Harper Trinkets
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment … |
| 1d6 | Trinket |
|---|---|
| 1 | A broken harmonica |
| 2 | A powder compact with a hidden compartment … |
Ring, uncommon This rose gold band is set with an obsidian stone carved in the shape of a heart. While wearing this ring, you can use a Magic action to attempt to learn a creature’s darkest desire. Select a creature that you can see. That creature must succeed on a DC 13 Wisdom saving throw. On a failed save, you immediately learn the target’s greatest desire. On a successful save, you do not…
This section presents a few items that use magic readily accessible to the skilled artificers of Eberron. The Aereni Mask would generally only be crafted on the island of Aerenal, and only given to worthy Aereni elves. The rest might be purchased in the major cities of Khorvaire, though they might have limited quantities or require you to find an artifice willing to take a special commission.
Wondrous Item (calligrapher's supplies), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item, rare This ornate clasp has six spectral keys attached to it. As a Magic action, you can touch one of the keys to a closed door, window, gate, container, or hatch to cast the Arcane Lock spell on it. Once a key is used, it disappears. When all six keys have disappeared, the chatelaine disappears.
Wondrous Item, common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Hel’s Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Hel’s Coin crumbles to dust. This curse remains until there is…
An item in the Scroll category is a roll of paper or parchment, sometimes attached to wooden rods and typically kept safe in a tube of ivory, jade, leather, metal, or wood. The most prevalent scroll is the Spell Scroll, a spell stored in written form. However, some scrolls, like the Scroll of Protection, bear an incantation that isn’t a spell. Using a Scroll. Scrolls are consumable items.…
Wondrous Item (calligrapher's supplies), rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +2 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Harpers are secretive spies, sleuths, and skalds who oppose evil throughout the Forgotten Realms. Harpers believe that power, fortune, and knowledge should be shared by all rather than hoarded by the few. They are disinterested in fame and glory—whatever they do, they do for the common good, with no expectation of reward. Harpers employ magic, subterfuge, and wit to achieve their aims, preferably…
Magic Items for Starting Characters If you’re starting a campaign for characters above level 1, the Player’s Handbook offers suggestions for how many magic items such characters should start with and the rarity of those items. Consider these approaches to determining the items each character receives: DM Choice: Choose items for each character using your own judgment. Player Choice: Let the…
Wondrous Item, Common While carrying this blackened silver coin, if you fail a Death Saving Throw, you treat the save as a success instead. Then the coin crumbles into dust. If you carry more than one Hel’s Coin, you gain the following curse instead. If you succeed on a Death Saving Throw, you treat the success as a failure. Then one Hel’s Coin crumbles to dust. This curse remains until there is…
Characters gain renown with the Harpers by completing Harper missions and upholding the Harper code. As their Renown Score with the Harpers increases, characters gain access to various perks, as shown on the Harpers Renown table. If your campaign doesn’t use renown, your DM decides if and when characters earn these perks.
Wand, uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
Wondrous Item (tinker's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Armor (scale mail), uncommon Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. This armor consists of a coat and leggings (and perhaps a separate skirt) of leather covered with overlapping pieces of metal, much like the scales of a fish. The suit includes gauntlets.
Wondrous Item, common This small embroidered pouch is said to contain the cast-off goods discarded by the Merchant of Misthaven, an archfey of Thelanis. When you reach into the pouch, you can pull out a random trinket (see the Player’s Handbook or any other random trinket table of your choice). A trinket pulled from this pouch disappears when you pull another trinket from the pouch.
Wondrous Item (calligrapher's supplies), uncommon (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +1 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
What is it?” Ban asked, carefully studying the ancient gauntlet. Pulling out her Duster, Dela passed the wand over the relic. Centuries of grime vanished, revealing blackened steel and glittering Khyber dragonshards. “The Hand of Halas Tarkanan. It’s a weapon made to amplify the power of aberrant dragonmarks.” She touched one of the embedded shards. “This gauntlet once leveled the towers of…
An item in the Wand category is typically 12 to 15 inches long and crafted of metal, bone, or wood. It is tipped with metal, crystal, stone, or some other material. Unless its description notes otherwise, a wand can be used as an Arcane Focus.
| 1d6 | Trinket |
|---|---|
| 1 | An empty perfume bottle that smells faintly of longing |
| 2 | Three love letters in the same handwriting, signed with different names … |
Wondrous Item (Any Artisan’s Tool), Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Wondrous Item, rare (requires attunement) This circlet allows the wearer to wipe from their memory any knowledge of a specific deed or time in their life, making it useful for those who fear mages plumbing their minds with magic. While wearing this circlet, you can take a Magic action to specify a trigger such as “after I leave this temple” or “when I cast the Animate Dead spell.” For the next 24…
Wondrous Item (smith's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Upon completion of the adventure, each character may select one treasure bundle listed below.
Type: Equipment Pack Cost: 40 GP Weight: 22 lbs A Scholar’s Pack contains the following items: Backpack, Book, Ink, Ink Pen, Lamp, 10 flasks of Oil, 10 sheets of Parchment, and Tinderbox.
Armor (Shield), Rare (Requires Attunement) This magic Shield offers a degree of control over the seas. While holding this Shield, you have a +1 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC. While attuned to the Shield, you have a +1 bonus to any ability check you make to control a waterborne vehicle. The Shield has 5 charges and regains all expended charges…
Wondrous Item (cartographer's tools), very rare (requires attunement by a Character Proficient with the Tool) While using this tool as a Spellcasting Focus, you gain a +3 bonus to spell attack rolls. The bonus is determined by the tool’s rarity. In addition, you can add this bonus to any ability check you make using this tool.
Weapon (shortsword), rare (requires attunement by a Paladin) The metal of this shortsword is forged in the dust of celestials, with a hilt wrapped in fiend skin leather. The eye of a dragon is placed upon the hilt and polished in monster blood. When you use this magic weapon to attack a creature and roll a 20 on the d20 for the attack roll, you can cast Divine Smite as part of the same action…
Dragonmark Feat (Prerequisite: Eberron Campaign, Can't Have Another Dragonmark Feat) You gain the following benefits. Sentinel's Intuition. When you make a Wisdom (Insight or Perception) check, you can roll 1d4 and add the number rolled to the ability check. Guardian's Shield. You always have the Shield spell prepared. You can cast it once without a spell slot, and you regain the ability to…
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