Creatures by Challenge Rating
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon โฆ |
| Challenge Rating | Creature |
|---|---|
| 1/4 | Dandelion Dragon |
| 1/2 | Clematis Dragon โฆ |
Weapon (club), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.โฆ
Draw on the Debilitating Power of the Void The Shadow Domain deals with the powers of shadow and the Voidโa sinister mirror of the life-giving powers of the Light. Clerics who embrace these powers can wither their enemiesโ flesh and debilitate their minds. Level 3: Shadow Domain Spells Your connection to this domain ensures you always have certain spells ready. When you reach a Cleric levelโฆ
The Lich King Nerโzhul created death knights from fallen warriors and paladins to serve as undead, immortal lieutenants of the Scourge in the Third War. Arthas Menethil was the first of these death knights, and after Arthas became the Lich King, the power of the death knights only grew stronger. (See โ The Scourge โ in chapter 6 for more information.) During the invasion of Northrend, a companyโฆ
The draenei known as Krokul (which means โBrokenโ in the Draenei language) are remnants of the original eredar who were neither preserved by the naaru, as the draenei were, nor transformed into demons, as the manโari eredar were, but were corrupted by fel energies. Some of these Krokul never left their original home world of Argus, others remain on the shattered remnants of Draenor (now calledโฆ
General Feat (Prerequisite: Level 4+, Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Charisma score by 1, to a maximum of 20. Impersonation. While youโre disguised as a real or fictional person, you have Advantage on Charisma (Deception or Performance) checks to convince others that you are that person. Mimicry. You can mimic the sounds of other creatures,โฆ
Weapon (greatclub), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you canโฆ
Weapon (any melee weapon), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weaponโs bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class.โฆ
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Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rivalโs minions to sow chaos and confusion. Secret. Ketgrinn canโt resist a puzzle or riddle, and a difficult one can send a ketgrinnโs mindโฆ
You create a magical dueling ground bounded by a glowing, rune-scribed circle in a 15-foot-radius Sphere centered on a point on the ground you touch. As part of creating the dueling ground, you designate two willing creatures within the Sphere as the targets. The spell ends early if a creature other than one of the targets enters the Sphere. If a target drops to 0 Hit Points while in the duelingโฆ
Weapon (club), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage toโฆ
Gnarlborn (NARโullโborn) are a tree-like species native to Ardengloom, usually sprouting up from the soil of the twisted, dark forest. Their home is forever haunted by the souls of long-dead fey, which inhabit the enormous, face-bearing trees known as Elderwoods. These folk commune with these beings to receive primordial wisdom. Resembling gnarled trees with glowing faces hollowed into the bark,โฆ
Studying funeral rites and tending the deadโs rest has made you a conduit between the worlds of the living and the dead. You gain the following benefits. Divine Channel. You gain one use of the Channel Divinity feature from the Cleric class, and you can create the Turn Undead effect with it. If you already have Channel Divinity, you add this use to the feature from one class of your choice. Yourโฆ
โZoolโ (after Zuul from Ghostbusters) As we moved over the rollinโ scrub, we came across somethinโ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldinโ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only โ defence. We studied it in detail. Armoured back,โฆ
Embody Deific Forces of Death The Grave Domain concerns itself with the boundary between life and death. To those who tap into this domainโs power, death is a natural and inevitable part of the multiverse. Such Clerics seek to destroy undead and shepherd spirits. The magic of this domain also allows these Clerics to stave off death for a time. But this is merely a delay of death, not a denial ofโฆ
The skalds donโt admit to knowing stories of the first giantkin, but few giantkin care about or dwell on their origin. Descended from giants and smaller species in equal measure, they know they must walk their own path in lands where some look upon their ancestry with disfavor. Actions alone will forge their legacy. Giantkin primarily inhabit communities on the fringes of giant-held territoriesโฆ
Weapon (club), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage toโฆ
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If youโre holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonusโฆ
Type: Simple Melee Weapon Cost: 2 SP Weight: 10 lbs Damage: 1d8 Bludgeoning Properties: Two-Handed, Push Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you canโฆ
| Skill | Ability | Example Uses |
|---|---|---|
| Acrobatics | Dexterity | Stay on your feet in a tricky situation, or perform an acrobatic stunt. |
| Animal Handling | Wisdom | Calm or train an animal, or get an animal to behave in a certain way. โฆ |
Weapon (greatclub), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Push. If you hit a creature with this weapon, you canโฆ
Weapon (club), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to it,โฆ
Weapon (club), legendary (requires attunement) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can transfer some or all of the weaponโs bonus to your Armor Class. For example, you could reduce the bonus to your attack rolls and damage rolls to +1 and gain a +2 bonus to Armor Class. The adjustedโฆ
Type: Simple Melee Weapon Cost: 1 SP Weight: 2 lbs Damage: 1d4 Bludgeoning Properties: Light, Slow Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Slow. If you hit a creature with this weapon and deal damage to it,โฆ
Weapon (sickle), legendary (requires attunement) You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a creature with it, the target takes an extra 2d8 Necrotic damage. Soul Lantern. While holding this weapon, you can cast the Spirit Lantern spell. When you cast the spell using the weapon, the conjured lantern can hold up to five soul fragments, and theโฆ
Weapon (greatclub), uncommon (requires attunement) This deep red weapon was made by a vengeful craftsman. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. If the attack is made against a creature who dealt damage to you since the end of your last turn, this bonus increases to +2 instead. Proficiency with a Greatclub allows you to add your proficiency bonus to theโฆ
Weapon (club), common This club is made of iced steel, which legends hold originates in the frozen underworld of Niflheim. Objects made of iced steel always feel cold to the touch. Damage you deal with this weapon is treated as Cold damage rather than the type the weapon normally deals, if it would be advantageous to you. Proficiency with a Club allows you to add your proficiency bonus to theโฆ
Graveknights are undead warriors granted unlife by a cursed suit of armor. Even the lowliest of graveknights are deadly foesโgraveknights are almost never encountered in less-powerful incarnations than those presented below.
Geists are hideous creatures of the Scourge. The first were created from the corpses of executed criminals, and all geists still wear the hood and noose of a hanging victim. A geistโs hooded face is dominated by a single yellow eye, and its voice is a harsh rasp. Geists move with surprising quickness, using all four limbs in an unnerving, loping gait.
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