Treasure Bundles
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Each Dark Bargain is unique, and a character can enter into a given bargain only once. A character could be bound to multiple Dark Bargains at one time, but each one only once.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Dark Bargains weave Druskenvald’s essence into the characters who dare to strike them. These ancient agreements bind the land, its magical energies, its creatures.. and you. The effects bring boon and bane alike. It may be best for some sinister characters to offer their bargains plainly, letting the lurking curses reveal themselves only when the time is right. Beware your entry into these…
Armor (scale mail), very rare (requires attunement) You gain a +1 bonus to Armor Class while wearing this scale mail. The scale mail is enchanted to look like a scholarly or priestly robe. Mountain Walker. While you’re wearing this armor, Difficult Terrain composed of heavy snow, ice, rubble, or undergrowth doesn’t cost you extra movement. Grasping Tendrils. As a Magic action, you can activate…
Armor (double mail), uncommon Metal armor made of songsteel rings like a bell or chime when it clangs against an object. When wearing the armor, you can call out to Volund as a Bonus Action. Until the end of your next turn, you take 5 less damage from all attacks that hit you. Once you use this feature, you must finish a Long Rest before you can use it again. Also called tvifold brynja, the rings…
Armor (ring mail), very rare You have a +2 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Wondrous Item, legendary (requires attunement) By using a command word while holding this pearl, you can cast the Teleport spell from it. Once this property is used, it can’t be used again until the next dawn.
“Zool” (after Zuul from Ghostbusters) As we moved over the rollin’ scrub, we came across somethin’ remarkable. A lone dinosaur feeding on scrub, entirely oblivious to us. Few times in my life had I ever come across such an unyieldin’ amount of muscle and armour. When I first saw this thing, I knew it was built for one thing and one thing only – defence. We studied it in detail. Armoured back,…
Armor (ring mail), legendary You have a +3 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
Cilanthé has her wealth stockpiled in her lair. Old wooden chests hold 715gp in various coin values, a dragon-themed cutlery set made of gold (650gp), three paintings of her previous lair (400gp each), a Sword of Life Stealing and a Tome of Understanding.
Brilliant sunlight flashes in a 60-foot-radius Sphere centered on a point you choose within range. Each creature in the Sphere makes a Constitution saving throw. On a failed save, a creature takes 12d6 Radiant damage and has the Blinded condition for 1 minute. On a successful save, it takes half as much damage only. A creature Blinded by this spell makes another Constitution saving throw at the…
Type: Tool Cost: 5 SP Weight: -- Ability: Wisdom Utilize: Discern whether someone is cheating (DC 10), or win the game (DC 20)
Upon completion of the adventure, each character may select one treasure bundle listed below.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Staff, rare A mote of swirling, magic water circles the top of this wooden staff, which can be wielded as a magic Quarterstaff. The staff can also be used to make special melee attacks by extending and lashing out with the water. You’re proficient with these attacks, which have a reach of 10 feet, can use your Wisdom modifier for their attack rolls and damage rolls instead of Strength, and deal…
Lead Designer: Ron Lundeen Rules Developer: Makenzie De Armas Editors: Janica Carter (lead), Judy Bauer Art Directors: Emi Tanji (lead), Josh Herman Graphic Designer: Matt Cole (lead) Cover Illustrator: Aurore Folny Cartographer: Damien Mammoliti Illustrators: Alix Branwyn, Lake Hurwitz, Tyler Jacobson, Titus Lunter, Kieran Yanner Consultants: Shawn Banerjee, James Mendez Producers: Siera…
Weapon, common This unique ammunition’s spiraling design allows it to travel unimpaired through water. When firing the Arrow underwater, you ignore the normal drawbacks of underwater combat. If you fire it while not underwater, the normal and long ranges for the attack are halved.
Any remaining treasure encountered in the adventure is removed at the conclusion of play. Instead, each character selects a treasure bundle as a reward.
Armor (scale mail), varies (requires attunement) Bound into this armor is a spell of level 8 or lower. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The level of the spell bound into the armor…
Armor (ring mail), rare You have a +1 bonus to AC while wearing this armor. This armor is leather armor with heavy rings sewn into it. The rings help reinforce the armor against blows from swords and axes. Ring mail is inferior to chain mail, and it's usually worn only by those who can't afford better armor.
You touch a corpse and leave a magical mark. You can choose to make it a visible mark that appears as a rune or word written on the flesh, or you can choose to make the mark Invisible. A creature that takes the Study action to specifically examine a corpse automatically detects it, whether visible or Invisible. Available For: Bard (Legacy), Sorcerer (Legacy), Warlock (Legacy), Wizard (Legacy),…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Upon completion of the adventure, each character may select one treasure bundle listed below.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Any gear and other mundane items found can be used during the adventure but are removed at the conclusion of play.
You have Immunity to all damage until the start of your next turn, including the triggering damage. For the duration, your Speed can’t be reduced, any current reductions to your Speed are suspended, and no effect can move you against your will. Available For: Paladin (Legacy), Paladin, Paladin
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