Characters gain renown with the Harpers by completing Harper missions and upholding the Harper code. As their Renown Score with the Harpers increases, characters gain access to various perks, as shown on the Harpers Renown table. If your campaign doesn’t use renown, your DM decides if and when characters earn these perks.
If you’re a member of the Harpers, you receive these benefits. Harper Kit. When you first join the Harpers, you receive a Musical Instrument and a Disguise Kit. Trinket. Roll on the Harper Trinkets table to determine what trinket you have from your time with the Harpers.
This mark of prestige is granted to all characters who made a deal with the Night Hag coven.
Scroll, rare Each Scroll of Protection works against creatures of a specific creature type chosen by the DM or determined by rolling on the following table. 1d100 Using a Magic action to read the scroll creates a 5-foot Emanation originating from you. For 5 minutes, creatures of the specified type can’t enter or affect anything in the area. However, if you move in such a way that a creature of…
N (they/them) human The mysterious and discreet Onaivu is a member of the Thieves’ Guild. They hide in the shadows and ply their trade in the most unexpected places, even those right under your nose. Who they are and what they are aren’t important at all, unless they know something about you that you don’t want the rest of the world to know. They keep their face covered beneath a cowl; no one…
You have Immunity to all damage until the start of your next turn, including the triggering damage. For the duration, your Speed can’t be reduced, any current reductions to your Speed are suspended, and no effect can move you against your will. Available For: Paladin (Legacy), Paladin, Paladin
General Feat (Prerequisite: Level 4+, Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Dexterity score by 1, to a maximum of 20. Parry. If you’re holding a Finesse weapon and another creature hits you with a melee attack, you can take a Reaction to add your Proficiency Bonus to your Armor Class, potentially causing the attack to miss you. You gain this bonus…
Someone on the Inside is earned if the party helps a thief escape the Den of Iniquity.
Wondrous Item, rare (requires attunement) While wearing these bracers, you gain a +2 bonus to Armor Class if you are wearing no armor and using no Shield.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
At the end of the adventure, all characters receive rewards based on their accomplishments. For more information on advancement and other rewards, see the Legends of Greyhawk page on D&D; Beyond.
Weapon (dart), rare (requires attunement) A demonglass shard is inlaid into this weapon, granting it magical properties. Though the fiendish presence embedded within cannot speak directly to its wielder, its presence is keenly felt by those whose blood it spills. You have a +1 bonus to attack and damage rolls made with this magic weapon. On a Critical Hit, the target is Frightened of you until…
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit fiend, balor, yugoloth, or night hag that is especially mighty. That patron’s aims are evil—the corruption or destruction of all things, ultimately including you—and your path is defined by…
Manyhorn Guild Brokers are the senior officials who draft, organise, and oversee trade negotiations between their guild and other parties. These include negotiations between other Manyhorn guilds, as well as other cities, kingdoms, or political groups. Manyhorn Guild Brokers are generally exceptionally cool-headed, especially in a crisis. They pride themselves on their ability to use logical…
You helped a notorious Leukish thief escape certain death, and that means they owe you a favor. Given how shifty they are, though, it may be difficult to collect.
You can include an optional colour and hyphened extras if you so desire:
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to…
Wondrous Item, legendary This heavy tome is bound in dragonhide and reinforced with thick bands of cold iron. The original copies were made by wyrmspeakers of the Cult of the Dragon and bear that cult’s symbol on their cover. The Tome of the Dragon contains the secret ritual to transform a dragon or a dead dragon’s body into a dracolich. To decipher and use the Tome of the Dragon, you must be…
Wondrous Item, Legendary This heavy tome is bound in dragonhide and reinforced with thick bands of cold iron. The original copies were made by wyrmspeakers of the Cult of the Dragon and bear that cult’s symbol on their cover. The Tome of the Dragon contains the secret ritual to transform a dragon or a dead dragon’s body into a dracolich. To decipher and use the Tome of the Dragon, you must be…
| Investment | Item Rarity |
|---|---|
| 150 GP | Common |
| 600 GP | Uncommon … |
| Renown Score | Reward |
|---|---|
| 3+ | You can stay in any Harper stronghold. While there, the Harpers provide you a Modest lifestyle for free. |
| 5+ | You can buy Common potions and scrolls at Harper strongholds. … |
Weapon (dart), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage to the…
Level 7 – 8 Adventure. Adventurous. Defence. Game Reserve. A game reserve that houses endangered animals has been on high alert ever since a pack of Bulette bullies moved in. The merciless monsters have already killed a number of animals, so it’s up to the party to trigger sonic devices to scare them off once and for all.
Weapon (crossbow, heavy), rare (requires attunement) A demonglass shard is inlaid into this weapon, granting it magical properties. Though the fiendish presence embedded within cannot speak directly to its wielder, its presence is keenly felt by those whose blood it spills. You have a +1 bonus to attack and damage rolls made with this magic weapon. On a Critical Hit, the target is Frightened of…
This content is part of the Player’s Handbook. You can unlock it by purchasing the book in our marketplace.