical draught.
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
Wondrous Item, uncommon (requires attunement) This warm canvas robe is lined with roc down. While wearing it, you can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection. In addition, the robe has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While wearing the robe, you can take a Magic action to expend 1 charge and unfurl it. The robe opens…
The tribex is a quadrupedal herbivore native to Khorvaire. While they were originally only found in the Talenta Plains and the western barrens of Breland, human settlers quickly domesticated the tribex, and they are now found throughout the Five Nations. Plains Tribex are the original form of the beast; they are large and powerful, and are usually found hauling heavy loads or being raised as…
Weapon (glaive, greatsword, longsword, rapier, scimitar, or shortsword), very rare (requires attunement) When you hit with an attack roll using this magic weapon, the target takes an extra 1d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage. In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.…
Strangling, Otherworldly Pest Demobats are slimy, winged pests endemic to demonic realms. A demobat has four serrated tentacles, which trail behind it during flight, and its eyeless head opens wide to reveal a toothed maw. Demobats hunt in flocks, using their tails to strangle and immobilize their prey as they feed.
Malisons exhibit snakelike features that make them deadly in combat. Three general types exist: Type 1. These malisons have human bodies and the heads of giant, venomous snakes. Type 2. These malisons have human bodies, but they’ve replaced their arms with snakes. Type 3. These malisons are human from the waist up, but below that extend the coils of a giant snake. Malisons possesses deadly…
Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These demons embody senseless anarchy and nihilistic destruction, and they take special offense at creatures or structures that rival them in size. Castles, towers, giants, and beasts of war are all common victims of these monsters’ wrath. Goristros resemble hunched, primeval minotaurs…
With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets. Ultroloths strive…
Rod, rare (requires attunement) This wooden rod is carved in the likeness of five ancient rocs. Motes of their spirits flow through it and allow you to channel some of their lingering power. This rod has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While holding the rod, you can take a Reaction while falling, or a Magic action otherwise, and expend 1 charge to cause two handles…
The skalds don’t admit to knowing stories of the first giantkin, but few giantkin care about or dwell on their origin. Descended from giants and smaller species in equal measure, they know they must walk their own path in lands where some look upon their ancestry with disfavor. Actions alone will forge their legacy. Giantkin primarily inhabit communities on the fringes of giant-held territories…
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a creature takes 12d6 Radiant damage and has the Blinded condition for 1 minute. On a successful save, it takes half as much damage only. A creature Blinded by this spell makes another Constitution saving throw at the…
You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Available For: Sorcerer (Legacy), Warlock (Legacy), Wizard…
Rotface is one of two abominations created by Professor Putricide. Rotface has a childlike mind and voice and calls Putricide “Daddy.” It is devoted to its pet plague-dog, Precious, and erupts in fury if any harm comes to the creature. It also despises the living and seeks to spread Putricide’s mutated slimes to wipe them out.
You touch a Tiny, nonmagical object, infusing it with a portion of your own luck for the duration. While another creature carries the object, that creature has Advantage on D20 Tests, and you have Disadvantage on D20 Tests. Available For: Bard (Legacy), Paladin (Legacy), Ranger (Legacy), Warlock (Legacy), Bard, Paladin, Ranger, Warlock, Druid - Circle of Wicker, Druid (Legacy) - Circle of Wicker…
Wondrous Item, uncommon (requires attunement) This glass orb is a useful defense against meddlesome mages and magic-wielding spies. Detect Divination. When you are targeted by a spell from the Divination school, the orb glows bright green for the spell’s duration. Spellcasting Focus. This orb can be used as an Arcane Focus.
Malisons exhibit snakelike features that make them deadly in combat. Three general types exist: Type 1. These malisons have human bodies and the heads of giant, venomous snakes. Type 2. These malisons have human bodies, but they’ve replaced their arms with snakes. Type 3. These malisons are human from the waist up, but below that extend the coils of a giant snake. Malisons possesses deadly…
This monster is part of the The Crooked Moon Part Two: Monsters & Adventure Campaign. You can unlock it by purchasing the book in our marketplace.