Missing Persons
Children in the city of Drannsmund keep going missing when they are out past sunset. Rumors are spreading of strange people whispering from the sewers.
Children in the city of Drannsmund keep going missing when they are out past sunset. Rumors are spreading of strange people whispering from the sewers.
Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The spell can locate a specific object known to you if you have seen it up close—within 30 feet—at least once. Alternatively, the spell can locate the nearest object of a particular…
Level 2 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action Range: Self Components: V, S, M (a forked twig) Duration: Concentration, up to 10 minutes Describe or name an object that is familiar to you. You sense the direction to the object’s location if that object is within 1,000 feet of you. If the object is in motion, you know the direction of its movement. The…
Level 4 Divination (Bard, Cleric, Druid, Paladin, Ranger, Wizard) Casting Time: Action Range: Self Components: V, S, M (fur from a bloodhound) Duration: Concentration, up to 1 hour Describe or name a creature that is familiar to you. You sense the direction to the creature’s location if that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.…
The party can search the suspects. Challenge. None of the suspects will agree to this, as they all have secrets they don’t want revealed. Solutions. Characters must make a Dexterity (Sleight of Hand) check opposed by the target’s Passive Perception. If successful, the character discovers which group the suspect works for as a secret agent. If the target is the spy, the character finds the…
When you take the Search action, you make a Wisdom check to discern something that isn’t obvious. The Search table suggests which skills are applicable when you take this action, depending on what you’re trying to detect.
| 1d8 | Contents |
|---|---|
| 1 | A set of Fine Clothes and a gold pocket watch worth 150 GP |
| 2 | 4 cannisters that each contain the following seasonings: salt (5 CP each); ginger (1 GP each); cinnamon (2 GP each); pepper (2 GP each); cloves (3 GP each); saffron (15 GP each) … |
A glittering mass of treasure sits at the south end of this small room. This is the bulk of treasure Vethris has accumulated, as well as that she tasked the undead to gather. Poisoned Treasure: A porcelain teapot that sits near the front of the hoard is slathered with Oil of Taggit poison. Treasure: The teapot is worth 40 GP once the poison is washed off. Scattered about the room are 25 PP, 330…
As part of casting this spell, you must expend six Hit Point Dice or the spell automatically fails. Blood flows from your body then crystallizes into a barbed arrow, which launches at a creature. Make a ranged spell attack against a target within range. On a hit, roll the Hit Point Dice expended to cast the spell, and the creature takes Piercing damage equal to the numbered rolled. Once lodged in…
The wyrmling’s tracks are distinctive; as a Search action, any character can look for tracks and make a DC 13 Wisdom (Survival) check. On a successful check, the character finds the wyrmling’s trail to and from area L6.
A coastal watchtower that was fully functional until about a month ago. It now projects magical darkness, creating the perfect playground for the ancient, sunlight-sensitive Vampire who dwells here with her growing cluster of spawn.
