Vehicles
Often found in the Dalelands, the following vehicle is used by folk looking to protect their cargo.
Often found in the Dalelands, the following vehicle is used by folk looking to protect their cargo.
When you cast this spell you place an invisible mystic mark on the spot where you are standing, tethering yourself to it for the duration. During this time you can perform a 1 minute ritual to teleport yourself and a number of willing creatures equal to 1 plus your spellcasting ability modifier (minimum of 1) that you can see within 10 feet of you back to that spot. If the exact space is…
This multi-story wooden structure is modeled after the towers found at the Broken Bird Airfield and is built behind the headquarters, overlooking the training grounds and landing pad. Its observation deck is filled with maps, charts, colored flags, and a complex system of First Age speaking tubes (a public address system) made operational through the joint efforts of AHA and the Tall Hat coven.…
The Random Car table doesn’t include the Passenger Car (area G1), which is always at the back, and the Tender (area G8), which is always at the front and can only be accessed once all six of the Wayward Haints * have been saved or destroyed. Level Up. The characters reach level 2, if they are still at level 1, after they save or destroy three wayward haints.
The car is filled with two rows of shelves containing heavy mail satchels and bins filled to the brim with parcels and envelopes. The Mail Car holds mail manifested from the thoughts of loved ones on either side of life and death. Letters Through the Veil. The mail on the right side of the car contains the thoughts, prayers, poems, and other remembrances of the dead by their living loved ones in…
Bright bunting and old posters of the troupe’s previous shows hang from Stiss’s caravan. His groomed mastiff is tied to the door’s golden handle. The Mastiff is named Sleighbell and wears a jester’s hat; it will try to stop the party gaining entry. Stiss often sits at his desk and writes hate mail about Kacarosh under false pen names, before posting it to the troupe.
The door into the Tender is magically sealed and can’t be opened until all six Wayward Haints * aboard the train are either freed, destroyed, or trapped in a Soul Can. Incorporeal or ethereal creatures can’t pass through the Tender’s structure while the door is sealed. When there are no more haints aboard the Ghostlight Express, the door unseals and is unlocked. This car is an ironclad carriage…
“A red rock formation rests in front of you, where the sparse scrub refuses to grow. The dirt shifts beneath you strangely, even though there is no breeze.” The temple’s entrance is in a crack in the rock face marked by a symbol of a flying serpent. It is guarded by two Earth Elementals (hiding within the stone) who will fight the party in a Trial of Courage. Sofia was let through without issue.
Phantom hearses are ghostly carriages complete with horses and coachmen—amalgamations of tormented souls driven to claim the living and drag them to the land of the dead. The spirit coachmen strike with phantom whips and weapons, and even fly out to harry foes at a distance, while the ghostly horses drive the hearse in a crushing charge that gathers victims and seals them into a spectral coffin…
KINOKO : Bicycle Alley | 008 Tone - Colorful, Eccentric, Innovative Dappa’s Bicycle Alley is a tangle of canvas roofs strung up between two industrial buildings in the heart of the neighborhood. Dappa is a soft-spoken nakudama artisan with wiry arms, owl-like spectacles, and grease-stained reproduction First Age coveralls. He is known across the city for the signature style of his custom-built…
No one knows exactly what caused the incident, but some witches and wizards speculate that over 150 years ago the large residential building here fell apart when the magic that preserves First Age materials faded from it, causing the whole structure to collapse in an instant. As with all rubble golems, the emotions of the people lost within the ruins fused with the stone to create a living…
Phidus stores his goods in this large structure. Two days ago, he went to check on some artwork and found his dragon egg had hatched. Waiting by the doors is a statue of a dragon in flight, which Phidus wants to give Kaneru to make amends.
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target’s Challenge Rating isn’t 0, it automatically succeeds). You specify a location you have visited and a recipient who matches a general description, such as “a person dressed in the uniform of the town guard” or “a red-haired dwarf wearing a…
Weapon, very rare You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Each lamp post is made of twisting metal poles and is 10 ft tall. A tear-shaped, glass lantern hangs on a curved hook at the top of each post. The base of each lantern can be opened to insert the Giant Fire Beetle. It shuts with a latch and padlock.
A staircase winds upward, terminating in a door that leads to the roof. The cramped staircase leads 30 feet upward.
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
Type: Vehicle (Land) Cost: 250 GP Weight: 100 lbs An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, add their carrying capacities together.
Weapon (dart), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on…
You conjure a magical bird, which picks up one object you can see within range that isn’t being worn or carried. The object can weigh no more than 50 pounds. The bird carries it to a destination of your choice on a surface within 200 feet of you, as long as there is an unobstructed path to the destination. The bird arrives at the start of your next turn, and then vanishes. Using a Higher-Level…
| Location | Description |
|---|---|
| 1: Outer Gatehouse | Guards vet entrants and keep watch at this gate. |
| 2: Barn | Livestock and steeds are stabled and groomed here. … |
| 1d8 | Contents |
|---|---|
| 1 | A set of Fine Clothes and a gold pocket watch worth 150 GP |
| 2 | 4 cannisters that each contain the following seasonings: salt (5 CP each); ginger (1 GP each); cinnamon (2 GP each); pepper (2 GP each); cloves (3 GP each); saffron (15 GP each) … |
You briefly slow time for a creature of your choice that you can see within range. The target must succeed on a Wisdom saving throw or be moved to last place in the Initiative order from the start of the next round onwards. Spell Tags: Chronomancy Available For: Bard (Legacy), Sorcerer (Legacy), Wizard (Legacy), Bard, Sorcerer, Wizard, Warlock - Future You Patron
Weapon (crossbow, light), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn’t wake a subject from magically induced sleep. Supernatural Readiness. Each subject has…
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