Wondrous Item, varies The following are additional feather token options: Raven (Uncommon). You can use a Magic action to throw this black token into the air. You can see and hear through the token for one hour. The token disappears afterwards or if the distance between you and it exceeds 1 mile. The bird has the statistics of a raven. Snowy Owl (Uncommon). You can use a Magic action to wave…
Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion. Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind…
Wondrous Item, common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Hel’s Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Hel’s Coin crumbles to dust. This curse remains until there is…
Wondrous Item, common This small metal disk is inscribed with the image of a feather. When you fall at least 20 feet while the token is on your person, you descend 60 feet per round and take no damage from falling. The token’s magic is expended after you land, whereupon the disk becomes nonmagical. (Everybody Dies on a Lightning Train)
Selling Equipment Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “ Magic Items by Rarity ” section of “ Magic Items ” has prices for magic items.
Weapon (morningstar), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Nearly every major power of Faerûn has its own currency minted within its borders that represent both its influence and material wealth. Most coins of pure composition and standard weight are accepted across the continent, though not every city-state or nation bothers to mint every sort of coin. The standard used to set the weight and value of coins is Waukeen’s Golden Coin, a relic that lies on…
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
Threadborn are a doll-like species native to Picco, most often built with love by Blinski II, the master toymaker and lord of the province. In a land that is mostly fabricated and constructed to maximize the fun of all who live there, the essence of joy, thrill, and friendship are woven into a threadborn’s very nature. They cherish the bonds made between loved ones and always maintain a…
Weapon (morningstar), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
Sinister fleshwarpers reshape captive urdefhans into these juggernauts of war. Their clear skin is hardened into a thick, mirror-like carapace, creating an intimidating exoskeleton. Mulventoks don’t live long; within weeks—or, at most, months—their hyper-developed muscles split open their toughened skin, and they erupt in a shower of gore. A mulventok’s creator shapes their mind just as much as…
Weapon (morningstar), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that…
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on a…
Hexbloods are individuals infused with fey magic as a result of eldritch energy or mysterious witchcraft. Many hexbloods are transformed into such beings after making a deal with a powerful hag, but other strange forces can result in the birth of a hexblood. A hexblood’s strange fey power manifests as eerie clairvoyance and beguiling magic. Hexblood Traits Creature Type: Fey Size: Medium (about…
You unleash a bolt of mystical power at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Force damage. Cantrip Upgrade. This damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8). Available For: Sorcerer (Legacy), Wizard (Legacy), Artificer (Legacy), Sorcerer, Wizard, Artificer
This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your…
Wondrous Item, uncommon You can use a Magic action to throw this black token into the air. You can see and hear through the token for one hour. The token disappears afterwards or if the distance between you and it exceeds 1 mile. The bird has the statistics of a raven.
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the rings…
Certain magic items are beyond compare and have played remarkable roles throughout the course of history. Some are made by powerful deities while others occur naturally, or supernaturally, on their own. Whatever the Artifact, these relics of power are virtually indestructible, and are often sought after by heroes and villains to better bend the world to their wills. These items must be given…
Drunken Dragon Handout Buy the House a Round. For 20 GP, a character can buy a drink for everyone in the taproom. For the next 24 hours, that character has Advantage on Charisma (Persuasion) checks made in the keep. Solicit Rumors. Once per day, a character in the tavern can make a DC 10 Charisma (Persuasion) check to glean a rumor from the bartender or a chatty patron. On a successful check,…
Wondrous Item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it. You can press one of those faces, expend the number of charges required for it, and thereby cast the spell associated with it (save DC 17), as shown in the Cube of Force Faces table. The cube starts with 10 charges, and it regains 1d6 expended charges daily at dawn. Cube of Force…
You hurl a twisting bolt of blood at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 Necrotic damage, and you gain a number of Temporary Hit Points equal to your Proficiency Bonus. Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6). Available For: Sorcerer (Legacy), Warlock (Legacy), Wizard…
The tribex is a quadrupedal herbivore native to Khorvaire. While they were originally only found in the Talenta Plains and the western barrens of Breland, human settlers quickly domesticated the tribex, and they are now found throughout the Five Nations. Plains Tribex are the original form of the beast; they are large and powerful, and are usually found hauling heavy loads or being raised as…
Weapon (crossbow, heavy), very rare (requires attunement) This Heavy Crossbow is made of metal and fires small bolts of electricity instead of normal ammunition. You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. When you pull the string back to load the crossbow, the string crackles with energy and loads a small bolt of lightning ammunition instead. Attacks made…
Infiltrators can pass as human, their serpentine features limited to scaly skin, forked tongues, and other minor or internal transformations. These spies insinuate themselves among their rivals, manipulating others and making foes vulnerable to the plots of more powerful yuan-ti. Yuan-ti Exploiting pacts with sinister supernatural forces, yuan-ti bargain away their humanity for the lethality and…
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