Zuul
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
Large Beast (Thyreophoran), Unaligned AC 20 (Extensive Osteoderms) Initiative -3 (7) HP 72 (10d10 + 22) Speed 20 ft.
You have been marked with a symbol of Azalin: a desiccated skull. You have Advantage on Initiative rolls but Disadvantage on Constitution saving throws.
Ez dâAvenir first encountered monsters among her manipulative family, the Radanaviches, who posed as Vistani to prey on travelers. Among their foul deeds, the Radanavich family kidnapped Erasmus van Richten, the son of Rudolph van Richten (detailed in Ravenloft: The Horrors Within) and sold him to his death at the hands of the vampire Baron Metus. In the brief time Ez knew Erasmus, the youthâŚ
List of Stat Block from the Dr Dhrolinâs Dictionary of Dinosaurs.
Wondrous Item, Uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect canât be used again until the next dawn. You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5âŚ
Flickering green light from sconces forms shadowy scenes on the walls of serpentine creatures hoisting polearms. An overwhelming sense of dread fills you as the shadows leap from the walls and slither toward you. This magical effect is an illusion. Illusory Danger. When a character enters this area, they can take the Study action and make a DC 18 Intelligence (Investigation) check to try toâŚ
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
Bookcases filled with weathered tomes surround a reading table here. Two bulky serpentine figures peruse the volumes on the shelves. Two Arisen Sarrukhs (see appendix B) search through these books about necromancy, seeking to better understand Szass Tamâs ritual. The sarrukhs fight the characters on noticing them. Treasure. The books contain all the Necromancy spells in the Playerâs Handbook. AâŚ
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
If Thrul survives (or if the characters raise her from the dead), read or paraphrase the following: After a moment spent breathing deeply and smoothing her robes, Zulkir Thrul turns to you. âOperativesâfriendsâyou did it. You stopped Szass Tam. More importantly, you saved Thay.â A small smile crosses her face. âItâs time for me to return to Eltabbar. Wonât you join me, heroes? We must discussâŚ
A magic item (chosen by the DM) appears on your person. In addition, you gain 10 Temporary Hit Points daily at dawn until you die.
Spells Prepared. You determine what spells you can prepare for each class individually, as if you were a single-classed member of that class. If you are a level 4 Ranger / level 3 Sorcerer, for example, you can prepare five level 1 Ranger spells, and you can prepare six Sorcerer spells of level 1 or 2 (as well as four Sorcerer cantrips). Each spell you prepare is associated with one of yourâŚ
Once the undisputed regent of Thay, Szass Tam is an old and powerful lich who plots to regain control over the nation. Although he still wields great power as the zulkir of necromancy and the tharchion of Thaymount (see chapter 1), Szass Tam believes itâs his destiny to rule Thay and use its living people as fodder for his undead armies. History An eloquent and inventive wizard, Szass Tam roseâŚ
The Recommended Character Levels table indicates the level characters should be when they begin each chapter. At designated points in the campaign, the characters should have enough XP to reach the required level for the next part of the story. If youâre using a method of level advancement that doesnât rely on XP, the characters gain a level when the campaign says so.
For many years it was assumed that ankylosaurs used their clubs exclusively to fight off predators. However, recent studies of Zuul âs holotype have revealed that several healed injuries were likely the result of tail-club attacks from other Zuul. This indicates that it engaged in intraspecific combat, although its club was undoubtedly also used as a defensive weapon. Additionally, anâŚ
| 1d20 | Day Temperature |
|---|---|
| 1â5 | 80â100 degrees Fahrenheit |
| 6â15 | 101â120 degrees Fahrenheit ⌠|
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 Necrotic damage to the target whenever you hit it with an attack roll. Also, choose one ability when you cast the spell. The target has Disadvantage on ability checks made with the chosen ability. If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action on aâŚ
Darkon is altered by Azalinâs presence, creating the following effects: Closing the Borders. While in his domain, Azalin can close or open the borders to Darkon at will. While the borders are closed, undead terrors fill the Mists surrounding Darkon. Whenever a creature enters the Mists, one Hostile Zombie Clot (see chapter 5) appears in a random unoccupied space within 30 feet of that creature.âŚ
Weapon (dart), very rare You have a +3 bonus to attack and damage rolls made with this magic weapon. Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Vex. If you hit a creature with this weapon and deal damage toâŚ
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