Second Floor, Experimental Wing Both entrances to the Laboratory are concealed behind smooth walls, each bearing a mural depicting a barn owl roosting in a weeping willow. As a Search action, a character who examines one of the murals and succeeds on a DC 16 Wisdom (Perception) check spies that one of the owl’s eyes has a small hole cut into the wall, ringed in metal. If the check succeeds by 5…
Second Floor This children’s bedroom has a pair of tiny beds flanking a darkened window. Toys are strewn carelessly across the floor. A large, weathered toy chest sits against the wall, facing a child’s armoire, while in the corner, the closet door hangs slightly ajar. Suddenly, from a pile of letter blocks, a small wooden doll clambers forward, its painted face chipped and its yarn hair frayed.…
If the lurker is discovered outside the window, it begins combat by using Dark Teleport to appear next to the character who discovered it. If it isn’t revealed in six attempts, the lurker attacks from the ceiling, surprising the characters. Once the lurker is destroyed, the wooden doll climbs onto the left bed and settles in comfortably before becoming inanimate as the soul fragment is put to…
Some nefarious magic-users carry out forbidden necromantic rituals that sever their souls from their bodies to turn themselves into liches, masters of magic and undeath. With their souls preserved in hidden relics, liches puppet their own corpses as they pursue ambitions free from mortal bonds. Liches possess exceptional cunning and magical prowess, and they use their unnatural immortality to…
Dragonmark Feat (Prerequisite: Eberron Campaign, Can’t Have Another Dragonmark Feat) You gain the following benefits. Hunter’s Intuition. When you make a Wisdom (Perception or Survival) check, you can roll 1d4 and add the number rolled to the ability check. Finder’s Magic. You always have the Hunter’s Mark spell prepared. You can cast it once without a spell slot, and you regain the ability to…
The characters search the suspect’s rooms at the inn. Challenge. Ostler refuses to permit this without proof. The party will need a distraction to keep the suspects out of their rooms, or be very stealthy and search while the suspect is asleep. Solutions. The party can steal Ostler’s master key. He keeps the key ring on his belt during the day and hangs it on a hook in his bedroom at night. This…
The bounty posters offer a 75gp reward for anyone who delivers the two highway robbers to stand trial. Tilde and Gregor want to destroy the lamp posts, as it is easier for them to attack from the shadows. The council workers who installed the empty lamp posts were delayed by the robbers’ sabotage efforts. Each lantern comfortably houses a Giant Fire Beetle, who will be regularly tended to by…
A grep is an underground scavenger, known for using its keen vision, acute hearing, and silent flight to trick and steal from travelers, hoarding its possessions in well-hidden troves. Arcanists use greps as messengers and scouts, but they excel as retrievers; a grep can be given the name of an important object and sent to find it, returning a short time later with its prize.
The morlock scavenger is a lankier, smaller version of a typical morlock. Morlocks Originating from humans long lost from the world of light, morlocks dwell in the upper reaches of the Darklands. Their wiry frames mask the strength of their limbs, and their arms are long enough that they can drop into an uncanny, four-limbed shuffle for speed or stealth.
| 1d12 | Hook | 1d12 | Hook |
|---|---|---|---|
| 1 | Sister Antic unleashes a series of high-powered explosives in a chaotic spree. Blinski II urgently seeks to anticipate and thwart her next strike. | 7 | A stampede of runaway animatronic circus animals wreaks havoc. The circus ringmaster must decide whether to help corral them back or liberate them, and he enlists guidance and aid. |
| 2 | A local… |
Level 2 Divination (Cleric, Druid, Ranger) Casting Time: Action Range: 120 feet Components: V, S Duration: Instantaneous You sense any trap within range that is within line of sight. A trap, for the purpose of this spell, includes any object or mechanism that was created to cause damage or other danger. Thus, the spell would sense the Alarm or Glyph of Warding spell or a mechanical pit trap, but…
Wondrous Item, common The compass-like mechanisms on top of this pair of matching leather bracelets remain motionless until each bracelet is worn by a different creature. While they’re worn, each compass points in the direction of the other bracelet. It doesn’t indicate height or depth. The compasses spin wildly if the two bands are worn on different planes of existence.
| 1d6 | Encounter |
|---|---|
| 1 | Three Air Elementals |
| 2 | Two Oni … |
Rumours of the waters being haunted started two months ago, and have spread like wildfire. The magical effects reported by sailors have been caused by Lerissa’s use of the Thaumaturgy spell. The regular crew of the Dauntless insisted the captain get a Cat to ward off evil spirits. Before Captain Tavrax recruited them for his ship, his crew members were all struggling actors. Captain Tavrax’s crew…
The baggage car’s musty scent lingers in the air, a strange contrast to its faded elegance. Polished wood paneling and brass fixtures, worn and tarnished by time, line the walls. Heaps of dusty old canvas bags and wooden chests clutter the space, but among them stands a fresh cluster of fine leather travel trunks embossed with the letter “D.” Packed with trunks, bags, and personal belongings, the…
| Skill | Thing to Detect |
|---|---|
| Insight | Creature’s state of mind |
| Medicine | Creature’s ailment or cause of death … |
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