Contract Loopholes
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped. —ASTARION ON HARVESTER DEVILS
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped. —ASTARION ON HARVESTER DEVILS
Southeast. Through the glowing portal in the Yggdrasil leaf to the Well of Urd (Area 4). Southwest. Through the glowing portal to the Jotunheim footprint (Area 2).
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
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Ranging across the domain is Mother Lorinda’s home, the Gurgyl. This towerlike structure of thorns, wicker, and giants’ bones walks on three skeletal dragon legs.
Fighting Style Feat (Prerequisite: Fighting Style Feature) When a creature you can see hits another creature within 5 feet of you with an attack roll, you can take a Reaction to reduce the damage dealt to the target by 1d10 plus your Proficiency Bonus. You must be holding a Shield or a Simple or Martial weapon to use this Reaction. Notes: Intercept an attack hit to another creature
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
A Grendelkyn is a monstrous fey clad in writhing shadows, with overly long arms, bloody talons, and a misshapen head. They despise humanoids and regularly creep into longhouses and other locations under the cover of night to snatch up unwary prey, focusing their attacks on the most vulnerable members of the household. Grendelkyn can breathe and operate normally underwater, and their lairs are…
Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those with truly blackened hearts.
Type: Mount Cost: -- Weight: -- Andahestur Stat Block Speed 60 ft., fly 60 ft. Carrying Capacity 390 lb. Andahestur are the mounts granted by Odin to the Valkyries to convey them in battle. They appear as white or gray steeds with silver hooves and eyes. They cannot be purchased, but they are sometimes gifted to mortals by the gods for heroic deeds or stolen from the shield-maidens by those with…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
Undead wizard’s lair. Shelves and books, tables and tools. Giant sarcophagus full of bones. This chamber of the crypt arcs around in a horseshoe shape. It’s full of arcane materials. Bookshelves line some walls, holding worn tomes and scrolls, and several cluttered tables hold bits of bones and tools for carving runes. Against the northeast wall, a giant-sized sarcophagus has been opened and…
The Ruinbound are mutants that can be born to any humanoid species that has contact with the Daelkyr or their minions. A Ruinbound is born with a personal symbiont—an unnatural entity bound to the child. Unlike most symbionts, this entity cannot be separated from its host, and the two are permanently fused. Many Ruinbound have additional disturbing mutations; you can roll on the Ruinbound…
Octagonal chamber. Pillars and altar of carved ice. Twin rows of icy pillars banded with steel lead up to an altar carved from ice. Monstrous symbols of titanic wolves and world-circling serpents decorate the shrine. The chamber appears in pristine condition, as if brand new. Angrboda’s symbol features prominently on the walls, pillars, and altar of this chamber; the berserkers and cultists in…
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Hamingjas are beneficial celestial spirits that attach themselves to worthy individuals of good heart or heroic destiny. They are naturally invisible and only show themselves when their hosts are in mortal danger. When a hamingja is visible, it typically appears as a domestic animal, such as a cat or dog, or more rarely an attractive humanoid. No matter its shape, the hamingja’s form is outlined…
| d6 | Discovery |
|---|---|
| 1 | A torn Asgardian banner soaked in ash and blood. |
| 2 | A cache containing 3 Potions of Healing (greater). … |
The characters return to the Northlands in the Wolfheim region and can make their way easily to meet Kosktup Farleap and Sly Raven in Hvalfell. The captain is overjoyed at the prospect of affixing the magical dragon-shaped figurehead to the prow of his new longship, under construction here. He takes the Mother’s Comb, promising to give it to their patron, along with any useful information they…
One reason for the amicable relations among the nations of Old Keoland is the danger posed by dragons, giants, and other monsters found throughout the region. That makes this region particularly well suited to a heroic fantasy campaign (see “ Flavors of Fantasy ” in this chapter). The most dangerous places include those described below. Barrier Peaks. These forbidding highlands are home to…
Also known as kytons, chain devils consider themselves morbid artisans who use deception, menace, and vicious metal to coerce prisoners into betraying themselves. Many serve powerful devils, wrenching secrets from imprisoned souls using deadly, animate chains. Left to their own devices, chain devils encourage ruthless individuals to pursue forbidden magic, leading their pupils down paths to the…
Scores of tents are pitched among a few ramshackle wooden buildings in this rather pathetic attempt at a village. The bridge over the river known as Imeryd’s Run looks treacherous but holds under the foot traffic, horses, and heavily laden carts that pass over it. In almost a mockery of a typical village, all sorts of businesses, artisans, and craftsfolk are plying their trades and hawking their…
Bas-reliefs adorn the palace, depicting the history, heroes, and legends of the kingdom. The site is depicted on map 2.20 and has the following features: Domed Court. The central domed court houses the Sapphire Throne. It hosts guardians and treasures gathered by the paranoid Vasavadans. Towers guard the surrounding walls, which are accessible via bridges from the court’s upper floors. War-Torn…
Bandit deceivers use magic to disguise their activities or create flashy distractions. Bandits Bandits use the threat of violence to take what they want. Such criminals include gang members, desperadoes, and lawless mercenaries. Yet not all bandits are motivated by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Roll on or choose a result…
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