Account
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of your…
The red rock formation is sacred to the village, but no one knows about the temple within. The Couatl has lain dormant without a worthy, mortal Priest Acolyte and thus faded from local lore. In the first chamber, Celestial script reads, ‘Those seeking peace are welcome. You only need to ask.’ In the second chamber, wall art depicts healing actions. Sofia ’s hair ribbon can also be found. In the…
Take a break from being the DM if you need to recharge your creative juices, plan out the next arc of your campaign, or finish up the adventure you’re working on. By taking a break, you create an opportunity for another player to assume the DM role for a session or two. If not everyone can make it to a scheduled session, that can also be an opportunity for a different DM to run a short adventure.
When you cast this spell, all footprints and fingerprints within a 30-foot Emanation originating from you become highlighted and glow faintly for the duration. When you cast the spell, choose any point in time up to 10 days ago. Only footprints and fingerprints left between that time and the present will be highlighted. Each creature that leaves footprints and fingerprints is assigned a unique…
Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.
↑ Use Maximum Hit Points and Damage Rolls for this character.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Human, Male, 35 (Commoner) A skilled stonemason who would give anything to have his beloved daughter back in his arms. “Clearly anxious, his calloused hands shake and his voice wobbles with raw emotion.”
The party can take the Wand of Polymorph from Frith, but the wand has 0 charges left today. She is also wearing a pouch of six pearls (worth 10gp each) around her neck. Kaz will gift the party a free meal and 200gp for solving the mystery.
Weapon (club), varies (requires attunement) Bound into this weapon is a spell of level 8 or lower. The spell is determined when the weapon is created and must belong to the Conjuration, Divination, Evocation, Necromancy, or Transmutation school of magic. The weapon has 6 charges and regains 1d6 expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.…
A Rare or rarer magic weapon with which you are proficient appears on your person. The DM chooses the weapon.
Type: Ammunition Cost: 1 GP Weight: 1 lb Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your…
Type: Martial Melee Weapon Cost: 300 GP Weight: 2 lbs Damage: 1d4 Bludgeoning Properties: Light, Thrown (range 20/60), Returning Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Returning Club, you must take the Advanced Weapon Proficiency feat. This weapon has the following Mastery Property. To use this…
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Type: Heavy Armor Cost: 350 GP Weight: 65 lbs Armor Class: 17 Strength: 16 Stealth: Disadvantage Also called tvifold brynja, the rings of this chain mail are doubled, so each pair is passed through by four pairs of other rings. It is very heavy and bulky.
Given House Thuranni’s short history and focus on espionage, its leaders expect you to further the interests of the house at every opportunity. During the house’s formative years as an independent entity, every move you make has been watched closely. This isn’t to say that every Thuranni heir must actively spy at the behest of house elders. But even the house’s most insular artists and artisans…
You helped a notorious Leukish thief escape certain death, and that means they owe you a favor. Given how shifty they are, though, it may be difficult to collect.
Sea Hag, Female, 251 (Sea Hag) Given the chance, she relishes in making other people suffer. She travels with six Sahuagin Warrior minions. Long, oily seaweed falls in waves around Frith’s face, where a blue tinge is noticeable in her skin. A tempestuous fervour swirls in her eyes.
When the fight starts, if there’s a character in the party who either wields a two-handed weapon or is capable of doing so effectively, Aeldwyn tosses Breath-Taker to them. Breath-Taker is a Vicious Greatsword that deals 4d6 Slashing damage on a hit. Otherwise, she’ll hang onto it, but she isn’t able to wield it. If you’re using a map and minis, place Aeldwyn somewhere in the midst of the…
Some groups don’t want a long campaign with sweeping plotlines; they prefer short, unconnected adventures. With that style of game, different players might take turns as DM for one to three sessions at a time, with each adventure standing as a self-contained story.
Manage your D&D Beyond account, profile, and settings. You can also review your subscription and account entitlements.